Player Matchup

Morgan Le Fay
Morgan Le Fay
CLOUT LORD6405
Morgan Le Fay
Level 29
God Stats
52W - 31L
1,663 SR
Queue Stats
267W - 206L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
DEATHAROO
Gilgamesh
Level 146
God Stats
5W - 1L
1,621 SR
Queue Stats
103W - 89L
1,595 Elo+
Party 2
Rama
Rama
The_Telefragger
Rama
Level 23
God Stats
3W - 1L
1,798 SR
Queue Stats
59W - 34L
1,771 Elo+
Party 2
Team Averages
Level 66
1,694 SR
1,646 Elo+

VS

Team Averages
Level 26
1,627 SR
1,323 Elo+
Cthulhu
Cthulhu
MACH1NE50
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,286 Elo+
Party 1
Neith
Neith
MochaBeret57650
Neith
Level 16
God Stats
4W - 3L
1,889 SR
Queue Stats
214W - 165L
1,406 Elo+
Party 1
Tiamat
Tiamat
TextualBucket15
Tiamat
Level 55
God Stats
3W - 3L
1,491 SR
Queue Stats
46W - 72L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CLOUT LORD6405
Morgan Le Fay
13
7 / 1 / 10
9,025
903
10,098
5,658
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
DEATHAROO
Gilgamesh
12
2 / 2 / 12
8,020
802
6,304
10,425
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
11 / 1 / 7
9,325
933
10,583
4,359
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MACH1NE50
Cthulhu
9
0 / 6 / 1
5,999
600
3,794
11,964
4,574
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 6 / 3
6,770
677
2,601
10,081
2,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 3
6,856
686
2,581
8,971
3,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
20
Kills
2
4
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CLOUT LORD6405
Morgan Le Fay
7
1
10
12
W
Gilgamesh
DEATHAROO
Gilgamesh
2
2
12
4
L
Cthulhu
MACH1NE50
Cthulhu
0
6
1
0.08
L
1
6
3
0.42
L
1
8
3
0.31
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,985
Damage
8,976
20,442
Taken
31,016
7,959
Mitigated
10,791
4,357
Healing
883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CLOUT LORD6405
Morgan Le Fay
10,098
790
0
1,296
5,658
1,969
614
2,078
3,580
35,697
0
W
Gilgamesh
DEATHAROO
Gilgamesh
6,304
1,799
0
1,662
10,425
4,231
200
2,451
7,187
0
26,389
L
Cthulhu
MACH1NE50
Cthulhu
3,794
517
0
0
11,964
4,574
0
3,993
7,971
13,311
0
L
2,601
1,224
0
247
10,081
2,786
0
3,363
6,718
0
8,649
L
2,581
213
0
636
8,971
3,431
0
2,742
6,229
18,455
0
W
10,583
8,140
0
1,399
4,359
1,759
1,740
1,846
2,513
0
33,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,370
Gold Earned
19,625
146
Minions Killed
59
0
Camps Cleared
0
565,269
Distance Traveled
398,324
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,025
903
63
6
0
202,841
0
W
Gilgamesh
8,020
802
31
3
0
199,058
0
L
Cthulhu
5,999
600
12
1
0
152,954
0
L
Neith
6,770
677
18
2
0
117,320
2
L
Tiamat
6,856
686
29
3
0
128,050
1
W
Rama
9,325
933
52
5
0
163,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role