Player Matchup

Ah Puch
Ah Puch
A7E Swifty
Ah Puch
Level 29
God Stats
92W - 79L
1,565 SR
Queue Stats
187W - 222L
1,353 Elo+
Solo
Achilles
Achilles
FranKiller_730
Achilles
Level 27
God Stats
1W - 2L
1,560 SR
Queue Stats
18W - 33L
1,296 Elo+
Party 1
Odin
Odin
elfacu02facundof
Odin
Level 109
God Stats
9W - 8L
1,523 SR
Queue Stats
188W - 215L
1,461 Elo+
Party 1
Team Averages
Level 55
1,549 SR
1,370 Elo+

VS

Team Averages
Level 11
1,435 SR
1,374 Elo+
Ares
Ares
DangitDevin
Ares
Level 23
God Stats
3W - 6L
1,402 SR
Queue Stats
50W - 106L
1,287 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kingdemonjj
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
deformityy
Neith
Level 6
God Stats
2W - 5L
1,402 SR
Queue Stats
3W - 9L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
A7E Swifty
Ah Puch
15
3 / 0 / 12
9,830
756
10,182
3,949
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
13
8 / 3 / 6
10,537
811
6,008
11,573
9,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
7 / 1 / 10
10,434
803
8,496
9,309
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 10 / 1
9,308
716
4,539
18,760
15,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Kingdemonjj
Morgan Le Fay
7
0 / 2 / 3
7,329
564
377
1,762
446
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
12
1 / 6 / 2
7,929
610
4,014
10,105
5,426
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
18
Kills
4
4
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
A7E Swifty
Ah Puch
3
0
12
9
L
3
10
1
0.35
W
Achilles
8
3
6
3.67
L
Morgan Le Fay
Kingdemonjj
Morgan Le Fay
0
2
3
0.75
L
Neith
1
6
2
0.33
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,686
Damage
8,930
24,831
Taken
30,627
15,708
Mitigated
21,510
5,401
Healing
2,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
A7E Swifty
Ah Puch
10,182
151
0
1,133
3,949
1,449
812
1,084
2,865
33,862
0
L
4,539
247
130
841
18,760
15,638
0
5,026
12,874
19,285
0
W
Achilles
6,008
2,092
427
2,083
11,573
9,201
516
2,199
9,374
0
21,873
L
Morgan Le Fay
Kingdemonjj
Morgan Le Fay
377
124
0
95
1,762
446
0
436
1,155
3,457
0
L
Neith
4,014
850
0
964
10,105
5,426
0
3,904
5,802
0
25,268
W
8,496
546
0
1,758
9,309
5,058
1,074
1,633
7,676
0
35,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,801
Gold Earned
24,566
131
Minions Killed
62
0
Camps Cleared
0
723,467
Distance Traveled
402,667
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,830
756
64
5
0
239,255
2
L
Ares
9,308
716
18
1
0
177,142
0
W
Achilles
10,537
811
26
2
0
228,539
3
L
Morgan Le Fay
7,329
564
5
0
0
43,788
0
L
Neith
7,929
610
39
3
0
181,737
1
W
Odin
10,434
803
41
3
0
255,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role