Player Matchup

Ra
Ra
TheRealAkile
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,174 Elo+
Party 1
Ares
Ares
Zeeman5699
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,825 Elo+
Solo
Zeus
Zeus
ibkingpin17
Zeus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iiHoncho
Morgan Le Fay
Level 18
God Stats
0W - 2L
1,308 SR
Queue Stats
8W - 11L
1,454 Elo+
Solo
Nemesis
Nemesis
ninja2021
Nemesis
Level 6
God Stats
1W - 4L
1,817 SR
Queue Stats
9W - 10L
1,612 Elo+
Solo
Team Averages
Level 36
1,525 SR
1,519 Elo+

VS

Team Averages
Level 22
1,558 SR
1,547 Elo+
Set
Set
DJ6491
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,734 Elo+
Solo
Medusa
Medusa
IABSUN
Medusa
Level 24
God Stats
18W - 10L
1,570 SR
Queue Stats
26W - 18L
1,428 Elo+
Solo
Sol
Sol
KittiConfetti
Sol
Level 29
God Stats
22W - 17L
1,499 SR
Queue Stats
130W - 102L
1,524 Elo+
Solo
Merlin
Merlin
Vekron88
Merlin
Level 27
God Stats
67W - 47L
1,673 SR
Queue Stats
586W - 542L
1,564 Elo+
Solo
Ymir
Ymir
YmirIsBestGod
Ymir
Level 24
God Stats
71W - 65L
1,549 SR
Queue Stats
71W - 66L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 5
10,784
980
5,913
17,240
7,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 11 / 3
10,270
934
3,780
19,481
8,822
17
5 / 9 / 4
12,193
1,108
19,915
15,355
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
iiHoncho
Morgan Le Fay
14
0 / 0 / 0
6,640
604
0
0
0
Nemesis
ninja2021
Nemesis
15
1 / 8 / 2
9,702
882
6,327
13,965
5,818
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

7

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
DJ6491
Set
17
1 / 2 / 11
9,795
890
3,646
5,166
1,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
IABSUN
Medusa
18
6 / 2 / 13
11,702
1,064
11,793
11,697
3,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 1 / 11
10,821
984
6,363
6,037
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Vekron88
Merlin
19
16 / 1 / 6
13,878
1,262
19,202
7,917
2,389
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
12 / 3 / 5
11,387
1,035
17,263
13,127
5,450
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
9
Kills
36
36
Deaths
9
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Set
DJ6491
Set
1
2
11
3.25
W
Medusa
IABSUN
Medusa
6
2
13
6.25
W
1
1
11
6.5
L
1
8
5
0.44
W
Merlin
Vekron88
Merlin
16
1
6
19
W
12
3
5
4.83
L
2
11
3
0.32
L
5
9
4
0.78
L
Morgan Le Fay
iiHoncho
Morgan Le Fay
0
0
0
0
L
Nemesis
ninja2021
Nemesis
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,935
Damage
58,267
66,041
Taken
43,944
26,964
Mitigated
15,213
2,368
Healing
5,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
DJ6491
Set
3,646
2,396
0
1,029
5,166
1,997
0
4,286
822
0
4,791
W
Medusa
IABSUN
Medusa
11,793
5,969
0
0
11,697
3,532
0
7,822
3,553
66
26,011
W
6,363
1,529
0
1,839
6,037
1,845
0
2,957
2,988
37,288
3,586
L
5,913
1,133
193
758
17,240
7,002
0
13,266
3,640
18,277
0
W
Merlin
Vekron88
Merlin
19,202
788
305
1,917
7,917
2,389
0
5,763
2,048
44,137
0
W
17,263
4,208
0
693
13,127
5,450
0
7,950
4,925
21,199
0
L
3,780
782
0
0
19,481
8,822
0
8,786
10,167
16,151
0
L
19,915
3,589
0
993
15,355
5,322
0
10,255
4,807
52,536
0
L
Morgan Le Fay
iiHoncho
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
ninja2021
Nemesis
6,327
2,757
0
424
13,965
5,818
0
9,361
4,432
0
16,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,589
Gold Earned
57,583
147
Minions Killed
216
9
Camps Cleared
9
699,908
Distance Traveled
895,252
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,795
890
6
1
1
130,189
1
W
Medusa
11,702
1,064
27
2
3
218,230
0
W
Sol
10,821
984
95
9
1
170,195
0
L
Ra
10,784
980
34
3
0
179,493
0
W
Merlin
13,878
1,262
81
7
1
195,363
1
W
Ymir
11,387
1,035
7
1
3
181,275
0
L
Ares
10,270
934
10
1
3
146,430
1
L
Zeus
12,193
1,108
85
8
1
171,183
2
L
Morgan Le Fay
6,640
604
0
0
0
0
0
L
Nemesis
9,702
882
18
2
5
202,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role