Player Matchup

Tyr
Tyr
BabyTurk3846
Tyr
Level 29
God Stats
50W - 53L
1,551 SR
Queue Stats
156W - 203L
1,414 Elo+
Solo
Nemesis
Nemesis
PhantomBlood666
Nemesis
Level 29
God Stats
2W - 2L
1,734 SR
Queue Stats
197W - 215L
1,449 Elo+
Party 1
Ymir
Ymir
StonedAdidas
Ymir
Level 120
God Stats
2W - 2L
1,829 SR
Queue Stats
305W - 328L
1,427 Elo+
Party 1
Team Averages
Level 59
1,705 SR
1,430 Elo+

VS

Team Averages
Level 23
1,616 SR
1,408 Elo+
Ymir
Ymir
CPTWeeks
Ymir
Level 26
God Stats
46W - 41L
1,646 SR
Queue Stats
144W - 155L
1,438 Elo+
Solo
Chang'e
Chang'e
Snap_cracker_PoP
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,346 Elo+
Solo
Skadi
Skadi
SpiritualMir-_-
Skadi
Level 16
God Stats
7W - 4L
1,700 SR
Queue Stats
28W - 17L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 9
8,451
845
10,859
11,367
10,244
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 2 / 9
7,130
713
3,590
5,785
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
6 / 0 / 8
7,910
791
7,838
12,068
11,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 4 / 2
6,332
633
2,650
11,593
8,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
2 / 5 / 0
6,701
670
7,030
7,973
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 8 / 2
6,343
634
7,542
8,974
2,925
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
3
3
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
Ymir
0
4
2
0.25
W
2
2
9
3.25
L
2
5
0
0.4
L
1
8
2
0.25
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
17,222
29,220
Taken
28,540
23,885
Mitigated
15,315
3,947
Healing
4,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,859
1,549
0
1,770
11,367
10,244
0
3,324
7,594
11,633
16,330
L
Ymir
2,650
494
0
120
11,593
8,568
0
4,607
6,986
16,033
0
W
3,590
1,762
0
14
5,785
2,438
0
2,775
2,795
0
12,289
L
7,030
757
1,956
1,990
7,973
3,822
0
3,994
3,979
13,455
0
L
7,542
3,139
0
0
8,974
2,925
86
2,827
6,147
0
20,397
W
7,838
1,780
0
2,163
12,068
11,203
29
2,558
9,151
19,783
1,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
19,376
82
Minions Killed
64
0
Camps Cleared
0
546,578
Distance Traveled
484,299
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,451
845
27
3
0
187,917
1
L
Ymir
6,332
633
18
2
0
169,410
1
W
Nemesis
7,130
713
23
2
0
178,068
0
L
Chang'e
6,701
670
21
2
0
161,194
0
L
Skadi
6,343
634
25
3
0
153,695
0
W
Ymir
7,910
791
32
3
0
180,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role