Player Matchup

Discordia
Discordia
Aetharen
Discordia
Level 49
God Stats
6W - 4L
1,500 SR
Queue Stats
124W - 105L
1,563 Elo+
Solo
Gilgamesh
Gilgamesh
DrAustion
Gilgamesh
Level 122
God Stats
29W - 12L
1,718 SR
Queue Stats
108W - 72L
1,577 Elo+
Party 2
Ymir
Ymir
LitLenny
Ymir
Level 18
God Stats
20W - 10L
1,620 SR
Queue Stats
20W - 12L
1,618 Elo+
Party 2
Sol
Sol
Noradershlet
Sol
Level 42
God Stats
8W - 12L
1,196 SR
Queue Stats
208W - 188L
1,503 Elo+
Solo
Fenrir
Fenrir
maChad
Fenrir
Level 40
God Stats
4W - 1L
1,874 SR
Queue Stats
233W - 188L
1,621 Elo+
Solo
Team Averages
Level 54
1,582 SR
1,576 Elo+

VS

Team Averages
Level 81
1,636 SR
1,618 Elo+
Freya
Freya
DirtyMetaAbuser
Freya
Level 19
God Stats
18W - 0L
1,884 SR
Queue Stats
188W - 43L
1,826 Elo+
Party 1
Tyr
Tyr
SovietSeal
Tyr
Level 45
God Stats
8W - 8L
1,528 SR
Queue Stats
87W - 97L
1,473 Elo+
Solo
Janus
Janus
SweetLindir
Janus
Level 160
God Stats
41W - 31L
1,575 SR
Queue Stats
512W - 373L
1,658 Elo+
Party 1
Mulan
Mulan
mikeyman6
Mulan
Level 146
God Stats
15W - 3L
1,525 SR
Queue Stats
242W - 238L
1,525 Elo+
Party 1
Terra
Terra
rewq1235
Terra
Level 37
God Stats
4W - 1L
1,668 SR
Queue Stats
5W - 2L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aetharen
Discordia
12
0 / 3 / 10
7,105
547
6,818
5,008
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
DrAustion
Gilgamesh
14
8 / 2 / 0
8,787
676
10,028
8,770
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
10
0 / 1 / 0
6,257
481
569
4,682
2,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

3
0 / 1 / 0
4,245
327
847
1,432
336
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
maChad
Fenrir
13
13 / 3 / 1
8,226
633
13,009
11,272
5,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
9,099
700
7,055
7,395
2,589
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 5 / 1
5,814
447
2,455
7,044
2,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 1
7,013
539
2,380
5,879
1,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
mikeyman6
Mulan
9
1 / 8 / 1
5,684
437
2,340
11,303
5,187
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Terra
rewq1235
Terra
9
0 / 4 / 5
6,569
505
1,607
11,276
4,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
21
Kills
10
10
Deaths
22
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
Aetharen
Discordia
0
3
10
1.67
W
6
0
1
6.5
L
Gilgamesh
DrAustion
Gilgamesh
8
2
0
4
L
Ymir
0
1
0
0
L
0
1
0
0
W
1
5
1
0.3
W
2
5
1
0.5
L
Fenrir
maChad
Fenrir
13
3
1
4.5
W
Mulan
mikeyman6
Mulan
1
8
1
0.19
W
Terra
rewq1235
Terra
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,271
Damage
15,837
31,164
Taken
42,897
14,488
Mitigated
15,898
7,072
Healing
7,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Aetharen
Discordia
6,818
844
0
750
5,008
1,430
78
2,664
2,240
38,807
0
W
7,055
2,216
0
4,212
7,395
2,589
0
1,619
5,702
62,556
0
L
Gilgamesh
DrAustion
Gilgamesh
10,028
4,338
0
2,753
8,770
4,533
260
333
8,437
0
57,479
L
Ymir
569
329
0
375
4,682
2,387
0
2,725
1,957
14,929
0
L
847
336
0
687
1,432
336
0
971
461
5,201
0
W
2,455
640
0
358
7,044
2,136
0
310
6,678
0
26,491
W
2,380
144
0
380
5,879
1,468
159
1,983
3,534
36,223
0
L
Fenrir
maChad
Fenrir
13,009
5,459
0
2,507
11,272
5,802
0
3,948
7,027
0
54,512
W
Mulan
mikeyman6
Mulan
2,340
695
0
1,492
11,303
5,187
0
363
10,894
0
18,680
W
Terra
rewq1235
Terra
1,607
159
201
1,031
11,276
4,518
0
3,258
7,790
11,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,620
Gold Earned
34,179
305
Minions Killed
339
0
Camps Cleared
0
996,794
Distance Traveled
1,234,307
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,105
547
75
6
0
238,469
5
W
Freya
9,099
700
127
10
0
250,778
1
L
Gilgamesh
8,787
676
116
9
0
273,395
0
L
Ymir
6,257
481
21
2
0
192,724
0
L
Sol
4,245
327
8
1
0
39,923
0
W
Tyr
5,814
447
52
4
0
256,253
3
W
Janus
7,013
539
92
7
0
243,240
3
L
Fenrir
8,226
633
85
7
0
252,283
5
W
Mulan
5,684
437
49
4
0
243,000
0
W
Terra
6,569
505
19
1
0
241,036
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role