Player Matchup

Artemis
Artemis
Gold IV
Ar0nnel
Artemis
Gold IV
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 97L
1,524 MMR
Solo
Geb
Geb
Gold III
BrotherPAT
Geb
Gold III
Level 157
God Stats
7W - 2L
1,769 SR
Queue Stats
217W - 207L
1,524 MMR
Solo
Thoth
Thoth
Gold III
KawasakiN1nja
Thoth
Gold III
Level 47
God Stats
4W - 10L
1,639 SR
Queue Stats
190W - 192L
1,568 MMR
Solo
Ne Zha
Ne Zha
Gold I
Pandaas
Ne Zha
Gold I
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
146W - 146L
1,520 MMR
Solo
Freya
Freya
Silver I
fisj
Freya
Silver I
Level 34
God Stats
7W - 4L
1,762 SR
Queue Stats
31W - 31L
1,564 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 77
1,634 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,614 SR
1,541 MMR
Nike
Nike
Gold II
RustySenpai
Nike
Gold II
Level 158
God Stats
14W - 7L
1,714 SR
Queue Stats
383W - 390L
1,518 MMR
Solo
Fenrir
Fenrir
Gold II
ScaryMustache
Fenrir
Gold II
Level 148
God Stats
33W - 25L
1,643 SR
Queue Stats
162W - 158L
1,561 MMR
Solo
Hercules
Hercules
Gold III
bluelobsterdish
Hercules
Gold III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,505 MMR
Party 1
Sol
Sol
Gold III
eZoopsee
Sol
Gold III
Level 49
God Stats
62W - 42L
1,605 SR
Queue Stats
243W - 232L
1,556 MMR
Solo
Rama
Rama
Platinum IV
nohold
Rama
Platinum IV
Level 129
God Stats
54W - 57L
1,610 SR
Queue Stats
385W - 368L
1,565 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ar0nnel
Artemis
9
0 / 10 / 1
5,955
425
4,206
12,463
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 3 / 3
6,617
473
3,587
12,084
6,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 4 / 0
7,981
570
9,378
7,603
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Pandaas
Ne Zha
12
3 / 2 / 1
7,348
525
5,385
8,767
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
fisj
Freya
13
2 / 4 / 3
7,450
532
8,099
12,670
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AthenaGilgameshTiamatMorgan Le FayTsukuyomi

VS

Bans
OdinSobekGaneshaSylvanusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 0
9,291
664
9,087
11,554
7,357
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 3 / 8
7,831
559
5,412
12,077
4,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
12
9 / 1 / 3
8,235
588
8,355
6,859
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
2 / 0 / 3
9,505
679
6,601
9,614
3,803
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
nohold
Rama
14
4 / 2 / 9
8,835
631
10,075
10,225
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
10
Kills
23
23
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ar0nnel
Artemis
0
10
1
0.05
L
0
3
3
0.5
L
5
4
0
1.25
L
Ne Zha
Pandaas
Ne Zha
3
2
1
1.75
W
4
4
0
1
W
4
3
8
2.67
W
Hercules
9
1
3
10.5
W
2
0
3
3.5
L
Freya
fisj
Freya
2
4
3
0.88
W
Rama
nohold
Rama
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,655
Damage
39,530
53,587
Taken
50,329
20,712
Mitigated
21,592
10,759
Healing
17,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ar0nnel
Artemis
4,206
2,462
0
1,756
12,463
2,580
138
0
12,267
0
27,956
L
3,587
546
0
910
12,084
6,511
0
3,217
8,867
10,883
0
L
9,378
239
0
350
7,603
2,263
0
2,844
4,759
50,831
0
L
Ne Zha
Pandaas
Ne Zha
5,385
1,268
0
1,960
8,767
3,942
0
540
8,227
0
47,667
W
9,087
1,632
0
1,890
11,554
7,357
0
5,131
6,383
0
63,174
W
5,412
1,513
0
1,321
12,077
4,774
0
4,096
7,907
0
15,683
W
Hercules
8,355
3,000
0
968
6,859
2,662
0
2,304
4,549
0
39,116
W
6,601
3,069
0
8,797
9,614
3,803
1,932
4,401
4,953
78,902
0
L
Freya
fisj
Freya
8,099
2,537
0
5,783
12,670
5,416
0
0
12,540
38,756
5,073
W
Rama
nohold
Rama
10,075
6,013
0
4,331
10,225
2,996
0
3,817
6,338
0
61,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,351
Gold Earned
43,697
335
Minions Killed
463
0
Camps Cleared
0
1,355,866
Distance Traveled
1,391,345
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,955
425
52
4
0
207,452
0
L
Geb
6,617
473
16
1
0
299,327
3
L
Thoth
7,981
570
98
7
0
296,652
5
L
Ne Zha
7,348
525
97
7
0
301,425
8
W
Nike
9,291
664
118
8
0
266,822
1
W
Fenrir
7,831
559
22
2
0
306,893
2
W
Hercules
8,235
588
54
4
0
291,605
8
W
Sol
9,505
679
156
11
0
276,915
1
L
Freya
7,450
532
72
5
0
251,010
0
W
Rama
8,835
631
113
8
0
249,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role