Player Matchup

Gilgamesh
Gilgamesh
BreakingBadger1
Gilgamesh
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
246W - 247L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Dungeonseeker450
Cthulhu
Level 9
God Stats
1W - 1L
1,294 SR
Queue Stats
108W - 125L
1,226 Elo+
Party 3
Merlin
Merlin
Eagledagger
Merlin
Level 23
God Stats
34W - 24L
1,514 SR
Queue Stats
118W - 112L
1,416 Elo+
Party 1
Thanatos
Thanatos
LuckyDays98
Thanatos
Level 25
God Stats
3W - 2L
1,502 SR
Queue Stats
113W - 98L
1,464 Elo+
Party 1
Neith
Neith
SturdySponge
Neith
Level 11
God Stats
1W - 4L
1,143 SR
Queue Stats
95W - 114L
1,029 Elo+
Party 3
Team Averages
Level 19
1,391 SR
1,326 Elo+

VS

Team Averages
Level 8
1,461 SR
1,449 Elo+
Olorun
Olorun
AOKAOKAOKAOKAOK
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 2
Hachiman
Hachiman
DAVE71
Hachiman
Level 18
God Stats
4W - 9L
1,304 SR
Queue Stats
23W - 39L
1,348 Elo+
Solo
Sylvanus
Sylvanus
Mechapugzilla
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 47L
1,228 Elo+
Solo
Ares
Ares
Tatsunoko76
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,451 Elo+
Solo
Susano
Susano
betamaks
Susano
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BreakingBadger1
Gilgamesh
12
4 / 1 / 1
6,988
635
6,467
7,953
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
5,344
486
2,333
3,673
2,941
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
12
8 / 0 / 1
7,623
693
7,744
4,740
1,609
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
LuckyDays98
Thanatos
11
5 / 1 / 4
6,800
618
4,569
7,392
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 2
5,297
482
2,478
2,555
745
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,001
455
2,685
7,830
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
DAVE71
Hachiman
9
3 / 3 / 0
5,920
538
1,881
6,247
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Mechapugzilla
Sylvanus
9
0 / 2 / 3
6,012
547
1,570
6,575
3,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 4 / 0
5,056
460
4,083
8,999
8,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
betamaks
Susano
8
0 / 4 / 0
5,039
458
338
8,290
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
18
Kills
4
5
Deaths
19
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Gilgamesh
BreakingBadger1
Gilgamesh
4
1
1
4.5
L
Hachiman
DAVE71
Hachiman
3
3
0
1
W
1
1
1
1.5
W
Merlin
8
0
1
8.5
W
Thanatos
LuckyDays98
Thanatos
5
1
4
7
L
Sylvanus
Mechapugzilla
Sylvanus
0
2
3
0.75
W
0
2
2
0.5
L
1
4
0
0.25
L
Susano
betamaks
Susano
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,591
Damage
10,557
26,313
Taken
37,941
10,948
Mitigated
18,570
13,129
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,685
875
83
1,167
7,830
2,814
0
4,455
3,375
17,479
1,945
W
Gilgamesh
BreakingBadger1
Gilgamesh
6,467
2,750
0
3,961
7,953
3,150
385
3,217
4,736
0
31,123
L
Hachiman
DAVE71
Hachiman
1,881
851
0
1,552
6,247
1,252
120
710
5,537
0
16,165
W
2,333
130
123
380
3,673
2,941
319
932
2,741
16,373
0
W
Merlin
7,744
787
0
375
4,740
1,609
947
1,968
2,772
38,782
0
W
Thanatos
LuckyDays98
Thanatos
4,569
1,742
0
7,950
7,392
2,503
0
1,321
6,071
0
30,603
L
Sylvanus
Mechapugzilla
Sylvanus
1,570
942
0
933
6,575
3,744
0
2,443
4,132
20,317
0
W
2,478
419
0
340
2,555
745
505
651
1,904
0
19,136
L
4,083
758
0
1,820
8,999
8,530
260
889
8,110
18,702
0
L
Susano
betamaks
Susano
338
180
0
2,258
8,290
2,230
0
1,580
6,710
0
23,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,052
Gold Earned
27,028
269
Minions Killed
196
0
Camps Cleared
0
1,043,695
Distance Traveled
945,785
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,001
455
35
3
0
204,887
1
W
Gilgamesh
6,988
635
59
5
0
225,410
0
L
Hachiman
5,920
538
47
4
0
190,156
0
W
Cthulhu
5,344
486
26
2
0
195,675
3
W
Merlin
7,623
693
75
7
0
213,079
2
W
Thanatos
6,800
618
63
6
0
217,976
0
L
Sylvanus
6,012
547
35
3
0
184,573
1
W
Neith
5,297
482
46
4
0
191,555
0
L
Ares
5,056
460
26
2
0
194,591
1
L
Susano
5,039
458
53
5
0
171,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role