Player Matchup

Sylvanus
Sylvanus
ET420JokeR
Sylvanus
Level 109
God Stats
5W - 9L
1,395 SR
Queue Stats
163W - 198L
1,484 Elo+
Party 2
Skadi
Skadi
LexiTracey
Skadi
Level 49
God Stats
24W - 32L
1,497 SR
Queue Stats
282W - 218L
1,600 Elo+
Solo
Hel
Hel
OverNut1000
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 39L
1,159 Elo+
Party 2
Artio
Artio
Red420Reaper
Artio
Level 142
God Stats
26W - 20L
1,617 SR
Queue Stats
164W - 157L
1,517 Elo+
Party 2
Nemesis
Nemesis
silentsvs
Nemesis
Level 99
God Stats
11W - 13L
1,505 SR
Queue Stats
119W - 142L
1,381 Elo+
Party 2
Team Averages
Level 85
1,503 SR
1,428 Elo+

VS

Team Averages
Level 82
1,568 SR
1,512 Elo+
Cabrakan
Cabrakan
GonjaMama
Cabrakan
Level 61
God Stats
2W - 0L
1,744 SR
Queue Stats
20W - 18L
1,602 Elo+
Party 1
Tiamat
Tiamat
Herbals2277
Tiamat
Level 129
God Stats
10W - 9L
1,585 SR
Queue Stats
435W - 449L
1,387 Elo+
Solo
Apollo
Apollo
SumGudHead
Apollo
Level 149
God Stats
3W - 3L
1,337 SR
Queue Stats
397W - 373L
1,521 Elo+
Party 1
Mercury
Mercury
TrashJungle
Mercury
Level 17
God Stats
2W - 0L
1,799 SR
Queue Stats
10W - 4L
1,636 Elo+
Party 1
Achilles
Achilles
Wu-loud_gang2198
Achilles
Level 53
God Stats
30W - 41L
1,373 SR
Queue Stats
201W - 247L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ET420JokeR
Sylvanus
17
0 / 2 / 1
9,467
473
8,007
12,358
11,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
18
5 / 1 / 1
11,249
562
11,995
10,917
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 0
8,017
401
2,926
10,784
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 3
8,088
404
4,865
13,139
10,763
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nemesis
silentsvs
Nemesis
13
1 / 3 / 0
8,498
425
6,771
12,721
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GonjaMama
Cabrakan
17
2 / 1 / 0
11,145
557
6,994
15,580
16,305
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
18
5 / 0 / 1
10,990
550
10,006
6,451
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
SumGudHead
Apollo
16
2 / 3 / 1
10,063
503
5,654
12,630
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
TrashJungle
Mercury
19
2 / 0 / 4
11,425
571
9,301
15,941
7,138
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 4
8,586
429
6,226
12,580
9,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
12
12
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ET420JokeR
Sylvanus
0
2
1
0.25
W
Cabrakan
GonjaMama
Cabrakan
2
1
0
2
W
Tiamat
5
0
1
5.5
L
Skadi
5
1
1
5.5
L
0
3
0
0
L
1
3
3
0.83
W
Apollo
SumGudHead
Apollo
2
3
1
0.83
W
Mercury
TrashJungle
Mercury
2
0
4
4
W
1
3
4
1
L
Nemesis
silentsvs
Nemesis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,564
Damage
38,181
59,919
Taken
63,182
34,214
Mitigated
40,211
20,560
Healing
25,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ET420JokeR
Sylvanus
8,007
3,482
12
3,982
12,358
11,585
329
6,054
6,304
45,373
12,366
W
Cabrakan
GonjaMama
Cabrakan
6,994
1,428
0
3,840
15,580
16,305
0
5,904
9,676
66,471
0
W
Tiamat
10,006
936
0
4,180
6,451
4,005
326
1,248
5,203
84,804
0
L
Skadi
11,995
6,255
0
4,450
10,917
4,062
2,679
254
10,498
0
90,078
L
2,926
127
270
3,467
10,784
3,484
0
7,117
3,567
39,849
0
L
4,865
610
618
3,298
13,139
10,763
0
629
11,862
32,700
0
W
Apollo
SumGudHead
Apollo
5,654
3,442
0
4,495
12,630
3,754
0
1,195
11,435
0
90,688
W
Mercury
TrashJungle
Mercury
9,301
4,215
0
9,202
15,941
7,138
0
1,555
14,386
0
102,020
W
6,226
2,009
0
3,702
12,580
9,009
0
4,199
8,381
0
29,971
L
Nemesis
silentsvs
Nemesis
6,771
1,617
68
4,395
12,721
4,320
0
3,014
9,659
0
51,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,319
Gold Earned
52,209
523
Minions Killed
670
0
Camps Cleared
0
1,573,427
Distance Traveled
1,901,066
3
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,467
473
125
6
0
247,195
1
W
Cabrakan
11,145
557
156
8
0
309,382
6
W
Tiamat
10,990
550
144
7
0
398,289
10
L
Skadi
11,249
562
168
8
0
339,704
0
L
Hel
8,017
401
78
4
0
341,129
0
L
Artio
8,088
404
44
2
0
232,258
0
W
Apollo
10,063
503
169
8
0
350,422
7
W
Mercury
11,425
571
155
8
0
458,033
4
W
Achilles
8,586
429
46
2
0
384,940
0
L
Nemesis
8,498
425
108
5
0
413,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role