Player Matchup

Arachne
Arachne
Dracchir
Arachne
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 184L
1,796 Elo+
Party 2
Zhong Kui
Zhong Kui
Rafael1396
Zhong Kui
Level 153
God Stats
4W - 0L
1,517 SR
Queue Stats
239W - 163L
1,800 Elo+
Party 2
Cthulhu
Cthulhu
TheJax345
Cthulhu
Level 159
God Stats
8W - 1L
1,872 SR
Queue Stats
134W - 108L
1,653 Elo+
Solo
Chiron
Chiron
luisfe135
Chiron
Level 129
God Stats
1W - 1L
1,678 SR
Queue Stats
169W - 112L
1,758 Elo+
Party 2
Team Averages
Level 150
1,642 SR
1,752 Elo+

VS

Team Averages
Level 120
1,687 SR
1,711 Elo+
Nox
Nox
BigQuagus
Nox
Level 124
God Stats
3W - 2L
1,566 SR
Queue Stats
51W - 34L
1,717 Elo+
Party 1
Hercules
Hercules
Crack Champ
Hercules
Level 71
God Stats
6W - 5L
1,706 SR
Queue Stats
32W - 26L
1,645 Elo+
Party 1
Anubis
Anubis
Raaace
Anubis
Level 129
God Stats
3W - 3L
1,706 SR
Queue Stats
66W - 41L
1,729 Elo+
Party 1
Danzaburou
Danzaburou
Raace
Danzaburou
Level 155
God Stats
3W - 1L
1,769 SR
Queue Stats
67W - 35L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dracchir
Arachne
16
4 / 3 / 10
10,770
828
10,080
13,307
5,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
Rafael1396
Zhong Kui
16
6 / 3 / 6
10,881
837
11,021
12,627
8,135
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TheJax345
Cthulhu
17
5 / 2 / 9
10,814
832
12,255
21,872
17,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
luisfe135
Chiron
16
5 / 2 / 9
10,708
824
12,072
11,212
4,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 2
10,829
833
10,789
8,926
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Crack Champ
Hercules
13
1 / 6 / 2
8,507
654
4,250
15,279
16,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
Raaace
Anubis
15
2 / 5 / 5
10,146
780
15,179
13,501
7,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Raace
Danzaburou
14
1 / 6 / 4
9,523
733
9,288
13,571
5,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
20
Kills
10
10
Deaths
20
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
L
Hercules
Crack Champ
Hercules
1
6
2
0.33
W
Arachne
Dracchir
Arachne
4
3
10
3
L
Anubis
Raaace
Anubis
2
5
5
0.9
L
Danzaburou
Raace
Danzaburou
1
6
4
0.5
W
Zhong Kui
Rafael1396
Zhong Kui
6
3
6
3
W
Cthulhu
TheJax345
Cthulhu
5
2
9
4.75
W
Chiron
luisfe135
Chiron
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,428
Damage
39,506
59,018
Taken
51,277
35,712
Mitigated
32,820
23,089
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,789
140
0
500
8,926
3,671
892
4,550
4,376
35,974
0
L
Hercules
Crack Champ
Hercules
4,250
845
0
4,089
15,279
16,587
322
5,050
10,229
0
9,764
W
Arachne
Dracchir
Arachne
10,080
5,368
0
6,228
13,307
5,944
2,118
6,186
6,769
0
36,297
L
Anubis
Raaace
Anubis
15,179
469
0
5,427
13,501
7,498
722
6,907
6,594
44,221
0
L
Danzaburou
Raace
Danzaburou
9,288
4,573
0
1,760
13,571
5,064
658
7,126
6,445
0
26,763
W
Zhong Kui
Rafael1396
Zhong Kui
11,021
1,290
313
5,409
12,627
8,135
1,204
8,267
4,142
34,350
0
W
Cthulhu
TheJax345
Cthulhu
12,255
675
1,004
7,088
21,872
17,587
297
7,465
13,737
28,769
0
W
Chiron
luisfe135
Chiron
12,072
3,143
1,203
1,844
11,212
4,046
1,419
4,091
6,979
0
47,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,173
Gold Earned
39,005
208
Minions Killed
182
14
Camps Cleared
6
1,094,483
Distance Traveled
933,884
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,829
833
61
5
2
254,285
0
L
Hercules
8,507
654
13
1
1
238,896
0
W
Arachne
10,770
828
42
3
6
296,278
0
L
Anubis
10,146
780
59
5
2
216,521
4
L
Danzaburou
9,523
733
49
4
1
224,182
2
W
Zhong Kui
10,881
837
66
5
4
261,587
3
W
Cthulhu
10,814
832
38
3
1
286,649
2
W
Chiron
10,708
824
62
5
3
249,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role