Player Matchup

Ravana
Ravana
Chimpdancing
Ravana
Level 5
God Stats
10W - 2L
1,772 SR
Queue Stats
78W - 14L
1,984 Elo+
Party 1
Sylvanus
Sylvanus
CornCornC0rn
Sylvanus
Level 2
God Stats
6W - 1L
1,772 SR
Queue Stats
19W - 5L
1,829 Elo+
Party 1
Hou Yi
Hou Yi
Gubbins4276
Hou Yi
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 17L
2,042 Elo+
Party 1
Sol
Sol
Raw dog4986
Sol
Level 4
God Stats
6W - 0L
1,948 SR
Queue Stats
79W - 11L
1,947 Elo+
Party 1
Odin
Odin
SquidSlurper690
Odin
Level 2
God Stats
3W - 0L
1,772 SR
Queue Stats
12W - 2L
1,951 Elo+
Party 1
Team Averages
Level 4
1,753 SR
1,951 Elo+

VS

Team Averages
Level 25
1,598 SR
1,655 Elo+
Izanami
Izanami
DevilDog883574
Izanami
Level 26
God Stats
21W - 15L
1,693 SR
Queue Stats
167W - 157L
1,646 Elo+
Solo
Susano
Susano
Men Spotted
Susano
Level 29
God Stats
9W - 5L
1,772 SR
Queue Stats
45W - 29L
1,678 Elo+
Solo
Bellona
Bellona
PhillyGoddess
Bellona
Level 26
God Stats
0W - 3L
1,248 SR
Queue Stats
23W - 21L
1,633 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xelred
Morgan Le Fay
Level 27
God Stats
5W - 7L
1,522 SR
Queue Stats
16W - 12L
1,649 Elo+
Solo
Chronos
Chronos
countryman1942
Chronos
Level 15
God Stats
8W - 3L
1,753 SR
Queue Stats
202W - 113L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
6
0 / 0 / 2
3,924
654
1,502
3,188
800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sylvanus
CornCornC0rn
Sylvanus
5
0 / 1 / 0
3,514
586
687
2,496
842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
8
2 / 0 / 0
4,276
713
2,603
2,871
752
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

7
3 / 1 / 0
4,200
700
2,752
2,773
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 0 / 0
4,148
691
623
2,286
744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,783
631
920
2,604
839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
6
1 / 0 / 0
3,972
662
2,765
3,676
893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
1
0 / 0 / 0
2,664
444
0
0
0
Morgan Le Fay
Xelred
Morgan Le Fay
5
0 / 3 / 0
3,457
576
1,124
2,737
655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 1 / 0
3,524
587
1,077
2,881
1,130
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
2
2
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
0
0
2
1
W
Sylvanus
CornCornC0rn
Sylvanus
0
1
0
0
L
0
1
1
0.5
W
Hou Yi
2
0
0
2
L
Susano
1
0
0
1
L
Bellona
0
0
0
0
W
3
1
0
3
W
0
0
0
0
L
Morgan Le Fay
Xelred
Morgan Le Fay
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,167
Damage
5,886
13,614
Taken
11,898
3,614
Mitigated
3,517
4,365
Healing
2,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
1,502
327
0
565
3,188
800
0
795
2,393
0
15,308
W
Sylvanus
CornCornC0rn
Sylvanus
687
370
0
1,223
2,496
842
0
514
1,982
8,053
7,394
L
920
662
0
904
2,604
839
0
82
2,522
0
19,630
W
Hou Yi
2,603
703
0
1,037
2,871
752
0
410
2,461
0
21,326
L
Susano
2,765
558
0
470
3,676
893
0
1,099
2,477
0
15,202
L
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
2,752
839
0
963
2,773
476
0
368
2,405
14,133
0
W
623
0
0
577
2,286
744
0
114
2,172
0
19,432
L
Morgan Le Fay
Xelred
Morgan Le Fay
1,124
260
0
258
2,737
655
0
1,353
1,184
10,739
0
L
1,077
485
0
934
2,881
1,130
0
411
2,470
7,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,062
Gold Earned
17,400
180
Minions Killed
120
0
Camps Cleared
0
619,782
Distance Traveled
440,083
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,924
654
36
6
0
140,801
0
W
Sylvanus
3,514
586
32
5
0
106,787
0
L
Izanami
3,783
631
38
6
0
95,454
1
W
Hou Yi
4,276
713
34
6
0
115,539
1
L
Susano
3,972
662
38
6
0
142,093
0
L
Bellona
2,664
444
0
0
0
0
0
W
Sol
4,200
700
29
5
0
123,875
1
W
Odin
4,148
691
49
8
0
132,780
0
L
Morgan Le Fay
3,457
576
27
5
0
94,366
0
L
Chronos
3,524
587
17
3
0
108,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role