Player Matchup

Danzaburou
Danzaburou
Asheltronic
Danzaburou
Level 48
God Stats
3W - 5L
1,518 SR
Queue Stats
441W - 467L
1,440 Elo+
Solo
Anubis
Anubis
Bakerspuf
Anubis
Level 125
God Stats
15W - 6L
1,711 SR
Queue Stats
70W - 62L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
Labnn
Sylvanus
Level 139
God Stats
5W - 7L
1,483 SR
Queue Stats
74W - 68L
1,394 Elo+
Party 2
Loki
Loki
YsachArti
Loki
Level 59
God Stats
1W - 5L
1,232 SR
Queue Stats
105W - 142L
1,419 Elo+
Solo
Terra
Terra
ogijebach3
Terra
Level 84
God Stats
2W - 2L
1,533 SR
Queue Stats
131W - 143L
1,420 Elo+
Solo
Team Averages
Level 91
1,496 SR
1,416 Elo+

VS

Team Averages
Level 99
1,503 SR
1,394 Elo+
Merlin
Merlin
 
Merlin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BouleDeNeigeBDN
Athena
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,205 Elo+
Solo
Mulan
Mulan
Only1DragonRage
Mulan
Level 95
God Stats
34W - 33L
1,511 SR
Queue Stats
1,005W - 1,237L
1,397 Elo+
Party 1
Fenrir
Fenrir
OnlyMrSpyro
Fenrir
Level 74
God Stats
14W - 22L
1,296 SR
Queue Stats
494W - 577L
1,404 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kalata456
Ah Muzen Cab
Level 107
God Stats
17W - 6L
1,707 SR
Queue Stats
583W - 585L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asheltronic
Danzaburou
9
1 / 2 / 2
5,328
484
4,257
7,709
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Bakerspuf
Anubis
13
5 / 1 / 0
7,451
677
5,610
4,639
2,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
Labnn
Sylvanus
6
0 / 1 / 0
4,807
437
991
6,886
2,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
3
0 / 1 / 0
3,855
350
450
1,421
226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
11
0 / 1 / 0
5,951
541
3,591
8,283
4,696
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 0
6,489
590
1,356
3,711
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 0 / 3
5,759
524
2,523
6,408
2,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 0 / 2
5,910
537
4,761
6,518
5,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
9
1 / 1 / 1
5,716
520
1,068
5,671
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
kalata456
Ah Muzen Cab
10
3 / 3 / 2
6,108
555
6,298
6,586
1,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
6
6
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
0
0.5
L
Danzaburou
Asheltronic
Danzaburou
1
2
2
1
L
Anubis
Bakerspuf
Anubis
5
1
0
5
W
1
0
3
2.5
L
Sylvanus
Labnn
Sylvanus
0
1
0
0
W
0
0
2
1
W
Fenrir
1
1
1
1.5
L
Loki
0
1
0
0
W
Ah Muzen Cab
kalata456
Ah Muzen Cab
3
3
2
1.33
L
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
16,006
28,938
Taken
28,894
11,844
Mitigated
12,713
12,289
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,356
128
0
1,000
3,711
863
0
2,596
1,115
34,218
0
L
Danzaburou
Asheltronic
Danzaburou
4,257
1,248
0
2,369
7,709
2,225
0
1,624
6,085
0
25,890
L
Anubis
Bakerspuf
Anubis
5,610
246
0
2,678
4,639
2,309
0
1,266
3,283
52,840
0
W
2,523
1,013
0
2,494
6,408
2,806
0
547
5,861
12,456
0
L
Sylvanus
Labnn
Sylvanus
991
146
600
1,828
6,886
2,388
0
792
6,094
11,093
0
W
4,761
1,036
0
3,867
6,518
5,889
0
3,591
2,927
0
27,464
W
Fenrir
1,068
84
0
2,530
5,671
1,583
0
1,295
4,376
0
24,860
L
Loki
450
221
0
624
1,421
226
0
107
1,314
0
5,442
W
Ah Muzen Cab
kalata456
Ah Muzen Cab
6,298
2,530
0
2,876
6,586
1,572
0
2,318
4,268
0
37,305
L
Terra
3,591
859
0
4,190
8,283
4,696
0
0
8,283
31,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,392
Gold Earned
29,982
265
Minions Killed
265
0
Camps Cleared
0
775,382
Distance Traveled
1,009,668
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,489
590
68
6
0
194,559
4
L
Danzaburou
5,328
484
52
5
0
194,257
2
L
Anubis
7,451
677
112
10
0
192,770
3
W
Athena
5,759
524
22
2
0
194,262
2
L
Sylvanus
4,807
437
17
2
0
115,200
4
W
Mulan
5,910
537
59
5
0
195,262
4
W
Fenrir
5,716
520
54
5
0
227,271
1
L
Loki
3,855
350
17
2
0
55,683
1
W
Ah Muzen Cab
6,108
555
62
6
0
198,314
2
L
Terra
5,951
541
67
6
0
217,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role