Player Matchup

Ymir
Ymir
GenaroD349
Ymir
Level 28
God Stats
21W - 27L
1,456 SR
Queue Stats
43W - 65L
1,380 Elo+
Party 2
Merlin
Merlin
HacheZetha
Merlin
Level 28
God Stats
22W - 29L
1,393 SR
Queue Stats
145W - 177L
1,437 Elo+
Solo
Bakasura
Bakasura
XxxDaniel I 8
Bakasura
Level 27
God Stats
6W - 10L
1,188 SR
Queue Stats
126W - 143L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
xXZombieXx6591
Sun Wukong
Level 38
God Stats
1W - 3L
1,317 SR
Queue Stats
96W - 130L
1,382 Elo+
Party 2
Izanami
Izanami
zilopamy
Izanami
Level 16
God Stats
7W - 9L
1,425 SR
Queue Stats
35W - 60L
1,341 Elo+
Party 2
Team Averages
Level 27
1,356 SR
1,381 Elo+

VS

Team Averages
Level 17
1,439 SR
1,281 Elo+
Tyr
Tyr
RezzNog
Tyr
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,113 Elo+
Solo
Ares
Ares
emanuelalvarez93
Ares
Level 26
God Stats
0W - 2L
1,520 SR
Queue Stats
105W - 142L
1,298 Elo+
Party 1
Fenrir
Fenrir
lacazino94
Fenrir
Level 26
God Stats
19W - 16L
1,392 SR
Queue Stats
140W - 195L
1,284 Elo+
Party 1
Skadi
Skadi
mc_hub
Skadi
Level 14
God Stats
0W - 2L
1,280 SR
Queue Stats
13W - 24L
1,337 Elo+
Party 3
Olorun
Olorun
nico_nardini_
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
9,494
475
7,013
12,731
13,793
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
HacheZetha
Merlin
18
2 / 2 / 1
10,739
537
7,460
7,550
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
XxxDaniel I 8
Bakasura
17
4 / 3 / 2
10,492
525
7,789
12,920
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
xXZombieXx6591
Sun Wukong
17
5 / 3 / 1
11,190
560
17,313
19,351
14,713
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
zilopamy
Izanami
14
3 / 3 / 5
8,642
432
11,063
9,121
3,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
3 / 4 / 1
10,263
513
12,047
20,216
20,322
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 3
8,616
431
7,006
15,770
12,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
lacazino94
Fenrir
15
4 / 2 / 2
9,441
472
9,515
12,161
10,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
mc_hub
Skadi
12
0 / 6 / 1
7,851
393
5,089
11,507
4,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 5 / 0
9,260
463
6,517
13,649
4,634
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
21
Kills
11
12
Deaths
22
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Merlin
HacheZetha
Merlin
2
2
1
1.25
L
Tyr
3
4
1
0.88
W
Bakasura
XxxDaniel I 8
Bakasura
4
3
2
1.67
L
0
5
3
0.3
L
Fenrir
lacazino94
Fenrir
4
2
2
2.5
L
Skadi
mc_hub
Skadi
0
6
1
0.08
L
4
5
0
0.8
W
Sun Wukong
xXZombieXx6591
Sun Wukong
5
3
1
1.83
W
Izanami
zilopamy
Izanami
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,638
Damage
40,174
61,673
Taken
73,303
41,110
Mitigated
51,888
12,081
Healing
18,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,013
912
904
3,702
12,731
13,793
777
3,946
8,785
37,670
0
W
Merlin
HacheZetha
Merlin
7,460
664
0
487
7,550
3,000
676
3,712
3,838
73,151
0
L
Tyr
12,047
2,974
0
8,740
20,216
20,322
638
0
20,146
0
73,775
W
Bakasura
XxxDaniel I 8
Bakasura
7,789
4,952
0
4,951
12,920
6,424
0
2,905
10,015
0
74,804
L
7,006
232
0
0
15,770
12,118
0
2,790
12,908
29,192
0
L
Fenrir
lacazino94
Fenrir
9,515
2,274
0
2,932
12,161
10,021
256
2,101
9,922
0
65,641
L
Skadi
mc_hub
Skadi
5,089
2,616
0
1,364
11,507
4,793
245
4,758
6,707
0
42,335
L
6,517
3,112
0
5,123
13,649
4,634
782
4,152
8,078
50,136
620
W
Sun Wukong
xXZombieXx6591
Sun Wukong
17,313
8,344
0
1,169
19,351
14,713
830
0
19,351
0
73,971
W
Izanami
zilopamy
Izanami
11,063
7,860
0
868
9,121
3,180
403
2,767
6,354
0
43,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,557
Gold Earned
45,431
559
Minions Killed
433
0
Camps Cleared
0
1,810,817
Distance Traveled
1,717,714
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,494
475
58
3
0
355,721
1
W
Merlin
10,739
537
132
7
0
381,723
1
L
Tyr
10,263
513
126
6
0
389,805
1
W
Bakasura
10,492
525
137
7
0
420,616
1
L
Ares
8,616
431
29
1
0
317,256
5
L
Fenrir
9,441
472
98
5
0
409,790
0
L
Skadi
7,851
393
84
4
0
326,346
0
L
Olorun
9,260
463
96
5
0
274,517
0
W
Sun Wukong
11,190
560
148
7
0
368,627
2
W
Izanami
8,642
432
84
4
0
284,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role