Player Matchup

Awilix
Awilix
J0k3s0ny0u7280
Awilix
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,181 Elo+
Solo
Yemoja
Yemoja
Perncas
Yemoja
Level 8
God Stats
0W - 2L
1,089 SR
Queue Stats
4W - 26L
1,105 Elo+
Solo
Horus
Horus
THATCOUCHGUY
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,353 Elo+
Party 1
Anhur
Anhur
bloodistherain
Anhur
Level 36
God Stats
1W - 6L
1,412 SR
Queue Stats
58W - 81L
1,344 Elo+
Party 1
Neith
Neith
boredsg2021
Neith
Level 27
God Stats
1W - 4L
1,788 SR
Queue Stats
32W - 36L
1,445 Elo+
Solo
Team Averages
Level 21
1,458 SR
1,285 Elo+

VS

Team Averages
Level 21
1,544 SR
1,344 Elo+
Neith
Neith
Corbatelo
Neith
Level 23
God Stats
27W - 20L
1,640 SR
Queue Stats
32W - 28L
1,530 Elo+
Party 2
Tiamat
Tiamat
Gabrantth
Tiamat
Level 26
God Stats
84W - 57L
1,632 SR
Queue Stats
114W - 73L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
Kaezar27
Sylvanus
Level 29
God Stats
6W - 9L
1,315 SR
Queue Stats
38W - 40L
1,211 Elo+
Solo
Olorun
Olorun
MinecraftMain69
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,245 Elo+
Party 2
Arachne
Arachne
ennardgr
Arachne
Level 23
God Stats
4W - 1L
1,632 SR
Queue Stats
43W - 66L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,207
414
5,329
14,943
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
Perncas
Yemoja
6
0 / 6 / 1
5,632
375
181
9,723
6,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 9 / 2
6,203
414
3,130
16,890
11,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 11 / 0
5,772
385
3,856
11,520
4,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 1 / 0
4,424
295
264
1,046
220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Corbatelo
Neith
14
6 / 1 / 6
9,745
650
6,720
6,889
2,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Gabrantth
Tiamat
14
7 / 1 / 10
9,490
633
9,242
10,190
5,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Kaezar27
Sylvanus
13
1 / 1 / 17
9,172
611
4,856
9,115
10,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
17 / 1 / 4
10,305
687
18,383
15,494
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
ennardgr
Arachne
14
4 / 1 / 4
9,170
611
2,982
8,731
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
76
2
Kills
35
35
Deaths
5
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Neith
Corbatelo
Neith
6
1
6
9
W
Tiamat
Gabrantth
Tiamat
7
1
10
12
L
1
8
1
0.19
W
Sylvanus
Kaezar27
Sylvanus
1
1
17
9.5
W
17
1
4
19
L
Yemoja
Perncas
Yemoja
0
6
1
0.08
L
0
9
2
0.11
L
1
11
0
0.09
L
0
1
0
0
W
Arachne
ennardgr
Arachne
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,760
Damage
42,183
54,122
Taken
50,419
27,135
Mitigated
26,703
4,307
Healing
24,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Corbatelo
Neith
6,720
4,767
0
2,832
6,889
2,493
4,339
0
6,889
0
51,784
W
Tiamat
Gabrantth
Tiamat
9,242
872
188
5,022
10,190
5,150
2,956
0
10,190
50,522
0
L
5,329
1,776
0
1,396
14,943
4,807
0
7,060
7,675
0
30,657
W
Sylvanus
Kaezar27
Sylvanus
4,856
1,534
1,607
2,719
9,115
10,234
1,966
181
8,934
17,393
0
W
18,383
10,941
571
9,370
15,494
5,681
5,305
0
15,494
101,162
0
L
Yemoja
Perncas
Yemoja
181
0
158
0
9,723
6,533
0
2,774
6,841
3,034
0
L
3,130
1,962
332
1,839
16,890
11,535
0
12,803
3,935
0
18,556
L
3,856
2,371
0
213
11,520
4,040
0
8,524
2,900
0
15,283
L
264
189
0
369
1,046
220
0
756
290
0
1,827
W
Arachne
ennardgr
Arachne
2,982
1,963
0
1,742
8,731
3,145
522
0
8,731
0
53,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,238
Gold Earned
47,882
131
Minions Killed
464
0
Camps Cleared
0
963,026
Distance Traveled
1,322,000
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,745
650
114
8
0
274,217
1
W
Tiamat
9,490
633
105
7
0
262,522
1
L
Awilix
6,207
414
57
4
0
303,013
1
W
Sylvanus
9,172
611
28
2
0
239,683
2
W
Olorun
10,305
687
124
8
0
231,771
0
L
Yemoja
5,632
375
2
0
0
159,681
1
L
Horus
6,203
414
31
2
0
251,350
0
L
Anhur
5,772
385
34
2
0
222,363
0
L
Neith
4,424
295
7
0
0
26,619
0
W
Arachne
9,170
611
93
6
0
313,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role