Player Matchup

Arachne
Arachne
BigRCG Genesis
Arachne
Level 155
God Stats
4W - 1L
1,462 SR
Queue Stats
205W - 179L
1,554 Elo+
Solo
Hel
Hel
Galirron
Hel
Level 86
God Stats
1W - 1L
1,589 SR
Queue Stats
49W - 50L
1,482 Elo+
Party 1
Heimdallr
Heimdallr
GrilledDonut66
Heimdallr
Level 84
God Stats
13W - 9L
1,562 SR
Queue Stats
187W - 172L
1,467 Elo+
Party 1
Horus
Horus
Just_Call_Me_Vic
Horus
Level 107
God Stats
5W - 2L
1,591 SR
Queue Stats
471W - 440L
1,489 Elo+
Party 3
Scylla
Scylla
xXMaxcoolXx
Scylla
Level 93
God Stats
18W - 17L
1,559 SR
Queue Stats
252W - 200L
1,520 Elo+
Party 3
Team Averages
Level 105
1,553 SR
1,502 Elo+

VS

Team Averages
Level 101
1,447 SR
1,493 Elo+
Yemoja
Yemoja
Chuy DH
Yemoja
Level 117
God Stats
0W - 3L
1,131 SR
Queue Stats
237W - 266L
1,490 Elo+
Party 2
Chaac
Chaac
DINKELBERG777
Chaac
Level 67
God Stats
75W - 61L
1,633 SR
Queue Stats
264W - 241L
1,514 Elo+
Solo
Rama
Rama
McTwario
Rama
Level 109
God Stats
25W - 28L
1,517 SR
Queue Stats
300W - 311L
1,491 Elo+
Party 2
Hun Batz
Hun Batz
cesar260302
Hun Batz
Level 104
God Stats
6W - 10L
1,469 SR
Queue Stats
65W - 76L
1,491 Elo+
Party 2
Janus
Janus
xXMANIGAMERXx03
Janus
Level 106
God Stats
8W - 9L
1,484 SR
Queue Stats
276W - 261L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,671
548
6,344
10,437
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 2
6,609
472
4,416
6,392
2,415
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
GrilledDonut66
Heimdallr
9
0 / 2 / 2
5,637
403
4,768
8,904
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 2
7,835
560
6,026
8,062
7,677
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
14
8 / 2 / 1
8,538
610
5,188
7,860
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chuy DH
Yemoja
10
0 / 2 / 2
6,311
451
2,752
5,902
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 0
7,191
514
5,054
10,244
7,059
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Rama
11
3 / 3 / 0
6,433
460
8,858
10,662
3,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
cesar260302
Hun Batz
11
3 / 2 / 0
7,159
511
4,260
6,800
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 5 / 2
6,729
481
4,746
7,099
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
6
6
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Yemoja
Chuy DH
Yemoja
0
2
2
0.5
L
0
3
0
0
W
2
1
2
3
W
Heimdallr
GrilledDonut66
Heimdallr
0
2
2
0.5
W
1
0
2
2
L
Rama
3
3
0
1
L
Hun Batz
cesar260302
Hun Batz
3
2
0
1.5
L
0
5
2
0.2
W
Scylla
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,742
Damage
25,670
41,655
Taken
40,707
19,415
Mitigated
18,964
17,222
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,344
3,564
0
5,386
10,437
4,335
17
1,547
8,890
0
45,923
L
Yemoja
Chuy DH
Yemoja
2,752
387
1,452
1,709
5,902
4,356
127
2,987
2,915
16,997
0
L
5,054
1,756
0
4,558
10,244
7,059
0
0
10,244
0
44,998
W
4,416
337
3,042
3,327
6,392
2,415
498
1,415
4,977
30,569
0
W
Heimdallr
GrilledDonut66
Heimdallr
4,768
1,600
0
412
8,904
2,606
199
1,166
7,738
0
27,995
W
6,026
2,658
316
3,328
8,062
7,677
0
0
8,062
0
46,015
L
Rama
8,858
7,614
0
2,782
10,662
3,331
1,125
2,439
8,223
0
48,747
L
Hun Batz
cesar260302
Hun Batz
4,260
971
0
250
6,800
2,154
0
2,149
4,539
0
37,322
L
4,746
329
0
440
7,099
2,064
0
1,773
5,182
43,368
0
W
Scylla
5,188
976
0
1,411
7,860
2,382
0
3,370
4,490
46,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
33,823
364
Minions Killed
368
0
Camps Cleared
0
1,321,872
Distance Traveled
1,193,011
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,671
548
71
5
0
341,628
3
L
Yemoja
6,311
451
25
2
0
230,328
3
L
Chaac
7,191
514
102
7
0
241,915
4
W
Hel
6,609
472
65
5
0
264,015
2
W
Heimdallr
5,637
403
36
3
0
237,909
3
W
Horus
7,835
560
101
7
0
221,083
4
L
Rama
6,433
460
78
6
0
234,212
2
L
Hun Batz
7,159
511
77
6
0
232,480
3
L
Janus
6,729
481
86
6
0
254,076
4
W
Scylla
8,538
610
91
7
0
257,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role