Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Fcx1
Discordia
Level 40
God Stats
6W - 9L
1,486 SR
Queue Stats
188W - 210L
1,313 Elo+
Party 1
Cthulhu
Cthulhu
GodSinge
Cthulhu
Level 24
God Stats
9W - 9L
1,471 SR
Queue Stats
29W - 49L
1,283 Elo+
Party 3
Pele
Pele
Henpai-KFJ
Pele
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
531W - 592L
1,373 Elo+
Party 3
Anubis
Anubis
NoctisSunna
Anubis
Level 27
God Stats
11W - 8L
1,561 SR
Queue Stats
80W - 97L
1,355 Elo+
Party 3
Team Averages
Level 37
1,504 SR
1,365 Elo+

VS

Team Averages
Level 56
1,484 SR
1,397 Elo+
Arachne
Arachne
 
Arachne
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Kcaz111
Ra
Level 7
God Stats
4W - 1L
1,415 SR
Queue Stats
5W - 5L
1,367 Elo+
Party 2
Khepri
Khepri
ShadowEcho430
Khepri
Level 66
God Stats
10W - 11L
1,440 SR
Queue Stats
43W - 62L
1,362 Elo+
Party 2
Gilgamesh
Gilgamesh
binuyo95
Gilgamesh
Level 85
God Stats
74W - 55L
1,625 SR
Queue Stats
416W - 477L
1,421 Elo+
Solo
Artemis
Artemis
ozzykage
Artemis
Level 59
God Stats
2W - 1L
1,439 SR
Queue Stats
24W - 40L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 1
5,829
486
1,953
6,987
2,087
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Fcx1
Discordia
11
0 / 3 / 0
6,183
515
4,750
6,596
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GodSinge
Cthulhu
8
0 / 3 / 1
4,936
411
3,249
7,354
6,433
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 1 / 0
6,710
559
2,171
7,050
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Anubis
11
5 / 5 / 0
6,842
570
7,296
8,290
4,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
10 / 0 / 3
8,558
713
9,696
9,132
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 2
6,687
557
1,900
4,991
2,505
9
0 / 1 / 7
5,688
474
1,831
5,256
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
binuyo95
Gilgamesh
12
2 / 5 / 3
7,113
593
5,156
10,471
3,915
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
ozzykage
Artemis
9
1 / 0 / 7
5,570
464
3,448
3,667
1,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
6
Kills
15
15
Deaths
6
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
Arachne
 
Arachne
10
0
3
11.5
L
Discordia
Fcx1
Discordia
0
3
0
0
L
Cthulhu
GodSinge
Cthulhu
0
3
1
0.17
L
1
1
0
1
W
2
0
2
3
L
Anubis
5
5
0
1
W
0
1
7
3.5
W
Gilgamesh
binuyo95
Gilgamesh
2
5
3
0.7
W
Artemis
ozzykage
Artemis
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,419
Damage
22,031
36,277
Taken
33,517
18,459
Mitigated
14,653
11,579
Healing
10,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,953
1,292
0
1,370
6,987
2,087
0
1,244
5,743
0
32,103
W
Arachne
 
Arachne
9,696
6,320
0
4,198
9,132
4,061
335
2,263
6,869
0
52,494
L
Discordia
Fcx1
Discordia
4,750
36
0
1,834
6,596
2,175
0
1,925
4,671
38,869
0
L
Cthulhu
GodSinge
Cthulhu
3,249
241
283
2,038
7,354
6,433
0
344
7,010
17,903
0
L
2,171
395
0
3,328
7,050
2,967
0
218
6,832
0
46,152
W
1,900
244
444
1,460
4,991
2,505
0
3,384
1,607
29,374
0
L
Anubis
7,296
758
0
2,726
8,290
4,797
432
0
8,290
31,623
0
W
1,831
36
0
1,188
5,256
3,140
109
2,008
3,248
12,767
0
W
Gilgamesh
binuyo95
Gilgamesh
5,156
1,650
0
2,113
10,471
3,915
720
6,487
3,984
0
34,291
W
Artemis
ozzykage
Artemis
3,448
1,360
0
839
3,667
1,032
720
1,153
2,514
0
18,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,500
Gold Earned
33,616
329
Minions Killed
280
0
Camps Cleared
0
1,002,339
Distance Traveled
1,119,117
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,829
486
76
6
0
196,303
2
W
Arachne
8,558
713
103
9
0
271,986
0
L
Discordia
6,183
515
68
6
0
209,899
4
L
Cthulhu
4,936
411
18
2
0
200,473
3
L
Pele
6,710
559
103
9
0
233,932
4
W
Ra
6,687
557
74
6
0
220,431
0
L
Anubis
6,842
570
64
5
0
161,732
2
W
Khepri
5,688
474
17
1
0
214,297
2
W
Gilgamesh
7,113
593
60
5
0
199,748
0
W
Artemis
5,570
464
26
2
0
212,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role