Player Matchup

Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Alphamal321
Heimdallr
Level 18
God Stats
1W - 2L
1,468 SR
Queue Stats
5W - 8L
1,301 Elo+
Party 2
Bakasura
Bakasura
FireBoss Merc
Bakasura
Level 121
God Stats
5W - 4L
1,426 SR
Queue Stats
77W - 79L
1,463 Elo+
Party 2
Agni
Agni
Sweet-1chan
Agni
Level 65
God Stats
1W - 2L
1,504 SR
Queue Stats
47W - 49L
1,455 Elo+
Solo
Bacchus
Bacchus
YonkouRa
Bacchus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,406 Elo+
Party 3
Team Averages
Level 99
1,479 SR
1,425 Elo+

VS

Team Averages
Level 105
1,387 SR
1,378 Elo+
Serqet
Serqet
Crazydollar
Serqet
Level 67
God Stats
1W - 3L
1,422 SR
Queue Stats
18W - 44L
1,381 Elo+
Party 1
Osiris
Osiris
HaveToPlay
Osiris
Level 145
God Stats
1W - 8L
1,430 SR
Queue Stats
280W - 281L
1,547 Elo+
Party 1
Thoth
Thoth
Some1youKnow96
Thoth
Level 117
God Stats
0W - 2L
1,243 SR
Queue Stats
38W - 57L
1,372 Elo+
Party 1
Baron Samedi
Baron Samedi
SuperBean735
Baron Samedi
Level 56
God Stats
2W - 2L
1,377 SR
Queue Stats
7W - 24L
1,249 Elo+
Party 1
Ares
Ares
TendedBowl352
Ares
Level 139
God Stats
0W - 4L
1,463 SR
Queue Stats
55W - 105L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
9 / 1 / 17
12,664
905
15,053
18,021
18,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Alphamal321
Heimdallr
15
0 / 3 / 17
9,298
664
7,820
7,701
3,041
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bakasura
FireBoss Merc
Bakasura
19
7 / 3 / 11
11,754
840
8,269
10,549
4,743
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
14 / 1 / 8
13,586
970
17,956
7,227
2,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
YonkouRa
Bacchus
16
2 / 5 / 21
10,203
729
11,986
12,115
10,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
1 / 7 / 3
8,249
589
3,357
11,518
4,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
HaveToPlay
Osiris
17
8 / 5 / 2
10,879
777
11,673
16,808
14,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 6 / 5
9,293
664
4,786
9,216
3,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
SuperBean735
Baron Samedi
15
0 / 7 / 7
8,768
626
7,587
15,084
7,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 4
7,973
570
8,941
18,906
18,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
33
32
Kills
12
13
Deaths
32
74
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
1
17
17.5
W
Heimdallr
Alphamal321
Heimdallr
0
3
17
2.83
L
Serqet
1
7
3
0.36
W
Bakasura
FireBoss Merc
Bakasura
7
3
11
4.17
L
Osiris
HaveToPlay
Osiris
8
5
2
1.8
L
2
6
5
0.75
L
Baron Samedi
SuperBean735
Baron Samedi
0
7
7
0.5
W
14
1
8
18
L
1
7
4
0.43
W
Bacchus
YonkouRa
Bacchus
2
5
21
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,084
Damage
36,344
55,613
Taken
71,532
40,209
Mitigated
47,898
13,578
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,053
4,030
0
6,981
18,021
18,897
297
6,185
10,418
0
39,228
W
Heimdallr
Alphamal321
Heimdallr
7,820
3,410
0
750
7,701
3,041
608
2,444
5,131
0
19,409
L
Serqet
3,357
209
288
368
11,518
4,482
0
4,036
7,257
0
12,997
W
Bakasura
FireBoss Merc
Bakasura
8,269
6,172
0
3,110
10,549
4,743
2,568
3,699
6,559
0
35,723
L
Osiris
HaveToPlay
Osiris
11,673
5,039
0
2,728
16,808
14,571
0
6,070
10,399
0
31,380
L
4,786
141
0
0
9,216
3,237
0
4,217
4,748
29,455
0
L
Baron Samedi
SuperBean735
Baron Samedi
7,587
1,378
809
3,405
15,084
7,397
0
6,283
8,178
29,481
0
W
17,956
1,306
116
2,621
7,227
2,911
805
3,465
3,581
56,262
0
L
8,941
0
0
857
18,906
18,211
2
10,191
8,045
17,830
0
W
Bacchus
YonkouRa
Bacchus
11,986
570
0
0
12,115
10,617
80
4,755
6,404
28,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,505
Gold Earned
45,162
320
Minions Killed
208
10
Camps Cleared
7
1,338,699
Distance Traveled
1,161,578
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,664
905
48
3
2
267,354
2
W
Heimdallr
9,298
664
30
2
0
249,468
2
L
Serqet
8,249
589
44
3
1
237,451
0
W
Bakasura
11,754
840
91
7
5
305,779
2
L
Osiris
10,879
777
54
4
2
288,291
1
L
Thoth
9,293
664
45
3
2
213,072
0
L
Baron Samedi
8,768
626
43
3
2
195,612
2
W
Agni
13,586
970
109
8
3
264,505
2
L
Ares
7,973
570
22
2
0
227,152
0
W
Bacchus
10,203
729
42
3
0
251,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role