Player Matchup

Ares
Ares
SAMAVD
Ares
Level 12
God Stats
2W - 5L
1,500 SR
Queue Stats
190W - 194L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
ewp8
Sun Wukong
Level 14
God Stats
4W - 1L
1,489 SR
Queue Stats
27W - 25L
1,415 Elo+
Solo
Cerberus
Cerberus
gylfi96z
Cerberus
Level 27
God Stats
10W - 2L
1,769 SR
Queue Stats
271W - 281L
1,410 Elo+
Solo
Arachne
Arachne
quarterby
Arachne
Level 25
God Stats
10W - 2L
1,580 SR
Queue Stats
80W - 68L
1,398 Elo+
Solo
Anhur
Anhur
wanjh
Anhur
Level 29
God Stats
3W - 9L
1,378 SR
Queue Stats
138W - 140L
1,450 Elo+
Solo
Team Averages
Level 21
1,543 SR
1,421 Elo+

VS

Team Averages
Level 17
1,512 SR
1,391 Elo+
Apollo
Apollo
DamKing
Apollo
Level 8
God Stats
5W - 6L
1,449 SR
Queue Stats
24W - 32L
1,290 Elo+
Solo
Osiris
Osiris
GiXeR2201
Osiris
Level 27
God Stats
18W - 13L
1,614 SR
Queue Stats
547W - 470L
1,424 Elo+
Solo
Chronos
Chronos
Kirousmies
Chronos
Level 5
God Stats
7W - 6L
1,500 SR
Queue Stats
77W - 79L
1,286 Elo+
Solo
Cthulhu
Cthulhu
RekoTen
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,507 Elo+
Solo
Nemesis
Nemesis
pinktroll
Nemesis
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 19L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
SAMAVD
Ares
14
0 / 9 / 7
9,412
349
7,206
26,361
26,695
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
ewp8
Sun Wukong
15
2 / 8 / 4
10,615
393
10,717
24,943
25,604
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
gylfi96z
Cerberus
18
2 / 5 / 12
13,281
492
16,964
33,943
40,311
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
quarterby
Arachne
20
13 / 7 / 3
15,135
561
23,793
24,882
15,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
wanjh
Anhur
20
8 / 9 / 10
15,757
584
21,014
27,115
11,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DamKing
Apollo
19
5 / 5 / 11
13,125
486
18,168
20,296
6,439
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
GiXeR2201
Osiris
20
4 / 4 / 4
14,324
531
10,455
20,996
22,322
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
Kirousmies
Chronos
20
10 / 8 / 5
15,751
583
32,112
32,728
12,867
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RekoTen
Cthulhu
20
12 / 4 / 13
16,120
597
33,952
25,022
12,256
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
pinktroll
Nemesis
20
7 / 4 / 8
14,992
555
14,761
20,302
9,098
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
79
25
Kills
38
38
Deaths
25
36
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Apollo
DamKing
Apollo
5
5
11
2.1
W
Osiris
GiXeR2201
Osiris
4
4
4
1.5
W
Chronos
Kirousmies
Chronos
10
8
5
1.56
W
Cthulhu
RekoTen
Cthulhu
12
4
13
4.63
L
Ares
SAMAVD
Ares
0
9
7
0.39
L
Sun Wukong
ewp8
Sun Wukong
2
8
4
0.5
L
Cerberus
gylfi96z
Cerberus
2
5
12
1.6
W
Nemesis
pinktroll
Nemesis
7
4
8
2.75
L
Arachne
quarterby
Arachne
13
7
3
2.07
L
Anhur
wanjh
Anhur
8
9
10
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,694
Damage
109,448
137,244
Taken
119,344
119,585
Mitigated
62,982
23,688
Healing
31,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DamKing
Apollo
18,168
9,638
0
6,672
20,296
6,439
2,830
5,556
13,806
0
84,189
W
Osiris
GiXeR2201
Osiris
10,455
4,368
0
4,493
20,996
22,322
616
1,858
19,138
0
126,541
W
Chronos
Kirousmies
Chronos
32,112
11,235
86
11,749
32,728
12,867
4,514
3,882
28,399
135,035
0
W
Cthulhu
RekoTen
Cthulhu
33,952
1,926
818
324
25,022
12,256
419
6,291
18,507
86,828
0
L
Ares
SAMAVD
Ares
7,206
263
0
1,059
26,361
26,695
0
16,590
9,771
24,931
0
L
Sun Wukong
ewp8
Sun Wukong
10,717
1,652
0
1,893
24,943
25,604
0
9,755
15,188
0
48,248
L
Cerberus
gylfi96z
Cerberus
16,964
1,167
0
4,044
33,943
40,311
372
12,362
21,581
63,094
0
W
Nemesis
pinktroll
Nemesis
14,761
7,326
1,621
5,850
20,302
9,098
53
4,767
14,896
0
113,019
L
Arachne
quarterby
Arachne
23,793
13,672
0
8,647
24,882
15,383
1,436
11,983
12,899
0
94,743
L
Anhur
wanjh
Anhur
21,014
13,283
0
8,045
27,115
11,592
3,198
15,374
11,741
0
124,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,200
Gold Earned
74,312
517
Minions Killed
814
0
Camps Cleared
0
2,438,173
Distance Traveled
2,485,504
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,125
486
148
5
0
481,275
2
W
Osiris
14,324
531
209
8
0
447,100
8
W
Chronos
15,751
583
197
7
0
477,774
3
W
Cthulhu
16,120
597
91
3
0
541,640
0
L
Ares
9,412
349
30
1
0
463,829
3
L
Sun Wukong
10,615
393
67
2
0
480,916
5
L
Cerberus
13,281
492
91
3
0
529,223
1
W
Nemesis
14,992
555
169
6
0
537,715
3
L
Arachne
15,135
561
129
5
0
522,999
2
L
Anhur
15,757
584
200
7
0
441,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role