Player Matchup

Hel
Hel
CrazyUncleRuckus
Hel
Level 28
God Stats
2W - 0L
1,797 SR
Queue Stats
5W - 4L
1,471 Elo+
Solo
Nu Wa
Nu Wa
LittleMissAna
Nu Wa
Level 22
God Stats
4W - 4L
1,435 SR
Queue Stats
33W - 29L
1,538 Elo+
Solo
Da Ji
Da Ji
Tuentsei
Da Ji
Level 28
God Stats
52W - 11L
1,870 SR
Queue Stats
184W - 122L
1,512 Elo+
Solo
Yemoja
Yemoja
distachya
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,575 Elo+
Party 2
Rama
Rama
xDominikPlx
Rama
Level 126
God Stats
1W - 1L
1,553 SR
Queue Stats
85W - 85L
1,516 Elo+
Party 2
Team Averages
Level 42
1,631 SR
1,522 Elo+

VS

Team Averages
Level 68
1,651 SR
1,564 Elo+
Discordia
Discordia
 
Discordia
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
QuintoNiquel
Neith
Level 3
God Stats
5W - 6L
1,958 SR
Queue Stats
5W - 7L
1,865 Elo+
Party 1
Izanami
Izanami
Равин
Izanami
Level 17
God Stats
6W - 4L
1,799 SR
Queue Stats
20W - 20L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 1 / 29
11,049
1,004
9,877
11,429
7,724
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 0 / 25
12,134
1,103
27,932
9,398
4,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Tuentsei
Da Ji
20
21 / 0 / 17
15,418
1,402
34,355
16,558
21,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Yemoja
distachya
Yemoja
19
1 / 3 / 25
11,384
1,035
8,265
10,976
11,834
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
15 / 1 / 18
13,541
1,231
39,459
14,692
7,140
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

291

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 8 / 4
9,980
907
15,890
19,311
6,550
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
 
Cthulhu
16
1 / 8 / 3
9,757
887
10,434
30,890
34,828
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
 
Tiamat
16
0 / 11 / 4
9,705
882
12,402
27,005
15,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 7 / 3
9,678
880
5,179
18,435
5,556
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Равин
Izanami
16
2 / 11 / 2
10,029
912
11,972
30,384
10,729
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
21
45
Kills
5
5
Deaths
45
114
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
8
4
0.38
L
Cthulhu
 
Cthulhu
1
8
3
0.31
L
Tiamat
 
Tiamat
0
11
4
0.18
W
1
1
29
15.5
W
7
0
25
19.5
L
1
7
3
0.36
W
Da Ji
Tuentsei
Da Ji
21
0
17
29.5
W
Yemoja
distachya
Yemoja
1
3
25
4.5
W
15
1
18
24
L
Izanami
Равин
Izanami
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,888
Damage
55,877
63,053
Taken
126,025
53,337
Mitigated
73,012
32,793
Healing
4,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
15,890
825
0
0
19,311
6,550
0
6,484
12,827
37,019
0
L
Cthulhu
 
Cthulhu
10,434
679
0
0
30,890
34,828
0
11,745
19,145
28,551
0
L
Tiamat
 
Tiamat
12,402
817
0
1,597
27,005
15,349
0
8,971
18,034
37,883
0
W
9,877
137
14,868
7,028
11,429
7,724
0
8,931
2,498
22,583
0
W
27,932
10,217
414
1,114
9,398
4,649
0
6,710
2,688
43,295
0
L
5,179
2,006
0
1,942
18,435
5,556
0
8,142
10,293
0
19,766
W
Da Ji
Tuentsei
Da Ji
34,355
14,605
0
1,388
16,558
21,990
0
9,377
7,181
0
45,145
W
Yemoja
distachya
Yemoja
8,265
1,423
2,994
659
10,976
11,834
0
6,218
4,758
20,283
0
W
39,459
29,179
0
4,328
14,692
7,140
0
7,490
7,202
0
69,770
L
Izanami
Равин
Izanami
11,972
8,595
0
1,091
30,384
10,729
0
10,732
19,652
0
38,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,526
Gold Earned
49,149
195
Minions Killed
200
9
Camps Cleared
4
1,050,612
Distance Traveled
986,765
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,980
907
47
4
0
195,890
0
L
Cthulhu
9,757
887
29
3
1
202,977
0
L
Tiamat
9,705
882
51
5
2
209,155
0
W
Hel
11,049
1,004
37
3
0
252,125
0
W
Nu Wa
12,134
1,103
28
3
2
210,821
0
L
Neith
9,678
880
25
2
0
183,916
3
W
Da Ji
15,418
1,402
26
2
5
187,648
0
W
Yemoja
11,384
1,035
22
2
1
192,737
2
W
Rama
13,541
1,231
82
7
1
207,281
0
L
Izanami
10,029
912
48
4
1
194,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role