Player Matchup

Ra
Ra
Bashnya666
Ra
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ymir
Ymir
mike91mike91
Ymir
Level 26
God Stats
36W - 36L
1,659 SR
Queue Stats
98W - 116L
1,376 Elo+
Solo
Chaac
Chaac
minidini77
Chaac
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
promaniaczek
Fenrir
Level 18
God Stats
8W - 6L
1,464 SR
Queue Stats
63W - 58L
1,290 Elo+
Solo
Janus
Janus
psyko77120
Janus
Level 6
God Stats
1W - 1L
1,783 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Team Averages
Level 11
1,581 SR
1,433 Elo+

VS

Team Averages
Level 16
1,579 SR
1,431 Elo+
Bellona
Bellona
Deilylock
Bellona
Level 28
God Stats
0W - 1L
1,505 SR
Queue Stats
29W - 24L
1,403 Elo+
Solo
Bacchus
Bacchus
IlMarlonHatesUlI
Bacchus
Level 27
God Stats
10W - 9L
1,670 SR
Queue Stats
59W - 64L
1,430 Elo+
Solo
Anhur
Anhur
KingVergass69
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Loganore8463
Medusa
Level 7
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Nike
Nike
Sarina1716
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,718
531
97
2,224
483
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 1 / 1
4,622
660
2,199
3,966
1,986
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
5
0 / 3 / 2
3,727
532
960
3,211
1,313
Fenrir
6
4 / 1 / 2
4,459
637
2,914
2,858
875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
8
3 / 0 / 4
4,823
689
3,490
1,161
191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Deilylock
Bellona
6
1 / 3 / 0
3,966
567
769
4,872
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 0 / 0
3,309
473
112
1,675
567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 4 / 0
3,346
478
1,607
4,063
816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
6
2 / 0 / 0
3,819
546
2,083
2,494
744
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

3
0 / 3 / 0
3,295
471
260
2,928
774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
3
8
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
L
Bellona
Deilylock
Bellona
1
3
0
0.33
L
0
0
0
0
L
0
4
0
0
L
Medusa
2
0
0
2
L
0
3
0
0
W
2
1
1
2.5
W
Chaac
0
3
2
0.33
W
Fenrir
4
1
2
5
W
Janus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,660
Damage
4,831
13,420
Taken
16,032
4,848
Mitigated
5,198
1,730
Healing
2,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
97
0
0
28
2,224
483
225
112
2,112
8,235
0
L
Bellona
Deilylock
Bellona
769
356
0
975
4,872
2,297
396
1,480
3,392
0
14,547
L
112
0
0
117
1,675
567
0
770
905
1,717
0
L
1,607
1,201
0
758
4,063
816
0
941
3,122
0
6,420
L
Medusa
2,083
1,254
0
315
2,494
744
50
1,387
1,107
0
7,993
L
260
47
0
0
2,928
774
0
1,208
1,720
0
1,516
W
2,199
1,089
0
824
3,966
1,986
532
0
3,966
16,795
0
W
Chaac
960
224
0
307
3,211
1,313
235
0
3,211
0
10,062
W
Fenrir
2,914
906
0
571
2,858
875
0
0
2,858
0
9,674
W
Janus
3,490
73
0
0
1,161
191
70
0
1,161
19,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,349
Gold Earned
17,735
121
Minions Killed
67
0
Camps Cleared
0
588,409
Distance Traveled
499,680
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
3,718
531
15
2
0
89,997
0
L
Bellona
3,966
567
33
5
0
103,343
0
L
Bacchus
3,309
473
4
1
0
96,268
0
L
Anhur
3,346
478
15
2
0
96,725
1
L
Medusa
3,819
546
15
2
0
123,006
2
L
Nike
3,295
471
0
0
0
80,338
1
W
Ymir
4,622
660
40
6
0
107,637
0
W
Chaac
3,727
532
16
2
0
133,725
0
W
Fenrir
4,459
637
18
3
0
119,813
0
W
Janus
4,823
689
32
5
0
137,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role