Player Matchup

Cthulhu
Cthulhu
Baba_Slapa123
Cthulhu
Level 18
God Stats
14W - 10L
1,579 SR
Queue Stats
49W - 39L
1,548 Elo+
Solo
Bellona
Bellona
ManAtArms21
Bellona
Level 20
God Stats
7W - 5L
1,966 SR
Queue Stats
63W - 75L
1,394 Elo+
Solo
Ra
Ra
THC Fifty Seven
Ra
Level 11
God Stats
9W - 3L
1,546 SR
Queue Stats
33W - 35L
1,358 Elo+
Party 1
Nemesis
Nemesis
WEEMAN 6t4
Nemesis
Level 86
God Stats
4W - 0L
1,731 SR
Queue Stats
84W - 87L
1,410 Elo+
Party 1
Anubis
Anubis
alexei0806
Anubis
Level 28
God Stats
8W - 5L
1,869 SR
Queue Stats
41W - 42L
1,497 Elo+
Solo
Team Averages
Level 33
1,738 SR
1,441 Elo+

VS

Team Averages
Level 18
1,578 SR
1,430 Elo+
Tiamat
Tiamat
Amaya Feni
Tiamat
Level 29
God Stats
5W - 1L
1,767 SR
Queue Stats
114W - 88L
1,566 Elo+
Party 2
Neith
Neith
GaunerZ4r
Neith
Level 17
God Stats
21W - 29L
1,415 SR
Queue Stats
31W - 40L
1,413 Elo+
Party 2
Apollo
Apollo
L2K_Too_Complex
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,496 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ToastiestSpy76
Morgan Le Fay
Level 13
God Stats
2W - 1L
1,715 SR
Queue Stats
14W - 16L
1,331 Elo+
Solo
Scylla
Scylla
emskis1989
Scylla
Level 6
God Stats
2W - 5L
1,492 SR
Queue Stats
7W - 14L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
3 / 1 / 19
12,059
1,005
13,328
12,199
16,655
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
ManAtArms21
Bellona
19
6 / 1 / 15
12,752
1,063
12,769
14,129
13,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
1 / 1 / 15
11,700
975
9,111
9,122
7,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
WEEMAN 6t4
Nemesis
19
6 / 2 / 13
12,403
1,034
15,602
13,068
6,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
alexei0806
Anubis
20
14 / 2 / 11
14,521
1,210
22,210
10,528
6,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

312

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Amaya Feni
Tiamat
17
0 / 2 / 6
10,664
889
11,071
15,516
23,260
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
GaunerZ4r
Neith
17
2 / 5 / 4
11,389
949
7,041
14,283
4,105
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 11 / 4
11,262
939
14,797
18,288
5,471
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
ToastiestSpy76
Morgan Le Fay
17
3 / 7 / 3
11,304
942
12,303
16,520
5,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
emskis1989
Scylla
17
0 / 5 / 5
10,173
848
5,022
13,112
5,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
29
30
Kills
7
7
Deaths
30
73
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Amaya Feni
Tiamat
0
2
6
1.5
W
Cthulhu
3
1
19
12.5
L
Neith
GaunerZ4r
Neith
2
5
4
0.8
L
2
11
4
0.36
W
Bellona
ManAtArms21
Bellona
6
1
15
13.5
W
1
1
15
8.5
L
Morgan Le Fay
ToastiestSpy76
Morgan Le Fay
3
7
3
0.64
W
Nemesis
WEEMAN 6t4
Nemesis
6
2
13
6.25
W
Anubis
alexei0806
Anubis
14
2
11
9.75
L
Scylla
emskis1989
Scylla
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,020
Damage
50,234
59,046
Taken
77,719
50,619
Mitigated
43,117
12,324
Healing
5,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Amaya Feni
Tiamat
11,071
360
0
1,433
15,516
23,260
0
5,387
10,129
24,081
0
W
Cthulhu
13,328
1,112
515
0
12,199
16,655
0
5,258
6,488
22,942
0
L
Neith
GaunerZ4r
Neith
7,041
3,112
0
1,334
14,283
4,105
0
10,798
3,485
0
19,667
L
14,797
7,288
0
0
18,288
5,471
0
10,549
7,739
0
40,248
W
Bellona
ManAtArms21
Bellona
12,769
3,046
0
2,858
14,129
13,783
0
6,880
7,051
187
22,404
W
9,111
1,870
998
909
9,122
7,487
0
5,178
3,944
25,389
0
L
Morgan Le Fay
ToastiestSpy76
Morgan Le Fay
12,303
1,100
294
1,543
16,520
5,100
0
10,030
6,490
26,255
0
W
Nemesis
WEEMAN 6t4
Nemesis
15,602
7,260
0
1,712
13,068
6,366
0
5,021
7,857
0
30,370
W
Anubis
alexei0806
Anubis
22,210
867
1,051
4,281
10,528
6,328
0
5,117
5,310
69,482
0
L
Scylla
emskis1989
Scylla
5,022
1,768
0
525
13,112
5,181
0
8,072
5,040
8,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,435
Gold Earned
54,792
234
Minions Killed
146
14
Camps Cleared
4
1,180,756
Distance Traveled
1,012,198
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,664
889
39
3
2
233,268
0
W
Cthulhu
12,059
1,005
34
3
0
215,677
2
L
Neith
11,389
949
35
3
1
191,972
0
L
Apollo
11,262
939
44
4
1
208,631
0
W
Bellona
12,752
1,063
23
2
3
276,967
1
W
Ra
11,700
975
44
4
1
228,163
0
L
Morgan Le Fay
11,304
942
21
2
0
233,496
0
W
Nemesis
12,403
1,034
19
2
9
261,575
2
W
Anubis
14,521
1,210
114
10
1
198,374
0
L
Scylla
10,173
848
7
1
0
144,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role