Player Matchup

Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Maldor
Medusa
Level 153
God Stats
506W - 519L
1,485 SR
Queue Stats
514W - 536L
1,507 Elo+
Solo
Chaac
Chaac
distortion mind
Chaac
Level 137
God Stats
2W - 5L
1,483 SR
Queue Stats
107W - 113L
1,571 Elo+
Solo
Anubis
Anubis
xSGMHxSAMOAN777
Anubis
Level 143
God Stats
0W - 1L
1,312 SR
Queue Stats
46W - 17L
1,681 Elo+
Solo
Bacchus
Bacchus
奇妙先生
Bacchus
Level 84
God Stats
162W - 144L
1,537 SR
Queue Stats
700W - 711L
1,498 Elo+
Solo
Team Averages
Level 135
1,463 SR
1,552 Elo+

VS

Team Averages
Level 96
1,581 SR
1,615 Elo+
Scylla
Scylla
Boomandyourdead
Scylla
Level 127
God Stats
3W - 2L
1,811 SR
Queue Stats
69W - 55L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
Danwiel
Nu Wa
Level 126
God Stats
47W - 32L
1,692 SR
Queue Stats
147W - 130L
1,632 Elo+
Solo
Odin
Odin
KPLuke
Odin
Level 118
God Stats
1W - 0L
1,111 SR
Queue Stats
102W - 88L
1,582 Elo+
Party 1
Thor
Thor
mrweebking
Thor
Level 8
God Stats
3W - 1L
1,789 SR
Queue Stats
19W - 20L
1,616 Elo+
Party 1
Cernunnos
Cernunnos
大家好我叫龙傲天我的几把真的大
Cernunnos
Level 103
God Stats
6W - 3L
1,500 SR
Queue Stats
1,078W - 871L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
4 / 3 / 3
10,184
1,018
5,507
10,835
4,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Maldor
Medusa
15
2 / 6 / 5
9,459
946
11,455
14,072
4,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 6
9,733
973
8,019
11,254
9,685
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
0 / 4 / 7
9,106
911
7,492
9,261
4,030
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
奇妙先生
Bacchus
15
2 / 5 / 6
9,521
952
8,004
15,406
18,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

196

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 10
9,761
976
7,644
5,954
2,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Danwiel
Nu Wa
18
3 / 1 / 15
10,863
1,086
17,233
5,650
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
KPLuke
Odin
16
3 / 3 / 11
9,738
974
6,665
8,588
10,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 6 / 8
9,470
947
4,925
10,943
3,863
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 1 / 9
11,233
1,123
19,938
12,729
4,807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
73
11
Kills
20
20
Deaths
11
27
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
3
3
1.83
W
4
0
10
9
W
Nu Wa
Danwiel
Nu Wa
3
1
15
10.5
W
Odin
KPLuke
Odin
3
3
11
2.83
L
Medusa
Maldor
Medusa
2
6
5
0.75
L
3
2
6
3
W
3
6
8
1.17
L
0
4
7
0.88
L
Bacchus
奇妙先生
Bacchus
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,477
Damage
56,405
60,828
Taken
43,864
41,651
Mitigated
22,850
8,067
Healing
1,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,507
1,265
0
88
10,835
4,264
0
4,888
5,765
0
32,097
W
7,644
886
0
0
5,954
2,040
0
1,251
4,703
23,884
0
W
Nu Wa
Danwiel
Nu Wa
17,233
4,568
0
170
5,650
1,919
0
2,423
3,227
51,314
0
W
Odin
KPLuke
Odin
6,665
1,218
0
495
8,588
10,221
0
3,084
5,504
474
16,076
L
Medusa
Maldor
Medusa
11,455
4,966
0
895
14,072
4,917
0
5,352
8,544
0
32,769
L
8,019
591
0
2,984
11,254
9,685
0
3,789
7,253
0
23,113
W
4,925
1,214
0
0
10,943
3,863
0
4,299
6,644
0
9,033
L
7,492
671
338
3,078
9,261
4,030
0
3,732
5,459
37,238
0
W
19,938
10,465
0
1,184
12,729
4,807
0
4,439
8,290
0
33,472
L
Bacchus
奇妙先生
Bacchus
8,004
468
0
684
15,406
18,755
0
6,660
8,456
14,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,003
Gold Earned
51,065
207
Minions Killed
188
7
Camps Cleared
10
970,432
Distance Traveled
1,014,424
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,184
1,018
49
5
3
219,594
0
W
Scylla
9,761
976
43
4
1
218,757
0
W
Nu Wa
10,863
1,086
70
7
0
194,662
1
W
Odin
9,738
974
27
3
0
220,108
0
L
Medusa
9,459
946
37
4
1
181,664
0
L
Chaac
9,733
973
34
3
2
194,950
0
W
Thor
9,470
947
11
1
3
178,955
0
L
Anubis
9,106
911
69
7
1
180,166
1
W
Cernunnos
11,233
1,123
37
4
6
201,942
3
L
Bacchus
9,521
952
18
2
0
194,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role