Player Matchup

Kali
Kali
ImDahKing
Kali
Level 27
God Stats
1W - 2L
1,205 SR
Queue Stats
171W - 151L
1,551 Elo+
Party 1
Janus
Janus
PippinAllSmite
Janus
Level 20
God Stats
2W - 2L
1,851 SR
Queue Stats
111W - 92L
1,570 Elo+
Party 1
Medusa
Medusa
Siam9977
Medusa
Level 29
God Stats
31W - 24L
1,690 SR
Queue Stats
46W - 39L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SummerDig295344
Ah Muzen Cab
Level 12
God Stats
5W - 8L
1,344 SR
Queue Stats
18W - 20L
1,418 Elo+
Solo
Yemoja
Yemoja
prescott_808
Yemoja
Level 27
God Stats
1W - 0L
1,540 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Team Averages
Level 23
1,526 SR
1,512 Elo+

VS

Team Averages
Level 23
1,596 SR
1,430 Elo+
Agni
Agni
EVAD3D
Agni
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 115L
1,579 Elo+
Solo
Ymir
Ymir
JellyCupp
Ymir
Level 29
God Stats
0W - 1L
1,866 SR
Queue Stats
53W - 46L
1,376 Elo+
Solo
Thanatos
Thanatos
LightlessShadows
Thanatos
Level 29
God Stats
7W - 3L
1,845 SR
Queue Stats
165W - 210L
1,571 Elo+
Solo
Rama
Rama
TheBackshotBully
Rama
Level 28
God Stats
0W - 2L
1,269 SR
Queue Stats
43W - 26L
1,555 Elo+
Solo
Vamana
Vamana
tonystark99
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,071 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
4 / 1 / 7
7,316
665
5,860
8,697
3,853
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 1 / 4
7,251
659
4,518
4,609
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Siam9977
Medusa
9
3 / 2 / 2
5,758
523
4,727
5,688
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
SummerDig295344
Ah Muzen Cab
14
7 / 1 / 0
8,340
758
6,650
6,303
2,566
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
8
0 / 1 / 3
5,703
518
769
3,422
2,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
EVAD3D
Agni
10
0 / 7 / 2
5,891
536
4,239
8,244
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
7
1 / 4 / 1
5,049
459
2,690
7,795
5,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 1
6,912
628
1,332
7,531
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 2 / 1
6,628
603
4,716
6,505
1,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
4
0 / 4 / 0
4,649
423
521
3,780
772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
19
Kills
6
6
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
EVAD3D
Agni
0
7
2
0.14
W
Kali
4
1
7
7.5
L
Ymir
1
4
1
0.38
L
2
2
1
1.25
W
5
1
4
7
W
Medusa
Siam9977
Medusa
3
2
2
2
W
Ah Muzen Cab
SummerDig295344
Ah Muzen Cab
7
1
0
7
L
3
2
1
1.75
W
Yemoja
0
1
3
1.5
L
Vamana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,524
Damage
13,498
28,719
Taken
33,855
11,515
Mitigated
13,243
10,897
Healing
10,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
EVAD3D
Agni
4,239
332
0
919
8,244
2,274
0
2,623
5,405
26,613
0
W
Kali
5,860
3,419
0
4,406
8,697
3,853
0
852
7,793
0
43,295
L
Ymir
2,690
233
183
1,191
7,795
5,538
313
1,005
6,730
11,817
0
L
1,332
571
0
6,017
7,531
2,867
0
830
6,625
0
39,192
W
4,518
469
0
689
4,609
1,296
620
1,996
2,327
38,661
0
W
Medusa
Siam9977
Medusa
4,727
2,550
0
786
5,688
1,667
344
1,415
4,273
0
22,563
W
Ah Muzen Cab
SummerDig295344
Ah Muzen Cab
6,650
3,702
0
3,807
6,303
2,566
5,612
1,454
4,741
0
53,966
L
4,716
3,321
0
1,719
6,505
1,792
479
455
6,028
0
38,873
W
Yemoja
769
379
907
302
3,422
2,133
94
740
2,656
7,213
0
L
Vamana
521
224
0
0
3,780
772
0
0
3,780
0
4,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
29,129
322
Minions Killed
245
0
Camps Cleared
0
1,111,907
Distance Traveled
877,622
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,891
536
58
5
0
173,126
1
W
Kali
7,316
665
73
7
0
266,050
3
L
Ymir
5,049
459
15
1
0
179,660
1
L
Thanatos
6,912
628
88
8
0
230,329
0
W
Janus
7,251
659
86
8
0
217,500
3
W
Medusa
5,758
523
39
4
0
220,795
3
W
Ah Muzen Cab
8,340
758
110
10
0
184,358
1
L
Rama
6,628
603
75
7
0
205,089
0
W
Yemoja
5,703
518
14
1
0
223,204
0
L
Vamana
4,649
423
9
1
0
89,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role