Player Matchup

Hachiman
Hachiman
China is wet
Hachiman
Level 15
God Stats
8W - 3L
1,475 SR
Queue Stats
16W - 17L
1,188 Elo+
Party 1
Bellona
Bellona
KingBoomie256
Bellona
Level 8
God Stats
2W - 0L
1,801 SR
Queue Stats
3W - 0L
1,592 Elo+
Party 1
Nox
Nox
KingCascade
Nox
Level 59
God Stats
2W - 0L
1,662 SR
Queue Stats
5W - 7L
1,360 Elo+
Party 1
Susano
Susano
Ollieology11
Susano
Level 28
God Stats
6W - 2L
1,700 SR
Queue Stats
22W - 13L
1,264 Elo+
Party 1
Merlin
Merlin
jokeefe_211
Merlin
Level 28
God Stats
3W - 1L
1,715 SR
Queue Stats
3W - 3L
1,199 Elo+
Party 1
Team Averages
Level 28
1,671 SR
1,321 Elo+

VS

Team Averages
Level 22
1,330 SR
1,301 Elo+
Pele
Pele
ArozeBeat45
Pele
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 257L
1,304 Elo+
Party 2
Sylvanus
Sylvanus
DA__GAMER
Sylvanus
Level 28
God Stats
6W - 18L
1,346 SR
Queue Stats
145W - 176L
1,295 Elo+
Solo
King Arthur
King Arthur
JAR1208
King Arthur
Level 27
God Stats
0W - 3L
1,087 SR
Queue Stats
39W - 41L
1,359 Elo+
Solo
Osiris
Osiris
LighToFHeaveNN
Osiris
Level 14
God Stats
2W - 5L
1,369 SR
Queue Stats
10W - 22L
1,228 Elo+
Solo
Nu Wa
Nu Wa
Shele21
Nu Wa
Level 17
God Stats
1W - 4L
1,350 SR
Queue Stats
20W - 31L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
China is wet
Hachiman
17
2 / 1 / 4
11,437
408
4,929
8,165
2,121
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
19
0 / 4 / 2
13,064
467
4,230
18,858
15,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
8 / 2 / 4
14,107
504
17,524
16,146
6,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
19
4 / 2 / 8
13,313
475
10,330
19,543
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
3 / 1 / 5
12,872
460
15,140
13,785
4,171
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 2
11,763
420
13,208
19,572
7,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
DA__GAMER
Sylvanus
17
0 / 2 / 4
10,031
358
5,726
19,674
22,831
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
JAR1208
King Arthur
1
0 / 1 / 0
6,652
238
0
637
10
17
3 / 3 / 4
10,412
372
9,499
18,023
12,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Shele21
Nu Wa
19
2 / 4 / 6
11,899
425
19,777
14,288
4,831
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
17
Kills
10
10
Deaths
17
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
7
2
0.86
W
Hachiman
China is wet
Hachiman
2
1
4
4
L
Sylvanus
DA__GAMER
Sylvanus
0
2
4
1
L
King Arthur
JAR1208
King Arthur
0
1
0
0
W
Bellona
0
4
2
0.25
W
8
2
4
5
L
3
3
4
1.67
W
Susano
4
2
8
4
L
Nu Wa
Shele21
Nu Wa
2
4
6
1.25
W
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,153
Damage
48,210
76,497
Taken
72,194
35,022
Mitigated
48,053
23,598
Healing
11,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,208
1,931
0
1,529
19,572
7,764
0
6,782
12,790
0
81,483
W
Hachiman
China is wet
Hachiman
4,929
3,772
0
1,064
8,165
2,121
586
2,330
5,835
0
33,175
L
Sylvanus
DA__GAMER
Sylvanus
5,726
2,094
378
1,318
19,674
22,831
573
11,485
7,920
40,672
0
L
King Arthur
JAR1208
King Arthur
0
0
0
0
637
10
0
637
0
0
0
W
Bellona
4,230
1,463
0
2,718
18,858
15,585
2,038
5,229
13,629
0
67,196
W
17,524
2,243
705
5,355
16,146
6,083
2,956
6,673
9,473
93,096
0
L
9,499
2,788
75
6,151
18,023
12,617
17
6,508
11,515
0
47,092
W
Susano
10,330
740
0
8,145
19,543
7,062
1,733
5,336
14,207
0
96,464
L
Nu Wa
Shele21
Nu Wa
19,777
5,861
1,086
1,362
14,288
4,831
0
6,983
7,305
92,986
0
W
Merlin
15,140
1,019
728
4,883
13,785
4,171
2,344
5,935
7,850
72,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,793
Gold Earned
50,757
596
Minions Killed
358
0
Camps Cleared
0
2,479,194
Distance Traveled
1,921,547
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,763
420
106
4
0
536,408
4
W
Hachiman
11,437
408
57
2
0
525,307
4
L
Sylvanus
10,031
358
68
2
0
455,016
0
L
King Arthur
6,652
238
0
0
0
0
0
W
Bellona
13,064
467
117
4
0
500,276
0
W
Nox
14,107
504
149
5
0
463,349
5
L
Osiris
10,412
372
62
2
0
497,674
0
W
Susano
13,313
475
153
5
0
545,356
1
L
Nu Wa
11,899
425
122
4
0
432,449
3
W
Merlin
12,872
460
120
4
0
444,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role