Player Matchup

Sol
Sol
Dannygten
Sol
Level 119
God Stats
11W - 10L
1,622 SR
Queue Stats
92W - 68L
1,634 Elo+
Party 3
Awilix
Awilix
Dripwoody
Awilix
Level 145
God Stats
1W - 3L
1,099 SR
Queue Stats
92W - 65L
1,640 Elo+
Party 3
Vulcan
Vulcan
EnlargePills
Vulcan
Level 100
God Stats
14W - 8L
1,445 SR
Queue Stats
443W - 407L
1,483 Elo+
Solo
Jormungandr
Jormungandr
Mossy Cheeks
Jormungandr
Level 129
God Stats
3W - 3L
1,546 SR
Queue Stats
330W - 291L
1,619 Elo+
Party 3
Arachne
Arachne
xPremium Vortex
Arachne
Level 144
God Stats
10W - 1L
1,773 SR
Queue Stats
233W - 190L
1,663 Elo+
Party 3
Team Averages
Level 127
1,497 SR
1,608 Elo+

VS

Team Averages
Level 94
1,624 SR
1,563 Elo+
Osiris
Osiris
KlD_Honcho
Osiris
Level 64
God Stats
59W - 54L
1,523 SR
Queue Stats
309W - 312L
1,554 Elo+
Party 1
Ares
Ares
Rampage CB
Ares
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,582 Elo+
Solo
Merlin
Merlin
ScumbagKenn
Merlin
Level 140
God Stats
10W - 6L
1,725 SR
Queue Stats
475W - 429L
1,610 Elo+
Party 2
Anhur
Anhur
Yolo Honcho
Anhur
Level 105
God Stats
9W - 5L
1,618 SR
Queue Stats
158W - 161L
1,441 Elo+
Party 2
Thanatos
Thanatos
scaramouche420
Thanatos
Level 82
God Stats
27W - 24L
1,753 SR
Queue Stats
510W - 461L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,587
572
4,652
8,606
3,211
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Dripwoody
Awilix
15
1 / 2 / 7
8,895
593
5,532
9,074
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
14
5 / 1 / 3
8,912
594
10,053
5,769
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Mossy Cheeks
Jormungandr
13
1 / 3 / 7
8,073
538
3,470
11,528
6,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 2 / 1
10,479
699
5,897
10,742
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KlD_Honcho
Osiris
9
0 / 4 / 1
6,272
418
3,040
6,535
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 1 / 4
7,619
508
5,294
12,921
12,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
13
2 / 3 / 4
7,994
533
8,174
7,023
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 1 / 4
8,333
556
6,314
7,908
2,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
14
3 / 4 / 3
8,209
547
6,253
11,778
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
13
Kills
11
11
Deaths
13
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
W
Awilix
Dripwoody
Awilix
1
2
7
2.25
W
Vulcan
5
1
3
6.5
L
Osiris
KlD_Honcho
Osiris
0
4
1
0.13
W
Jormungandr
Mossy Cheeks
Jormungandr
1
3
7
1.5
L
3
1
4
5
L
Merlin
2
3
4
1.33
L
3
1
4
5
L
Thanatos
3
4
3
1.13
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,604
Damage
29,075
45,719
Taken
46,165
19,603
Mitigated
28,447
12,605
Healing
17,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,652
1,916
0
3,376
8,606
3,211
0
1,728
6,872
59,987
0
W
Awilix
Dripwoody
Awilix
5,532
2,189
0
438
9,074
3,025
293
2,925
6,013
0
64,889
W
Vulcan
10,053
2,012
0
1,660
5,769
1,824
67
2,730
2,839
54,871
0
L
Osiris
KlD_Honcho
Osiris
3,040
1,226
0
636
6,535
4,899
0
438
6,097
553
20,711
W
Jormungandr
Mossy Cheeks
Jormungandr
3,470
1,646
0
1,160
11,528
6,429
177
4,864
6,450
19,580
0
L
5,294
220
0
2,748
12,921
12,702
0
5,921
6,896
25,032
0
L
Merlin
8,174
224
0
1,347
7,023
2,723
0
3,677
3,046
48,889
0
L
6,314
2,783
0
2,069
7,908
2,423
0
3,967
3,901
0
52,610
L
Thanatos
6,253
1,482
0
10,475
11,778
5,700
0
3,752
7,822
0
60,295
W
5,897
3,804
0
5,971
10,742
5,114
243
1,347
9,311
0
77,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,946
Gold Earned
38,427
486
Minions Killed
447
0
Camps Cleared
0
1,511,796
Distance Traveled
1,320,692
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,587
572
114
8
0
272,956
3
W
Awilix
8,895
593
105
7
0
348,705
1
W
Vulcan
8,912
594
103
7
0
319,065
6
L
Osiris
6,272
418
67
4
0
167,757
1
W
Jormungandr
8,073
538
24
2
0
253,851
2
L
Ares
7,619
508
40
3
0
297,821
6
L
Merlin
7,994
533
119
8
0
265,005
6
L
Anhur
8,333
556
109
7
0
288,938
0
L
Thanatos
8,209
547
112
7
0
301,171
2
W
Arachne
10,479
699
140
9
0
317,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role