Player Matchup

Vamana
Vamana
DarKLorD00009
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Govnar12345
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,107 Elo+
Solo
Fenrir
Fenrir
ParketShalun
Fenrir
Level 29
God Stats
13W - 3L
1,682 SR
Queue Stats
91W - 74L
1,373 Elo+
Solo
Neith
Neith
scakel
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Agni
Agni
Каскадёр
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,536 SR
1,396 Elo+

VS

Team Averages
Level 16
1,453 SR
1,154 Elo+
Kukulkan
Kukulkan
Donaldcuack
Kukulkan
Level 27
God Stats
6W - 3L
1,551 SR
Queue Stats
39W - 40L
1,321 Elo+
Solo
Ganesha
Ganesha
LegendarySweet
Ganesha
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 31L
1,037 Elo+
Party 1
Loki
Loki
LegendsAndySan
Loki
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 9L
1,008 Elo+
Solo
Cupid
Cupid
Neczus
Cupid
Level 17
God Stats
34W - 19L
1,271 SR
Queue Stats
96W - 86L
1,309 Elo+
Party 1
Rama
Rama
Warfacer
Rama
Level 15
God Stats
11W - 9L
1,444 SR
Queue Stats
45W - 43L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
8,469
498
2,808
14,396
10,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
14
0 / 1 / 1
8,765
516
3,142
6,425
5,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
15
5 / 2 / 0
9,089
535
6,910
9,604
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
scakel
Neith
9
0 / 8 / 1
6,052
356
2,123
7,096
1,904
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

4
0 / 3 / 0
5,127
302
455
3,112
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Donaldcuack
Kukulkan
17
6 / 0 / 6
10,870
639
7,273
5,360
2,108
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 0 / 4
8,724
513
1,700
7,469
7,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 1 / 4
9,999
588
4,668
11,692
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
Neczus
Cupid
17
3 / 2 / 0
10,491
617
9,259
7,491
2,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
13
1 / 3 / 3
8,265
486
4,217
10,534
3,710
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
17
17
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Kukulkan
Donaldcuack
Kukulkan
6
0
6
9
L
Yemoja
0
1
1
0.5
W
1
0
4
3
W
6
1
4
8
W
Cupid
Neczus
Cupid
3
2
0
1.5
L
Fenrir
5
2
0
2.5
W
Rama
1
3
3
0.83
L
Neith
scakel
Neith
0
8
1
0.06
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,438
Damage
27,117
40,633
Taken
42,546
22,331
Mitigated
20,636
8,774
Healing
12,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,808
1,035
0
2,875
14,396
10,502
0
1,545
12,851
0
37,816
W
Kukulkan
Donaldcuack
Kukulkan
7,273
866
0
1,002
5,360
2,108
2,510
593
4,679
62,907
0
L
Yemoja
3,142
596
0
0
6,425
5,050
682
2,137
4,288
31,516
0
W
1,700
84
0
927
7,469
7,618
671
1,211
6,258
17,848
0
W
4,668
1,975
0
5,682
11,692
4,561
0
145
11,547
0
76,478
W
Cupid
Neczus
Cupid
9,259
5,197
0
2,449
7,491
2,639
2,578
579
6,912
0
71,066
L
Fenrir
6,910
948
0
4,403
9,604
4,138
0
1,582
8,022
0
49,990
W
Rama
4,217
3,096
0
2,538
10,534
3,710
1,523
941
9,553
0
55,222
L
Neith
scakel
Neith
2,123
756
0
316
7,096
1,904
0
2,223
4,873
0
8,873
L
455
211
0
1,180
3,112
737
51
1,486
1,626
7,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,502
Gold Earned
48,349
238
Minions Killed
486
0
Camps Cleared
0
1,301,013
Distance Traveled
1,532,483
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,469
498
69
4
0
322,814
2
W
Kukulkan
10,870
639
120
7
0
338,447
5
L
Yemoja
8,765
516
51
3
0
262,190
5
W
Ganesha
8,724
513
15
1
0
281,029
2
W
Loki
9,999
588
102
6
0
332,732
3
W
Cupid
10,491
617
145
9
0
305,047
2
L
Fenrir
9,089
535
92
5
0
333,490
2
W
Rama
8,265
486
104
6
0
275,228
0
L
Neith
6,052
356
12
1
0
288,838
3
L
Agni
5,127
302
14
1
0
93,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role