Player Matchup

Agni
Agni
Dhethh
Agni
Level 17
God Stats
5W - 9L
1,444 SR
Queue Stats
43W - 46L
1,329 Elo+
Solo
Nu Wa
Nu Wa
DukeMasta Ace
Nu Wa
Level 20
God Stats
1W - 2L
1,523 SR
Queue Stats
70W - 44L
1,471 Elo+
Solo
Ra
Ra
Glopez88
Ra
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 21L
1,198 Elo+
Solo
Zeus
Zeus
sisquo10
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,128 Elo+
Solo
Loki
Loki
yismotegamer
Loki
Level 17
God Stats
5W - 6L
1,169 SR
Queue Stats
49W - 53L
1,274 Elo+
Solo
Team Averages
Level 13
1,427 SR
1,280 Elo+

VS

Team Averages
Level 16
1,505 SR
1,342 Elo+
Jing Wei
Jing Wei
BBoutique4786
Jing Wei
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
64W - 57L
1,104 Elo+
Solo
Bellona
Bellona
GTR_decacampeao
Bellona
Level 11
God Stats
14W - 15L
1,368 SR
Queue Stats
14W - 15L
1,242 Elo+
Solo
Anhur
Anhur
Homachela
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Jlewy1990
Chang'e
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 219L
1,462 Elo+
Party 1
Ymir
Ymir
MJ23BULLZ
Ymir
Level 17
God Stats
27W - 21L
1,657 SR
Queue Stats
161W - 183L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Dhethh
Agni
20
8 / 9 / 16
18,904
1,112
50,849
32,444
31,198
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
15 / 4 / 9
18,593
1,094
39,245
9,325
3,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
0 / 13 / 17
15,057
886
14,842
26,302
10,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
20
0 / 14 / 12
14,334
843
7,421
23,405
8,574
20
7 / 2 / 15
16,747
985
28,442
22,414
16,958
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BBoutique4786
Jing Wei
20
3 / 9 / 19
15,465
910
9,350
29,102
11,222
20
22 / 3 / 10
19,318
1,136
41,628
32,832
34,299
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Homachela
Anhur
20
2 / 6 / 19
15,050
885
8,277
19,728
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chang'e
Jlewy1990
Chang'e
20
10 / 10 / 16
16,264
957
33,969
43,613
24,126
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
20
5 / 2 / 26
17,045
1,003
13,427
29,114
45,160
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
132
30
Kills
42
42
Deaths
30
69
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BBoutique4786
Jing Wei
3
9
19
1.39
L
Agni
Dhethh
Agni
8
9
16
1.78
L
15
4
9
4.88
W
22
3
10
9
L
0
13
17
0.65
W
Anhur
Homachela
Anhur
2
6
19
1.92
W
Chang'e
Jlewy1990
Chang'e
10
10
16
1.8
W
Ymir
5
2
26
9
L
Zeus
0
14
12
0.43
L
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,799
Damage
106,651
113,890
Taken
154,389
70,542
Mitigated
122,042
16,411
Healing
16,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BBoutique4786
Jing Wei
9,350
6,164
815
1,960
29,102
11,222
0
22,763
6,339
0
25,777
L
Agni
Dhethh
Agni
50,849
7,262
1,062
11,479
32,444
31,198
0
15,419
17,025
113,575
0
L
39,245
16,142
0
808
9,325
3,341
0
2,393
6,932
57,536
0
W
41,628
11,237
0
2,387
32,832
34,299
0
21,350
11,056
0
88,955
L
14,842
3,682
938
1,510
26,302
10,471
0
9,808
16,409
27,562
0
W
Anhur
Homachela
Anhur
8,277
3,476
0
0
19,728
7,235
0
13,550
6,178
0
35,346
W
Chang'e
Jlewy1990
Chang'e
33,969
12,010
4,224
6,637
43,613
24,126
0
31,373
12,240
68,832
0
W
Ymir
13,427
2,125
0
0
29,114
45,160
0
23,321
5,793
39,919
0
L
Zeus
7,421
3,775
0
0
23,405
8,574
0
8,929
14,476
20,083
0
L
28,442
10,200
377
237
22,414
16,958
0
10,847
11,513
0
51,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,635
Gold Earned
83,142
276
Minions Killed
286
2
Camps Cleared
5
1,331,954
Distance Traveled
1,540,189
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
15,465
910
20
1
0
346,417
2
L
Agni
18,904
1,112
151
9
1
272,539
0
L
Nu Wa
18,593
1,094
31
2
0
267,279
0
W
Bellona
19,318
1,136
85
5
3
362,955
2
L
Ra
15,057
886
23
1
1
248,192
0
W
Anhur
15,050
885
51
3
0
241,244
3
W
Chang'e
16,264
957
67
4
0
299,644
0
W
Ymir
17,045
1,003
63
4
2
289,929
0
L
Zeus
14,334
843
29
2
0
229,394
2
L
Loki
16,747
985
42
2
0
314,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role