Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Shadowburn928
Hel
Level 146
God Stats
5W - 5L
1,429 SR
Queue Stats
252W - 266L
1,503 Elo+
Solo
Odin
Odin
ShrekAtSwampton
Odin
Level 138
God Stats
4W - 3L
1,408 SR
Queue Stats
439W - 407L
1,547 Elo+
Party 1
Skadi
Skadi
TragicMagic15
Skadi
Level 126
God Stats
17W - 14L
1,666 SR
Queue Stats
491W - 463L
1,546 Elo+
Party 1
Fenrir
Fenrir
Whight
Fenrir
Level 148
God Stats
7W - 6L
1,521 SR
Queue Stats
418W - 438L
1,435 Elo+
Solo
Team Averages
Level 137
1,505 SR
1,506 Elo+

VS

Team Averages
Level 112
1,484 SR
1,581 Elo+
Terra
Terra
SenorC0W
Terra
Level 149
God Stats
2W - 1L
1,330 SR
Queue Stats
112W - 113L
1,506 Elo+
Solo
Discordia
Discordia
Sollory
Discordia
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 18L
1,591 Elo+
Solo
Kuzenbo
Kuzenbo
Thought95
Kuzenbo
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
192W - 169L
1,704 Elo+
Solo
Zeus
Zeus
TuKiller61
Zeus
Level 48
God Stats
0W - 1L
1,541 SR
Queue Stats
91W - 118L
1,564 Elo+
Solo
Neith
Neith
Xv L0g1C vX
Neith
Level 129
God Stats
11W - 7L
1,551 SR
Queue Stats
701W - 727L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 18
7,781
865
8,852
9,233
11,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 17
8,283
920
4,423
6,308
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 1 / 16
9,053
1,006
8,303
10,616
6,660
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
5 / 2 / 13
8,995
999
7,935
8,424
3,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
Whight
Fenrir
15
11 / 2 / 10
9,702
1,078
12,044
12,103
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
SenorC0W
Terra
14
3 / 3 / 3
7,611
846
6,610
12,143
15,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
Sollory
Discordia
14
1 / 3 / 5
7,919
880
10,341
8,451
4,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
Thought95
Kuzenbo
13
2 / 4 / 4
7,615
846
5,143
11,045
14,081
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 7 / 3
6,521
725
2,786
8,587
2,525
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 3
7,213
801
5,270
6,781
3,136
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
24
22
Kills
6
7
Deaths
22
74
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
18
10
L
Terra
SenorC0W
Terra
3
3
3
1.5
W
1
1
17
9.5
W
4
1
16
12
L
Discordia
Sollory
Discordia
1
3
5
1.17
L
Kuzenbo
Thought95
Kuzenbo
2
4
4
1
W
5
2
13
5.75
L
0
7
3
0.21
W
Fenrir
Whight
Fenrir
11
2
10
8
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,557
Damage
30,150
46,684
Taken
47,007
30,750
Mitigated
39,791
26,789
Healing
11,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,852
453
1,348
2,123
9,233
11,218
680
4,133
5,100
14,571
0
L
Terra
SenorC0W
Terra
6,610
410
3,290
3,696
12,143
15,487
34
4,596
7,161
14,828
0
W
4,423
520
13,312
4,266
6,308
2,805
915
5,226
1,082
15,633
0
W
8,303
1,364
953
1,071
10,616
6,660
678
3,577
6,453
0
14,598
L
Discordia
Sollory
Discordia
10,341
797
777
1,717
8,451
4,562
514
3,269
5,091
26,684
0
L
Kuzenbo
Thought95
Kuzenbo
5,143
2,098
406
187
11,045
14,081
178
1,650
9,114
10,315
0
W
7,935
3,225
0
617
8,424
3,246
1,664
6,024
2,400
0
22,636
L
2,786
119
345
400
8,587
2,525
0
1,619
6,657
6,198
0
W
Fenrir
Whight
Fenrir
12,044
2,091
750
2,349
12,103
6,821
1,769
5,920
6,183
0
22,875
L
5,270
1,657
0
812
6,781
3,136
742
2,141
4,600
0
16,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,814
Gold Earned
36,879
93
Minions Killed
87
0
Camps Cleared
0
951,041
Distance Traveled
834,493
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,781
865
10
1
0
199,962
1
L
Terra
7,611
846
7
1
0
177,191
0
W
Hel
8,283
920
20
2
0
170,925
2
W
Odin
9,053
1,006
16
2
0
195,846
1
L
Discordia
7,919
880
37
4
0
167,093
0
L
Kuzenbo
7,615
846
7
1
0
175,756
0
W
Skadi
8,995
999
23
3
0
180,024
0
L
Zeus
6,521
725
11
1
0
153,765
0
W
Fenrir
9,702
1,078
24
3
0
204,284
0
L
Neith
7,213
801
25
3
0
160,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role