Player Matchup

Neith
Neith
ChinoFriki
Neith
Level 73
God Stats
15W - 14L
1,462 SR
Queue Stats
336W - 373L
1,425 Elo+
Party 1
Sylvanus
Sylvanus
IcyFrosty--
Sylvanus
Level 124
God Stats
3W - 6L
1,281 SR
Queue Stats
497W - 464L
1,457 Elo+
Party 3
Nemesis
Nemesis
IcyVoid--
Nemesis
Level 97
God Stats
25W - 35L
1,403 SR
Queue Stats
616W - 603L
1,408 Elo+
Party 3
Tiamat
Tiamat
J_C_A-3
Tiamat
Level 63
God Stats
0W - 4L
1,327 SR
Queue Stats
242W - 282L
1,368 Elo+
Party 3
Khepri
Khepri
Mini_pablito
Khepri
Level 82
God Stats
71W - 50L
1,574 SR
Queue Stats
325W - 376L
1,406 Elo+
Party 1
Team Averages
Level 88
1,410 SR
1,413 Elo+

VS

Team Averages
Level 111
1,493 SR
1,386 Elo+
Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
I_Like_chevyZ
Eset
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 220L
1,467 Elo+
Solo
Medusa
Medusa
KiLL WiLL
Medusa
Level 129
God Stats
19W - 13L
1,602 SR
Queue Stats
71W - 102L
1,341 Elo+
Party 2
Ymir
Ymir
UnruIy reid
Ymir
Level 82
God Stats
4W - 5L
1,471 SR
Queue Stats
25W - 45L
1,340 Elo+
Party 2
Amaterasu
Amaterasu
You vs Key
Amaterasu
Level 108
God Stats
2W - 2L
1,391 SR
Queue Stats
48W - 89L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 5 / 3
7,958
497
8,287
9,718
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
IcyFrosty--
Sylvanus
14
5 / 3 / 1
8,330
521
9,022
12,134
3,625
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
IcyVoid--
Nemesis
13
2 / 4 / 2
7,627
477
9,201
11,375
5,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
J_C_A-3
Tiamat
13
0 / 4 / 4
7,173
448
4,315
8,799
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
7
0 / 2 / 0
6,163
385
773
4,792
1,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 1 / 5
8,639
540
3,104
11,937
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 3 / 4
8,688
543
7,501
7,014
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
KiLL WiLL
Medusa
14
8 / 0 / 7
9,236
577
9,949
11,231
3,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 11
8,542
534
5,969
10,177
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
You vs Key
Amaterasu
14
2 / 4 / 2
7,999
500
4,850
16,417
6,564
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
17
18
Deaths
9
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
5
5.5
L
Neith
2
5
3
0.7
W
2
3
4
1.33
L
Sylvanus
IcyFrosty--
Sylvanus
5
3
1
1.83
L
Nemesis
IcyVoid--
Nemesis
2
4
2
0.75
L
Tiamat
J_C_A-3
Tiamat
0
4
4
0.5
W
Medusa
KiLL WiLL
Medusa
8
0
7
11.5
L
Khepri
0
2
0
0
W
2
1
11
7.5
W
Amaterasu
You vs Key
Amaterasu
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,598
Damage
31,373
46,818
Taken
56,776
17,453
Mitigated
24,135
11,244
Healing
23,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,104
2,185
991
6,027
11,937
5,390
360
1,658
10,279
0
47,552
L
Neith
8,287
3,601
552
1,502
9,718
2,845
124
4,624
4,985
0
42,206
W
7,501
98
0
2,171
7,014
2,467
1,301
2,589
4,425
48,479
0
L
Sylvanus
IcyFrosty--
Sylvanus
9,022
3,295
125
3,816
12,134
3,625
0
2,017
9,905
41,473
2,628
L
Nemesis
IcyVoid--
Nemesis
9,201
3,749
0
1,899
11,375
5,726
270
1,684
9,393
0
54,755
L
Tiamat
J_C_A-3
Tiamat
4,315
300
0
2,168
8,799
3,877
108
3,800
4,603
39,477
0
W
Medusa
KiLL WiLL
Medusa
9,949
4,290
0
4,406
11,231
3,703
335
1,042
10,189
0
61,139
L
Khepri
773
0
0
1,182
4,792
1,380
24
662
4,130
8,238
0
W
5,969
862
24
2,649
10,177
6,011
701
2,413
7,764
20,393
0
W
Amaterasu
You vs Key
Amaterasu
4,850
1,597
0
6,974
16,417
6,564
1,063
5,855
10,562
0
32,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
43,104
337
Minions Killed
384
0
Camps Cleared
0
1,210,062
Distance Traveled
1,510,821
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,639
540
101
6
0
349,209
3
L
Neith
7,958
497
81
5
0
273,515
2
W
Eset
8,688
543
100
6
0
276,069
6
L
Sylvanus
8,330
521
86
5
0
211,693
2
L
Nemesis
7,627
477
91
6
0
314,971
4
L
Tiamat
7,173
448
71
4
0
250,135
1
W
Medusa
9,236
577
84
5
0
300,759
3
L
Khepri
6,163
385
8
1
0
159,748
1
W
Ymir
8,542
534
28
2
0
302,495
0
W
Amaterasu
7,999
500
71
4
0
282,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role