Player Matchup

Hades
Hades
G0dsban3
Hades
Level 23
God Stats
13W - 12L
1,707 SR
Queue Stats
256W - 271L
1,471 Elo+
Solo
Rama
Rama
Nectery
Rama
Level 25
God Stats
15W - 6L
1,682 SR
Queue Stats
35W - 25L
1,607 Elo+
Party 2
Nemesis
Nemesis
Odzi-Soulz
Nemesis
Level 24
God Stats
62W - 50L
1,622 SR
Queue Stats
64W - 52L
1,581 Elo+
Party 2
Bacchus
Bacchus
ZedCarryAll
Bacchus
Level 29
God Stats
27W - 17L
1,521 SR
Queue Stats
105W - 107L
1,462 Elo+
Solo
Fenrir
Fenrir
greivis2736
Fenrir
Level 28
God Stats
4W - 0L
1,871 SR
Queue Stats
79W - 70L
1,499 Elo+
Solo
Team Averages
Level 26
1,681 SR
1,524 Elo+

VS

Team Averages
Level 26
1,453 SR
1,526 Elo+
Artemis
Artemis
KPboutabag
Artemis
Level 14
God Stats
24W - 18L
1,470 SR
Queue Stats
39W - 40L
1,478 Elo+
Solo
Yemoja
Yemoja
Lady_Coopz83
Yemoja
Level 6
God Stats
0W - 2L
1,298 SR
Queue Stats
16W - 28L
1,347 Elo+
Solo
Arachne
Arachne
The_Basilisk69
Arachne
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,603 Elo+
Party 1
Mulan
Mulan
WinterWoods--
Mulan
Level 5
God Stats
6W - 4L
1,730 SR
Queue Stats
8W - 6L
1,723 Elo+
Party 1
Kukulkan
Kukulkan
最浪皮皮虾
Kukulkan
Level 15
God Stats
2W - 9L
1,268 SR
Queue Stats
67W - 59L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
G0dsban3
Hades
20
9 / 5 / 26
14,509
1,036
27,501
20,803
13,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
Nectery
Rama
20
10 / 4 / 20
15,570
1,112
21,318
19,664
7,209
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Odzi-Soulz
Nemesis
20
6 / 4 / 22
13,748
982
12,280
17,671
7,243
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
ZedCarryAll
Bacchus
20
4 / 1 / 33
14,298
1,021
16,553
16,310
24,149
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
20
13 / 3 / 24
16,449
1,175
22,876
17,458
13,262
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

126

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KPboutabag
Artemis
20
5 / 12 / 9
14,240
1,017
21,036
27,263
10,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
19
0 / 6 / 7
12,766
912
2,616
17,208
10,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
10 / 12 / 5
14,977
1,070
24,991
25,603
12,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
0 / 6 / 5
11,195
800
5,548
21,674
19,637
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
20
2 / 6 / 12
13,985
999
29,709
14,922
6,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
55
42
Kills
17
17
Deaths
42
125
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hades
G0dsban3
Hades
9
5
26
4.4
L
Artemis
KPboutabag
Artemis
5
12
9
0.79
L
Yemoja
0
6
7
0.58
W
Rama
Nectery
Rama
10
4
20
5
W
Nemesis
Odzi-Soulz
Nemesis
6
4
22
4.25
L
10
12
5
1.04
L
0
6
5
0.42
W
Bacchus
ZedCarryAll
Bacchus
4
1
33
20.5
W
Fenrir
13
3
24
8.33
L
Kukulkan
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,528
Damage
83,900
91,906
Taken
106,670
65,048
Mitigated
59,625
24,131
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
G0dsban3
Hades
27,501
940
2,304
7,598
20,803
13,185
0
6,498
14,305
61,369
0
L
Artemis
KPboutabag
Artemis
21,036
11,603
0
1,654
27,263
10,927
0
13,969
13,294
0
53,487
L
Yemoja
2,616
597
1,493
776
17,208
10,588
0
8,043
9,165
12,103
0
W
Rama
Nectery
Rama
21,318
18,849
0
7,194
19,664
7,209
0
6,352
13,312
0
77,907
W
Nemesis
Odzi-Soulz
Nemesis
12,280
7,869
0
4,317
17,671
7,243
0
6,669
11,002
0
26,193
L
24,991
15,467
0
3,324
25,603
12,345
0
9,763
15,840
0
37,006
L
5,548
658
0
449
21,674
19,637
0
6,619
15,055
0
16,979
W
Bacchus
ZedCarryAll
Bacchus
16,553
1,819
0
684
16,310
24,149
0
7,540
8,770
26,611
0
W
Fenrir
22,876
5,949
0
2,034
17,458
13,262
0
5,266
11,998
0
36,859
L
Kukulkan
29,709
1,387
0
1,450
14,922
6,128
0
5,660
9,262
83,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,574
Gold Earned
67,163
317
Minions Killed
254
16
Camps Cleared
6
1,330,543
Distance Traveled
1,149,554
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,509
1,036
107
8
0
275,305
3
L
Artemis
14,240
1,017
64
5
3
232,192
2
L
Yemoja
12,766
912
14
1
0
172,006
3
W
Rama
15,570
1,112
133
10
4
237,087
0
W
Nemesis
13,748
982
25
2
4
247,293
0
L
Arachne
14,977
1,070
25
2
2
279,413
0
L
Mulan
11,195
800
28
2
1
178,187
0
W
Bacchus
14,298
1,021
28
2
0
291,049
0
W
Fenrir
16,449
1,175
24
2
8
279,809
6
L
Kukulkan
13,985
999
123
9
0
287,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role