Player Matchup

Olorun
Olorun
FunkyMetal433
Olorun
Level 127
God Stats
5W - 3L
1,691 SR
Queue Stats
215W - 177L
1,585 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ranch127
Kumbhakarna
Level 66
God Stats
17W - 15L
1,500 SR
Queue Stats
68W - 56L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
ScreamOstrich
Sun Wukong
Level 30
God Stats
25W - 23L
1,437 SR
Queue Stats
121W - 117L
1,522 Elo+
Party 1
Team Averages
Level 74
1,543 SR
1,536 Elo+

VS

Team Averages
Level 25
1,613 SR
1,475 Elo+
Cthulhu
Cthulhu
Bladestien
Cthulhu
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 13L
1,412 Elo+
Party 2
Zeus
Zeus
CheezeTV
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,476 Elo+
Party 2
Gilgamesh
Gilgamesh
HAKILLYOU
Gilgamesh
Level 28
God Stats
1W - 1L
1,839 SR
Queue Stats
6W - 6L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 4
7,540
838
7,989
7,319
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
Ranch127
Kumbhakarna
9
0 / 1 / 7
6,881
765
2,388
8,782
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
ScreamOstrich
Sun Wukong
11
5 / 1 / 3
7,471
830
6,750
12,294
7,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bladestien
Cthulhu
9
1 / 1 / 3
5,995
666
5,810
10,621
8,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
9
1 / 4 / 4
6,136
682
8,106
6,236
2,255
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
HAKILLYOU
Gilgamesh
9
3 / 4 / 2
6,611
735
8,880
6,378
1,412
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
9
Kills
5
5
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bladestien
Cthulhu
1
1
3
2.5
L
Zeus
1
4
4
0.75
W
4
3
4
2
L
Gilgamesh
HAKILLYOU
Gilgamesh
3
4
2
1
W
Kumbhakarna
Ranch127
Kumbhakarna
0
1
7
3.5
W
Sun Wukong
ScreamOstrich
Sun Wukong
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,127
Damage
22,796
28,395
Taken
23,235
17,364
Mitigated
12,619
8,816
Healing
348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bladestien
Cthulhu
5,810
625
0
19
10,621
8,952
136
4,922
5,170
12,623
0
L
Zeus
8,106
1,942
0
109
6,236
2,255
347
2,358
3,631
26,401
0
W
7,989
4,040
441
1,719
7,319
3,183
1,908
2,694
4,625
33,256
3,561
L
Gilgamesh
HAKILLYOU
Gilgamesh
8,880
2,136
0
220
6,378
1,412
0
2,488
3,615
0
21,178
W
Kumbhakarna
Ranch127
Kumbhakarna
2,388
94
230
1,222
8,782
7,110
274
4,508
4,274
5,304
0
W
Sun Wukong
ScreamOstrich
Sun Wukong
6,750
1,319
873
4,331
12,294
7,071
405
6,714
5,580
0
14,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,892
Gold Earned
18,742
83
Minions Killed
85
0
Camps Cleared
0
542,346
Distance Traveled
431,919
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,995
666
13
1
0
166,203
1
L
Zeus
6,136
682
44
5
0
135,758
0
W
Olorun
7,540
838
54
6
0
169,988
3
L
Gilgamesh
6,611
735
28
3
0
129,958
0
W
Kumbhakarna
6,881
765
10
1
0
182,848
1
W
Sun Wukong
7,471
830
19
2
0
189,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role