Player Matchup

Sol
Sol
EtherWho
Sol
Level 51
God Stats
30W - 24L
1,505 SR
Queue Stats
327W - 327L
1,416 Elo+
Party 2
Ymir
Ymir
Fibonaccixi
Ymir
Level 25
God Stats
23W - 21L
1,440 SR
Queue Stats
139W - 161L
1,329 Elo+
Party 2
Rama
Rama
anodyne_jockey0
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,489 Elo+
Party 4
Chaac
Chaac
baridaniel
Chaac
Level 38
God Stats
8W - 17L
1,465 SR
Queue Stats
69W - 96L
1,453 Elo+
Solo
Set
Set
eduwardz5k
Set
Level 69
God Stats
12W - 11L
1,397 SR
Queue Stats
14W - 17L
1,388 Elo+
Party 4
Team Averages
Level 40
1,461 SR
1,415 Elo+

VS

Team Averages
Level 51
1,512 SR
1,426 Elo+
Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Lexar9231
Fenrir
Level 29
God Stats
0W - 3L
1,281 SR
Queue Stats
4W - 8L
1,364 Elo+
Party 3
Cupid
Cupid
SectorOnPc
Cupid
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 28L
1,419 Elo+
Party 1
Thanatos
Thanatos
Venotron
Thanatos
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 7L
1,483 Elo+
Solo
The Morrigan
The Morrigan
artiomcic3
The Morrigan
Level 62
God Stats
1W - 2L
1,778 SR
Queue Stats
4W - 8L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
8,034
730
5,963
5,850
2,338
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 2
6,019
547
2,222
6,722
2,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 1
5,822
529
4,081
4,389
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
11
0 / 2 / 1
6,460
587
3,379
7,362
3,408
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

11
7 / 1 / 2
7,129
648
3,637
6,079
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 0 / 0
5,772
525
3,392
7,493
4,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Lexar9231
Fenrir
9
0 / 1 / 1
5,224
475
3,464
5,378
1,447
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
9
0 / 2 / 0
5,254
478
1,223
3,952
731
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Venotron
Thanatos
7
1 / 6 / 1
5,107
464
3,893
7,205
1,697
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
artiomcic3
The Morrigan
10
4 / 5 / 0
6,557
596
4,328
7,044
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
5
5
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
W
6
1
4
8
W
0
1
2
1
L
Fenrir
Lexar9231
Fenrir
0
1
1
0.5
L
Cupid
0
2
0
0
L
Thanatos
Venotron
Thanatos
1
6
1
0.25
W
1
0
1
1.5
L
The Morrigan
artiomcic3
The Morrigan
4
5
0
0.8
W
Chaac
0
2
1
0.25
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,282
Damage
16,300
30,402
Taken
31,072
11,598
Mitigated
10,440
10,841
Healing
10,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,392
34
0
1,755
7,493
4,731
0
1,327
6,166
21,978
0
W
5,963
1,740
0
2,646
5,850
2,338
1,020
2,088
3,508
48,875
0
W
2,222
60
0
1,000
6,722
2,484
268
1,428
5,294
19,757
0
L
Fenrir
Lexar9231
Fenrir
3,464
877
0
997
5,378
1,447
0
707
4,671
0
15,699
L
Cupid
1,223
901
968
1,182
3,952
731
0
475
3,477
0
26,287
L
Thanatos
Venotron
Thanatos
3,893
1,109
0
3,330
7,205
1,697
0
2,563
4,642
0
19,685
W
4,081
3,657
0
770
4,389
1,210
465
1,376
3,013
0
26,449
L
The Morrigan
artiomcic3
The Morrigan
4,328
702
0
2,156
7,044
1,834
292
3,113
3,931
21,321
306
W
Chaac
3,379
1,127
0
3,263
7,362
3,408
14
1,048
6,188
0
33,462
W
3,637
1,720
0
3,162
6,079
2,158
0
1,066
4,985
0
31,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,464
Gold Earned
27,914
345
Minions Killed
218
0
Camps Cleared
0
1,066,450
Distance Traveled
1,065,128
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,772
525
41
4
0
216,247
4
W
Sol
8,034
730
102
9
0
211,765
1
W
Ymir
6,019
547
36
3
0
220,358
1
L
Fenrir
5,224
475
45
4
0
231,880
3
L
Cupid
5,254
478
56
5
0
183,640
4
L
Thanatos
5,107
464
29
3
0
218,787
2
W
Rama
5,822
529
62
6
0
209,088
2
L
The Morrigan
6,557
596
47
4
0
214,574
4
W
Chaac
6,460
587
74
7
0
180,925
0
W
Set
7,129
648
71
6
0
244,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role