Player Matchup

Vamana
Vamana
DArK TJ CHiMBo
Vamana
Level 145
God Stats
2W - 4L
1,542 SR
Queue Stats
218W - 246L
1,402 Elo+
Solo
Scylla
Scylla
LadyMarbles
Scylla
Level 121
God Stats
0W - 6L
1,031 SR
Queue Stats
113W - 131L
1,388 Elo+
Party 2
Thoth
Thoth
SithLordZOMBiE
Thoth
Level 107
God Stats
0W - 2L
1,148 SR
Queue Stats
63W - 73L
1,429 Elo+
Party 2
Zhong Kui
Zhong Kui
StillRethalli
Zhong Kui
Level 108
God Stats
0W - 2L
1,198 SR
Queue Stats
76W - 79L
1,434 Elo+
Solo
Tyr
Tyr
jivpun
Tyr
Level 148
God Stats
1W - 4L
1,163 SR
Queue Stats
273W - 297L
1,383 Elo+
Solo
Team Averages
Level 126
1,216 SR
1,407 Elo+

VS

Team Averages
Level 82
1,544 SR
1,417 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ninja Pro 20885
Danzaburou
Level 29
God Stats
6W - 2L
1,623 SR
Queue Stats
105W - 174L
1,328 Elo+
Solo
Xing Tian
Xing Tian
Royshback
Xing Tian
Level 128
God Stats
2W - 0L
1,478 SR
Queue Stats
35W - 43L
1,478 Elo+
Solo
Cthulhu
Cthulhu
squidmasta
Cthulhu
Level 66
God Stats
9W - 4L
1,603 SR
Queue Stats
271W - 299L
1,384 Elo+
Party 1
Medusa
Medusa
two-step1
Medusa
Level 48
God Stats
5W - 1L
1,516 SR
Queue Stats
197W - 207L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
6,893
689
7,895
16,991
13,102
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
14
1 / 4 / 1
7,485
749
3,977
7,665
2,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 5 / 1
7,507
751
6,844
7,709
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
StillRethalli
Zhong Kui
15
3 / 6 / 5
8,194
819
7,441
10,459
6,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tyr
jivpun
Tyr
15
2 / 2 / 6
7,715
772
5,434
12,877
6,497
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
12 / 1 / 6
9,656
966
16,379
3,753
1,767
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Ninja Pro 20885
Danzaburou
13
0 / 3 / 9
7,724
772
7,876
7,218
2,794
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Royshback
Xing Tian
15
3 / 4 / 10
8,622
862
8,052
12,944
6,711
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
squidmasta
Cthulhu
17
2 / 0 / 14
9,592
959
9,804
9,309
9,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Medusa
two-step1
Medusa
15
5 / 1 / 12
8,902
890
7,865
7,183
3,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
9
Kills
22
22
Deaths
9
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
12
1
6
15
L
1
5
5
0.7
L
Scylla
1
4
1
0.38
W
Danzaburou
Ninja Pro 20885
Danzaburou
0
3
9
1.5
W
Xing Tian
Royshback
Xing Tian
3
4
10
2
L
2
5
1
0.5
L
Zhong Kui
StillRethalli
Zhong Kui
3
6
5
0.92
L
Tyr
jivpun
Tyr
2
2
6
2.5
W
Cthulhu
squidmasta
Cthulhu
2
0
14
9
W
Medusa
two-step1
Medusa
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,591
Damage
49,976
55,701
Taken
40,407
31,619
Mitigated
24,167
16,434
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
16,379
2,115
640
1,047
3,753
1,767
165
1,253
2,500
25,469
0
L
7,895
2,695
411
4,703
16,991
13,102
0
10,894
6,097
0
14,039
L
Scylla
3,977
0
384
1,367
7,665
2,727
0
5,552
2,113
18,125
0
W
Danzaburou
Ninja Pro 20885
Danzaburou
7,876
3,893
1,005
1,412
7,218
2,794
366
4,546
2,672
0
11,961
W
Xing Tian
Royshback
Xing Tian
8,052
692
1,158
2,544
12,944
6,711
413
6,475
6,469
22,122
0
L
6,844
266
1,053
795
7,709
2,841
0
4,433
3,276
14,661
0
L
Zhong Kui
StillRethalli
Zhong Kui
7,441
360
0
1,206
10,459
6,452
0
6,116
4,343
21,300
0
L
Tyr
jivpun
Tyr
5,434
424
909
5,606
12,877
6,497
0
7,240
5,637
0
9,711
W
Cthulhu
squidmasta
Cthulhu
9,804
968
1,120
2,158
9,309
9,489
0
3,813
5,496
23,790
0
W
Medusa
two-step1
Medusa
7,865
2,644
1,658
3,552
7,183
3,406
1,306
2,175
5,008
0
14,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,794
Gold Earned
44,496
99
Minions Killed
118
0
Camps Cleared
0
961,808
Distance Traveled
1,009,749
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,656
966
12
1
0
178,712
3
L
Vamana
6,893
689
13
1
0
186,570
0
L
Scylla
7,485
749
22
2
0
179,416
1
W
Danzaburou
7,724
772
25
3
0
169,015
3
W
Xing Tian
8,622
862
30
3
0
197,545
0
L
Thoth
7,507
751
17
2
0
180,486
0
L
Zhong Kui
8,194
819
36
4
0
181,432
1
L
Tyr
7,715
772
11
1
0
233,904
1
W
Cthulhu
9,592
959
38
4
0
223,181
0
W
Medusa
8,902
890
13
1
0
241,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role