Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
CesarPB
Chaac
Level 120
God Stats
1W - 2L
1,246 SR
Queue Stats
49W - 52L
1,476 Elo+
Party 2
He Bo
He Bo
LobitoNalgon
He Bo
Level 108
God Stats
7W - 6L
1,693 SR
Queue Stats
325W - 322L
1,428 Elo+
Party 2
Da Ji
Da Ji
Roch13
Da Ji
Level 156
God Stats
24W - 17L
1,659 SR
Queue Stats
235W - 231L
1,553 Elo+
Party 2
Cupid
Cupid
YisusKhrist
Cupid
Level 16
God Stats
2W - 1L
1,743 SR
Queue Stats
3W - 1L
1,676 Elo+
Party 2
Team Averages
Level 102
1,568 SR
1,526 Elo+

VS

Team Averages
Level 62
1,452 SR
1,351 Elo+
Cthulhu
Cthulhu
BashBroTons
Cthulhu
Level 22
God Stats
3W - 1L
1,435 SR
Queue Stats
6W - 21L
1,192 Elo+
Party 1
Neith
Neith
JeRmZ sAy HiGh
Neith
Level 104
God Stats
196W - 181L
1,608 SR
Queue Stats
832W - 884L
1,425 Elo+
Party 1
Olorun
Olorun
JohnFrydaddy
Olorun
Level 41
God Stats
135W - 127L
1,444 SR
Queue Stats
226W - 240L
1,414 Elo+
Solo
Loki
Loki
RedHood093
Loki
Level 73
God Stats
17W - 23L
1,363 SR
Queue Stats
471W - 512L
1,361 Elo+
Party 1
Hades
Hades
XileVenomWar
Hades
Level 68
God Stats
1W - 3L
1,409 SR
Queue Stats
165W - 214L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
2 / 0 / 9
8,562
535
3,199
11,703
9,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
CesarPB
Chaac
14
1 / 0 / 6
8,510
532
10,200
13,000
11,244
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
8 / 2 / 9
8,717
545
9,874
9,548
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Roch13
Da Ji
16
16 / 1 / 6
10,321
645
17,491
12,616
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 7
8,281
518
5,312
6,153
2,093
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BashBroTons
Cthulhu
9
1 / 7 / 1
6,472
405
4,978
14,551
6,034
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 8 / 1
7,223
451
6,016
12,274
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
13
1 / 5 / 1
7,644
478
4,231
9,525
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 6 / 0
8,352
522
5,448
13,330
4,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
8,131
508
9,393
12,704
7,694
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
29
Kills
4
4
Deaths
29
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
0
9
6.5
L
Cthulhu
BashBroTons
Cthulhu
1
7
1
0.21
W
Chaac
CesarPB
Chaac
1
0
6
4
L
0
8
1
0.06
L
Olorun
1
5
1
0.3
W
8
2
9
6.25
L
1
6
0
0.17
W
Da Ji
Roch13
Da Ji
16
1
6
19
L
1
3
0
0.33
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,076
Damage
30,066
53,020
Taken
62,384
31,690
Mitigated
24,254
17,173
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
3,199
218
0
1,340
11,703
9,553
286
2,734
8,969
21,718
0
L
Cthulhu
BashBroTons
Cthulhu
4,978
553
111
1,030
14,551
6,034
0
6,429
8,122
15,740
0
W
Chaac
CesarPB
Chaac
10,200
2,291
0
7,460
13,000
11,244
219
7,875
5,125
0
56,890
L
6,016
2,379
0
1,765
12,274
3,699
471
2,547
9,727
0
44,024
L
Olorun
4,231
1,892
208
3,685
9,525
2,504
1,016
1,230
8,295
45,065
0
W
9,874
498
0
3,459
9,548
3,262
753
2,026
7,522
53,296
0
L
5,448
1,511
0
1,097
13,330
4,323
0
2,179
11,151
0
55,434
W
Da Ji
Roch13
Da Ji
17,491
6,248
0
2,877
12,616
5,538
831
4,068
8,548
0
52,711
L
9,393
1,679
93
4,606
12,704
7,694
0
688
12,016
50,058
0
W
5,312
2,719
54
1,983
6,153
2,093
1,800
1,899
4,254
0
36,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,391
Gold Earned
37,822
361
Minions Killed
410
0
Camps Cleared
0
1,499,499
Distance Traveled
1,401,366
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,562
535
33
2
0
311,289
2
L
Cthulhu
6,472
405
28
2
0
298,455
3
W
Chaac
8,510
532
106
7
0
293,501
0
L
Neith
7,223
451
90
6
0
257,087
3
L
Olorun
7,644
478
71
4
0
262,201
3
W
He Bo
8,717
545
67
4
0
327,744
3
L
Loki
8,352
522
107
7
0
324,748
0
W
Da Ji
10,321
645
80
5
0
316,565
5
L
Hades
8,131
508
114
7
0
258,875
0
W
Cupid
8,281
518
75
5
0
250,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role