Player Matchup

Da Ji
Da Ji
Devariax
Da Ji
Level 157
God Stats
3W - 0L
1,715 SR
Queue Stats
482W - 493L
1,561 Elo+
Solo
Nu Wa
Nu Wa
IceSevem
Nu Wa
Level 96
God Stats
3W - 3L
1,549 SR
Queue Stats
884W - 817L
1,499 Elo+
Party 1
Chaac
Chaac
Neguindoposto
Chaac
Level 46
God Stats
2W - 0L
1,371 SR
Queue Stats
9W - 10L
1,415 Elo+
Solo
Izanami
Izanami
Synnx11
Izanami
Level 32
God Stats
12W - 5L
1,551 SR
Queue Stats
393W - 406L
1,356 Elo+
Solo
Cerberus
Cerberus
Tiltadinho
Cerberus
Level 156
God Stats
1W - 1L
1,370 SR
Queue Stats
296W - 281L
1,596 Elo+
Party 1
Team Averages
Level 97
1,511 SR
1,486 Elo+

VS

Team Averages
Level 122
1,541 SR
1,452 Elo+
Neith
Neith
Alces7
Neith
Level 61
God Stats
6W - 1L
1,540 SR
Queue Stats
84W - 84L
1,531 Elo+
Solo
Janus
Janus
cauanfilho
Janus
Level 120
God Stats
5W - 6L
1,367 SR
Queue Stats
298W - 442L
1,384 Elo+
Solo
Artio
Artio
iFrenesys
Artio
Level 145
God Stats
57W - 35L
1,645 SR
Queue Stats
483W - 441L
1,510 Elo+
Solo
Sylvanus
Sylvanus
jackiedogg
Sylvanus
Level 158
God Stats
9W - 4L
1,782 SR
Queue Stats
223W - 194L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
rayusm
Tsukuyomi
Level 124
God Stats
36W - 47L
1,372 SR
Queue Stats
199W - 218L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Devariax
Da Ji
20
7 / 6 / 3
12,733
509
14,256
20,921
8,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
IceSevem
Nu Wa
19
8 / 7 / 7
13,004
520
30,064
21,381
6,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 2 / 4
10,110
404
12,392
17,739
15,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Synnx11
Izanami
15
0 / 6 / 2
9,336
373
3,301
13,593
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Tiltadinho
Cerberus
17
1 / 3 / 7
12,031
481
13,371
22,422
21,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alces7
Neith
10
3 / 0 / 1
8,414
337
4,946
7,328
2,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
19
7 / 8 / 3
12,280
491
16,721
19,857
7,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artio
iFrenesys
Artio
20
6 / 1 / 9
12,701
508
25,306
29,503
36,625
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
jackiedogg
Sylvanus
18
4 / 0 / 5
12,973
519
9,062
22,888
21,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
rayusm
Tsukuyomi
17
4 / 8 / 6
11,120
445
10,220
23,333
8,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
48
17
Kills
24
24
Deaths
17
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
Alces7
Neith
3
0
1
3.5
W
Da Ji
Devariax
Da Ji
7
6
3
1.42
W
Nu Wa
IceSevem
Nu Wa
8
7
7
1.64
W
1
2
4
1.5
W
Izanami
Synnx11
Izanami
0
6
2
0.17
W
Cerberus
Tiltadinho
Cerberus
1
3
7
1.5
L
Janus
7
8
3
1.06
L
Artio
iFrenesys
Artio
6
1
9
10.5
L
Sylvanus
jackiedogg
Sylvanus
4
0
5
6.5
L
Tsukuyomi
rayusm
Tsukuyomi
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,384
Damage
66,255
96,056
Taken
102,909
56,694
Mitigated
76,529
26,549
Healing
45,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alces7
Neith
4,946
1,936
0
1,542
7,328
2,448
395
3,465
3,631
0
35,006
W
Da Ji
Devariax
Da Ji
14,256
4,315
0
6,791
20,921
8,871
0
4,412
16,463
0
104,508
W
Nu Wa
IceSevem
Nu Wa
30,064
5,856
111
3,849
21,381
6,779
780
13,901
7,140
93,943
0
W
12,392
2,443
0
7,641
17,739
15,986
750
12,367
5,338
0
52,093
W
Izanami
Synnx11
Izanami
3,301
1,754
0
2,690
13,593
3,554
1,126
7,305
6,186
0
54,427
W
Cerberus
Tiltadinho
Cerberus
13,371
1,103
0
5,467
22,422
21,504
0
12,557
9,633
52,623
0
L
Janus
16,721
508
311
4,895
19,857
7,010
39
10,822
8,396
96,267
0
L
Artio
iFrenesys
Artio
25,306
1,471
2,785
15,687
29,503
36,625
450
13,356
14,541
90,819
0
L
Sylvanus
jackiedogg
Sylvanus
9,062
2,109
2,468
11,046
22,888
21,618
385
7,790
14,660
58,378
0
L
Tsukuyomi
rayusm
Tsukuyomi
10,220
2,260
0
6,647
23,333
8,828
0
6,091
16,724
0
68,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,214
Gold Earned
57,488
574
Minions Killed
569
0
Camps Cleared
0
2,094,820
Distance Traveled
1,888,253
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,414
337
57
2
0
150,063
5
W
Da Ji
12,733
509
137
5
0
447,466
4
W
Nu Wa
13,004
520
152
6
0
379,683
2
W
Chaac
10,110
404
97
4
0
430,882
5
W
Izanami
9,336
373
89
4
0
370,995
3
W
Cerberus
12,031
481
99
4
0
465,794
10
L
Janus
12,280
491
174
7
0
413,807
3
L
Artio
12,701
508
131
5
0
514,710
2
L
Sylvanus
12,973
519
93
4
0
413,025
3
L
Tsukuyomi
11,120
445
114
5
0
396,648
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role