Player Matchup

Pele
Pele
Fishsticks7403
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,554 Elo+
Solo
Heimdallr
Heimdallr
IPRO leon2004
Heimdallr
Level 14
God Stats
15W - 14L
1,485 SR
Queue Stats
157W - 182L
1,416 Elo+
Solo
Zeus
Zeus
Kaner294
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,389 Elo+
Solo
Ravana
Ravana
Otterspace8163
Ravana
Level 12
God Stats
10W - 13L
1,877 SR
Queue Stats
28W - 40L
1,508 Elo+
Solo
Vamana
Vamana
SebasGamer11379
Vamana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,528 Elo+
Solo
Team Averages
Level 9
1,572 SR
1,479 Elo+

VS

Team Averages
Level 15
1,639 SR
1,487 Elo+
Ravana
Ravana
Chawvy
Ravana
Level 22
God Stats
4W - 4L
1,877 SR
Queue Stats
87W - 65L
1,564 Elo+
Solo
Thoth
Thoth
EckoTarket
Thoth
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,525 Elo+
Solo
Ares
Ares
EmilioMarro
Ares
Level 12
God Stats
2W - 1L
1,506 SR
Queue Stats
3W - 2L
1,448 Elo+
Solo
Izanami
Izanami
ExtenddWoodsman
Izanami
Level 14
God Stats
27W - 23L
1,812 SR
Queue Stats
179W - 159L
1,493 Elo+
Solo
Da Ji
Da Ji
sbach
Da Ji
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 79L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 8 / 0
6,438
429
6,787
12,996
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
IPRO leon2004
Heimdallr
8
1 / 4 / 1
5,684
379
1,655
3,554
916
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
9
0 / 9 / 1
5,616
374
2,245
8,813
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
5,176
345
2,933
7,569
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 4
7,310
487
4,060
12,636
7,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Chawvy
Ravana
17
12 / 0 / 1
9,906
660
9,050
5,934
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
15
11 / 0 / 7
9,295
620
11,397
6,744
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 7
6,075
405
2,444
8,342
4,227
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 1
9,767
651
3,301
4,300
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
sbach
Da Ji
11
3 / 3 / 7
7,217
481
5,775
6,406
2,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
7
Kills
30
31
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ravana
Chawvy
Ravana
12
0
1
12.5
W
Thoth
11
0
7
14.5
W
0
4
7
0.88
W
4
0
1
4.5
L
4
8
0
0.5
L
Heimdallr
IPRO leon2004
Heimdallr
1
4
1
0.38
L
Zeus
0
9
1
0.06
L
0
5
0
0
L
2
5
4
0.8
W
Da Ji
sbach
Da Ji
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,680
Damage
31,967
45,568
Taken
31,726
15,732
Mitigated
14,546
7,061
Healing
10,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Chawvy
Ravana
9,050
3,002
0
2,234
5,934
3,836
302
539
5,377
0
76,813
W
Thoth
11,397
542
63
3,288
6,744
2,061
1,742
894
5,580
61,169
0
W
2,444
391
0
1,250
8,342
4,227
27
241
8,055
7,770
0
W
3,301
1,643
0
3,489
4,300
1,489
0
63
4,237
0
84,971
L
6,787
1,791
0
1,706
12,996
3,312
11
4,072
8,642
0
31,667
L
Heimdallr
IPRO leon2004
Heimdallr
1,655
705
0
154
3,554
916
0
1,402
2,152
0
14,221
L
Zeus
2,245
446
0
580
8,813
2,056
111
3,844
4,969
21,751
0
L
2,933
693
0
2,062
7,569
1,833
20
1,997
5,484
0
19,561
L
4,060
2,204
0
2,559
12,636
7,615
0
2,526
10,011
0
22,652
W
Da Ji
sbach
Da Ji
5,775
1,891
0
640
6,406
2,933
0
232
6,169
0
34,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
42,260
207
Minions Killed
500
0
Camps Cleared
0
1,120,138
Distance Traveled
1,346,213
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,906
660
150
10
0
281,815
0
W
Thoth
9,295
620
108
7
0
254,149
0
W
Ares
6,075
405
12
1
0
301,609
2
W
Izanami
9,767
651
171
11
0
268,967
1
L
Pele
6,438
429
52
3
0
276,563
0
L
Heimdallr
5,684
379
27
2
0
104,328
1
L
Zeus
5,616
374
54
4
0
206,341
1
L
Ravana
5,176
345
37
2
0
271,973
0
L
Vamana
7,310
487
37
2
0
260,933
2
W
Da Ji
7,217
481
59
4
0
239,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role