Player Matchup

Nemesis
Nemesis
Abra1_1HeM
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
FaZe EMMAA9947
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Kittyskulls3
Sol
Level 28
God Stats
16W - 23L
1,217 SR
Queue Stats
217W - 274L
1,360 Elo+
Party 1
Ymir
Ymir
horned_legend9
Ymir
Level 29
God Stats
13W - 12L
1,537 SR
Queue Stats
36W - 51L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
tata_Razor
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,451 SR
1,437 Elo+

VS

Team Averages
Level 18
1,482 SR
1,405 Elo+
Sun Wukong
Sun Wukong
CetlicDopey
Sun Wukong
Level 27
God Stats
35W - 51L
1,337 SR
Queue Stats
55W - 76L
1,310 Elo+
Party 3
Baron Samedi
Baron Samedi
Oihuk
Baron Samedi
Level 28
God Stats
17W - 16L
1,600 SR
Queue Stats
77W - 108L
1,331 Elo+
Party 3
Aphrodite
Aphrodite
XX_Davidatwerk08
Aphrodite
Level 11
God Stats
3W - 3L
1,472 SR
Queue Stats
10W - 8L
1,684 Elo+
Party 2
Hades
Hades
aydenboriqua05
Hades
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
x_Chrstn-dlh_x
Pele
Level 21
God Stats
5W - 3L
1,500 SR
Queue Stats
16W - 27L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abra1_1HeM
Nemesis
1
0 / 0 / 0
978
196
0
0
0
1
0 / 1 / 0
2,502
500
36
595
157
5
1 / 0 / 0
3,107
621
1,457
1,390
397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 1 / 0
3,225
645
369
2,134
791
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
tata_Razor
Cthulhu
3
0 / 5 / 0
2,978
596
531
4,549
2,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CetlicDopey
Sun Wukong
5
0 / 0 / 1
3,285
657
737
1,207
333
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Oihuk
Baron Samedi
6
3 / 0 / 1
3,791
758
1,484
1,529
468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
6
2 / 0 / 1
4,078
816
927
1,361
402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

4
1 / 1 / 3
3,342
668
535
1,620
385
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
1 / 0 / 2
3,434
687
777
2,291
432
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Abra1_1HeM
Nemesis
0
0
0
0
W
Sun Wukong
CetlicDopey
Sun Wukong
0
0
1
0.5
L
0
1
0
0
L
1
0
0
1
W
Baron Samedi
Oihuk
Baron Samedi
3
0
1
3.5
W
Aphrodite
2
0
1
2.5
W
1
1
3
2.5
L
0
1
0
0
L
Cthulhu
tata_Razor
Cthulhu
0
5
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,393
Damage
4,460
8,668
Taken
8,008
3,485
Mitigated
2,020
404
Healing
1,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Abra1_1HeM
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
CetlicDopey
Sun Wukong
737
91
0
165
1,207
333
0
352
855
0
5,531
L
36
36
0
0
595
157
0
280
315
0
925
L
1,457
45
0
344
1,390
397
686
778
612
10,009
1,236
W
Baron Samedi
Oihuk
Baron Samedi
1,484
100
178
250
1,529
468
214
695
834
14,397
0
W
Aphrodite
927
536
127
300
1,361
402
874
416
945
8,100
0
W
535
363
0
214
1,620
385
184
554
1,066
3,770
0
L
369
0
0
0
2,134
791
0
75
2,059
8,146
0
L
Cthulhu
tata_Razor
Cthulhu
531
298
0
60
4,549
2,140
261
1,813
2,736
3,252
0
W
777
264
0
213
2,291
432
0
324
1,967
0
6,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,790
Gold Earned
17,930
39
Minions Killed
76
0
Camps Cleared
0
303,898
Distance Traveled
482,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
978
196
0
0
0
0
0
W
Sun Wukong
3,285
657
15
3
0
102,726
0
L
Anhur
2,502
500
0
0
0
42,045
0
L
Sol
3,107
621
17
3
0
94,370
0
W
Baron Samedi
3,791
758
21
4
0
94,759
0
W
Aphrodite
4,078
816
17
3
0
87,067
0
W
Hades
3,342
668
7
1
0
91,411
0
L
Ymir
3,225
645
17
3
0
79,604
0
L
Cthulhu
2,978
596
5
1
0
87,879
0
W
Pele
3,434
687
16
3
0
106,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role