Player Matchup

Anhur
Anhur
 
Anhur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Bluntgameking67
Horus
Level 102
God Stats
3W - 2L
1,437 SR
Queue Stats
189W - 180L
1,546 Elo+
Party 1
Osiris
Osiris
CaSSmoney97
Osiris
Level 69
God Stats
45W - 35L
1,583 SR
Queue Stats
311W - 289L
1,456 Elo+
Solo
Bakasura
Bakasura
LoneAssassin011
Bakasura
Level 122
God Stats
5W - 4L
1,506 SR
Queue Stats
313W - 298L
1,413 Elo+
Solo
Fenrir
Fenrir
sexycortana
Fenrir
Level 84
God Stats
57W - 30L
1,610 SR
Queue Stats
95W - 67L
1,483 Elo+
Solo
Team Averages
Level 88
1,527 SR
1,480 Elo+

VS

Team Averages
Level 86
1,468 SR
1,396 Elo+
Tsukuyomi
Tsukuyomi
Aasop
Tsukuyomi
Level 60
God Stats
27W - 22L
1,505 SR
Queue Stats
129W - 144L
1,458 Elo+
Solo
Apollo
Apollo
Asuka Eva U02
Apollo
Level 138
God Stats
5W - 11L
1,336 SR
Queue Stats
37W - 47L
1,349 Elo+
Party 2
Izanami
Izanami
GX Smith55
Izanami
Level 70
God Stats
69W - 79L
1,473 SR
Queue Stats
409W - 443L
1,430 Elo+
Solo
Discordia
Discordia
VirtualAnjuna
Discordia
Level 107
God Stats
2W - 4L
1,525 SR
Queue Stats
30W - 42L
1,333 Elo+
Party 2
Cerberus
Cerberus
WhoiSmoke
Cerberus
Level 53
God Stats
0W - 2L
1,502 SR
Queue Stats
39W - 56L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 0 / 4
6,361
454
4,900
5,482
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 3
6,350
454
4,035
7,324
5,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Osiris
15
4 / 0 / 1
8,683
620
6,024
9,162
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
15
4 / 1 / 1
8,611
615
5,525
9,851
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
14
6 / 0 / 1
8,119
580
7,648
9,028
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aasop
Tsukuyomi
11
0 / 3 / 1
6,378
456
3,183
9,296
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 0
5,215
373
2,024
4,161
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
GX Smith55
Izanami
12
1 / 5 / 0
7,465
533
7,093
9,684
3,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
VirtualAnjuna
Discordia
13
0 / 5 / 0
7,358
526
4,380
8,250
3,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
WhoiSmoke
Cerberus
8
0 / 2 / 0
5,792
414
3,875
8,600
6,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
17
Kills
1
1
Deaths
17
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
4
4
L
Tsukuyomi
Aasop
Tsukuyomi
0
3
1
0.17
L
0
2
0
0
W
1
0
3
2.5
W
Osiris
4
0
1
4.5
L
Izanami
GX Smith55
Izanami
1
5
0
0.2
W
Bakasura
4
1
1
4.5
L
Discordia
VirtualAnjuna
Discordia
0
5
0
0
L
Cerberus
WhoiSmoke
Cerberus
0
2
0
0
W
Fenrir
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,132
Damage
20,555
40,847
Taken
39,991
21,943
Mitigated
17,328
15,858
Healing
11,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,900
2,140
0
1,807
5,482
1,513
486
2,525
2,957
0
24,590
L
Tsukuyomi
Aasop
Tsukuyomi
3,183
419
0
2,685
9,296
3,566
0
0
9,138
0
32,722
L
2,024
1,560
0
1,545
4,161
982
533
0
4,051
0
17,111
W
4,035
2,286
977
2,016
7,324
5,505
210
1,778
5,546
0
21,317
W
Osiris
6,024
723
0
4,543
9,162
5,977
86
0
9,162
0
41,551
L
Izanami
GX Smith55
Izanami
7,093
5,437
0
2,034
9,684
3,077
197
0
9,609
0
42,481
W
Bakasura
5,525
4,105
0
3,439
9,851
4,996
1,008
0
9,851
0
58,451
L
Discordia
VirtualAnjuna
Discordia
4,380
300
0
1,780
8,250
3,525
122
0
8,250
50,875
0
L
Cerberus
WhoiSmoke
Cerberus
3,875
360
161
2,798
8,600
6,178
0
0
8,319
19,426
0
W
Fenrir
7,648
1,342
0
3,076
9,028
3,952
701
4,347
4,681
0
40,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,124
Gold Earned
32,208
372
Minions Killed
329
0
Camps Cleared
0
1,432,925
Distance Traveled
1,086,850
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,361
454
38
3
0
242,876
2
L
Tsukuyomi
6,378
456
64
5
0
265,288
3
L
Apollo
5,215
373
44
3
0
131,085
0
W
Horus
6,350
454
37
3
0
267,989
1
W
Osiris
8,683
620
91
7
0
270,866
1
L
Izanami
7,465
533
87
6
0
224,306
1
W
Bakasura
8,611
615
138
10
0
336,015
0
L
Discordia
7,358
526
98
7
0
247,060
1
L
Cerberus
5,792
414
36
3
0
219,111
3
W
Fenrir
8,119
580
68
5
0
315,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role