Player Matchup

Gilgamesh
Gilgamesh
KingKilla_Zombie
Gilgamesh
Level 121
God Stats
9W - 5L
1,583 SR
Queue Stats
180W - 187L
1,525 Elo+
Party 1
Discordia
Discordia
Tayyysan
Discordia
Level 17
God Stats
3W - 2L
1,481 SR
Queue Stats
45W - 56L
1,512 Elo+
Solo
Ra
Ra
TheCrushedStar
Ra
Level 7
God Stats
1W - 1L
1,306 SR
Queue Stats
11W - 6L
1,540 Elo+
Party 1
Bacchus
Bacchus
TheGussChigGinS
Bacchus
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 56L
1,265 Elo+
Solo
Cupid
Cupid
xXoSCRUFFYoXx
Cupid
Level 24
God Stats
17W - 19L
1,435 SR
Queue Stats
19W - 21L
1,382 Elo+
Solo
Team Averages
Level 40
1,461 SR
1,445 Elo+

VS

Team Averages
Level 14
1,525 SR
1,429 Elo+
Cthulhu
Cthulhu
DeadHiv3Mind
Cthulhu
Level 37
God Stats
13W - 19L
1,474 SR
Queue Stats
176W - 195L
1,395 Elo+
Party 2
Olorun
Olorun
FREDRICKSON01
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Solo
Apollo
Apollo
Fat_Tobal
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Solo
Kukulkan
Kukulkan
Gvbbeh
Kukulkan
Level 6
God Stats
10W - 14L
1,620 SR
Queue Stats
10W - 14L
1,525 Elo+
Solo
Tiamat
Tiamat
oo Deon oo
Tiamat
Level 15
God Stats
2W - 7L
1,533 SR
Queue Stats
28W - 35L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
17
6 / 0 / 13
11,169
1,117
9,857
8,225
4,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
Tayyysan
Discordia
17
4 / 0 / 17
10,170
1,017
10,678
2,810
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 2 / 13
10,681
1,068
11,562
8,146
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 0 / 15
9,504
950
7,319
6,569
7,385
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
12 / 0 / 14
11,179
1,118
24,630
10,827
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

322

VS

Team 2 Tickets

98

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeadHiv3Mind
Cthulhu
14
1 / 2 / 0
8,557
856
8,653
15,562
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 6 / 0
8,400
840
3,004
11,416
5,664
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
Fat_Tobal
Apollo
14
0 / 15 / 1
8,177
818
5,947
19,478
8,157
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Gvbbeh
Kukulkan
15
1 / 7 / 0
9,213
921
4,658
11,464
4,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
oo Deon oo
Tiamat
15
0 / 2 / 2
8,852
885
8,725
10,460
5,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
5
32
Kills
2
2
Deaths
32
72
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DeadHiv3Mind
Cthulhu
1
2
0
0.5
L
0
6
0
0
L
Apollo
Fat_Tobal
Apollo
0
15
1
0.03
L
Kukulkan
Gvbbeh
Kukulkan
1
7
0
0.14
W
Gilgamesh
6
0
13
12.5
W
Discordia
Tayyysan
Discordia
4
0
17
12.5
W
8
2
13
7.25
W
2
0
15
9.5
L
Tiamat
oo Deon oo
Tiamat
0
2
2
0.5
W
12
0
14
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,046
Damage
30,987
36,577
Taken
68,380
21,327
Mitigated
36,572
6,750
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DeadHiv3Mind
Cthulhu
8,653
257
395
2,271
15,562
13,037
0
7,926
7,249
17,814
0
L
3,004
2,038
306
1,318
11,416
5,664
0
5,677
5,185
10,191
0
L
Apollo
Fat_Tobal
Apollo
5,947
2,330
0
224
19,478
8,157
0
6,442
12,438
0
7,201
L
Kukulkan
Gvbbeh
Kukulkan
4,658
1,216
0
190
11,464
4,672
0
4,076
7,085
23,823
0
W
Gilgamesh
9,857
2,278
0
2,011
8,225
4,982
0
5,893
1,861
0
32,603
W
Discordia
Tayyysan
Discordia
10,678
1,493
112
579
2,810
1,175
0
1,911
789
15,625
0
W
11,562
1,847
68
1,798
8,146
3,225
0
5,440
2,368
29,912
0
W
7,319
838
0
342
6,569
7,385
0
3,931
2,195
16,062
0
L
Tiamat
oo Deon oo
Tiamat
8,725
836
33
1,961
10,460
5,042
0
4,286
5,808
27,623
0
W
24,630
16,401
185
1,655
10,827
4,560
0
5,951
4,324
0
34,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,703
Gold Earned
43,199
160
Minions Killed
137
5
Camps Cleared
0
970,083
Distance Traveled
783,472
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,557
856
28
3
0
193,729
0
L
Olorun
8,400
840
21
2
0
113,646
0
L
Apollo
8,177
818
3
0
0
146,722
2
L
Kukulkan
9,213
921
38
4
0
140,315
2
W
Gilgamesh
11,169
1,117
48
5
4
195,819
2
W
Discordia
10,170
1,017
13
1
0
186,497
0
W
Ra
10,681
1,068
52
5
1
191,489
0
W
Bacchus
9,504
950
13
1
0
189,597
0
L
Tiamat
8,852
885
47
5
0
189,060
0
W
Cupid
11,179
1,118
34
3
0
206,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role