Player Matchup

Hachiman
Hachiman
China is wet
Hachiman
Level 15
God Stats
8W - 3L
1,408 SR
Queue Stats
16W - 17L
1,153 Elo+
Party 2
Bellona
Bellona
KingBoomie256
Bellona
Level 8
God Stats
2W - 0L
1,703 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Nox
Nox
KingCascade
Nox
Level 59
God Stats
2W - 0L
1,553 SR
Queue Stats
5W - 7L
1,336 Elo+
Party 2
Susano
Susano
Ollieology11
Susano
Level 28
God Stats
6W - 2L
1,643 SR
Queue Stats
22W - 13L
1,238 Elo+
Party 2
Merlin
Merlin
jokeefe_211
Merlin
Level 28
God Stats
3W - 1L
1,652 SR
Queue Stats
3W - 3L
1,116 Elo+
Party 2
Team Averages
Level 28
1,592 SR
1,268 Elo+

VS

Team Averages
Level 19
1,523 SR
1,152 Elo+
Thoth
Thoth
B3 Kung Lao
Thoth
Level 25
God Stats
1W - 1L
1,551 SR
Queue Stats
169W - 158L
1,263 Elo+
Party 1
Set
Set
E37238
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 51L
1,100 Elo+
Party 1
Cthulhu
Cthulhu
NECR0MANCER5896
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,188 Elo+
Party 1
Cerberus
Cerberus
SOCStepp
Cerberus
Level 12
God Stats
0W - 1L
1,619 SR
Queue Stats
2W - 4L
1,113 Elo+
Solo
Scylla
Scylla
goku77martincito
Scylla
Level 24
God Stats
3W - 4L
1,446 SR
Queue Stats
98W - 93L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
China is wet
Hachiman
18
8 / 6 / 16
12,462
479
14,638
14,839
4,641
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
20
3 / 4 / 3
12,552
483
13,862
21,833
14,795
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
19 / 5 / 13
14,443
556
24,368
21,683
7,205
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Susano
20
11 / 2 / 4
13,862
533
12,464
20,618
7,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
20
9 / 0 / 3
12,751
490
19,547
14,617
4,958
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 2
13,767
530
9,100
19,343
12,899
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
E37238
Set
15
3 / 14 / 3
10,681
411
7,603
20,572
8,434
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

14
3 / 14 / 2
9,866
379
14,035
25,806
7,553
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
SOCStepp
Cerberus
16
1 / 8 / 1
10,114
389
11,407
22,796
21,503
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 10 / 8
11,858
456
16,935
17,659
5,123
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
31
50
Kills
15
17
Deaths
50
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Hachiman
China is wet
Hachiman
8
6
16
2.67
L
Set
E37238
Set
3
14
3
0.32
W
Bellona
3
4
3
1.13
W
19
5
13
5.1
L
3
14
2
0.29
W
Susano
11
2
4
6.5
L
Cerberus
SOCStepp
Cerberus
1
8
1
0.19
L
5
10
8
0.9
W
Merlin
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,879
Damage
59,080
93,590
Taken
106,176
39,320
Mitigated
55,512
26,864
Healing
11,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,100
1,784
466
4,771
19,343
12,899
1,656
12,260
6,881
87,764
0
W
Hachiman
China is wet
Hachiman
14,638
10,421
0
490
14,839
4,641
1,052
9,062
5,777
0
55,963
L
Set
E37238
Set
7,603
4,319
241
1,296
20,572
8,434
274
11,782
8,779
0
30,089
W
Bellona
13,862
6,454
0
3,478
21,833
14,795
1,987
11,211
10,129
0
69,158
W
24,368
2,527
0
7,583
21,683
7,205
1,564
14,512
7,171
78,164
0
L
14,035
2,516
0
1,170
25,806
7,553
198
13,290
12,469
45,510
0
W
Susano
12,464
1,511
0
8,348
20,618
7,721
0
8,739
11,879
0
103,852
L
Cerberus
SOCStepp
Cerberus
11,407
1,543
0
2,910
22,796
21,503
572
0
22,796
45,294
0
L
16,935
3,624
152
788
17,659
5,123
1,508
6,323
11,336
46,261
0
W
Merlin
19,547
972
193
6,772
14,617
4,958
1,411
7,460
7,157
84,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,070
Gold Earned
56,286
592
Minions Killed
395
0
Camps Cleared
0
2,377,299
Distance Traveled
2,205,286
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,767
530
147
6
0
438,259
2
W
Hachiman
12,462
479
72
3
0
446,963
6
L
Set
10,681
411
38
1
0
430,916
0
W
Bellona
12,552
483
120
5
0
488,353
0
W
Nox
14,443
556
112
4
0
466,954
5
L
Cthulhu
9,866
379
48
2
0
474,404
0
W
Susano
13,862
533
158
6
0
552,234
0
L
Cerberus
10,114
389
94
4
0
404,569
0
L
Scylla
11,858
456
68
3
0
457,138
0
W
Merlin
12,751
490
130
5
0
422,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role