Player Matchup

Merlin
Merlin
RagingStoner199
Merlin
Level 28
God Stats
6W - 13L
1,119 SR
Queue Stats
114W - 119L
1,312 Elo+
Party 2
Cthulhu
Cthulhu
SpartanKurtB051
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,279 Elo+
Party 2
Artemis
Artemis
haconnn
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,373 SR
1,363 Elo+

VS

Team Averages
Level 22
1,470 SR
1,386 Elo+
Cthulhu
Cthulhu
B4KED P0TAT0 V1
Cthulhu
Level 18
God Stats
6W - 6L
1,491 SR
Queue Stats
98W - 113L
1,333 Elo+
Party 1
Pele
Pele
DHG JUNI0R
Pele
Level 33
God Stats
3W - 2L
1,325 SR
Queue Stats
96W - 93L
1,396 Elo+
Party 1
Sol
Sol
SpiritualMir-_-
Sol
Level 16
God Stats
12W - 5L
1,593 SR
Queue Stats
28W - 17L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 0
11,366
710
20,045
11,971
3,357
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 10 / 4
9,277
580
6,636
22,987
7,031
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
haconnn
Artemis
10
0 / 10 / 1
8,110
507
3,537
13,117
2,994
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 13
10,904
682
7,870
15,278
12,127
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
21 / 2 / 1
13,968
873
23,335
14,821
5,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 3 / 15
10,543
659
8,586
13,475
3,588
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
25
26
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
21
2
1
10.75
L
5
6
0
0.83
L
1
10
4
0.3
W
2
3
15
3.17
L
Artemis
haconnn
Artemis
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,218
Damage
39,791
48,075
Taken
43,574
13,382
Mitigated
21,461
3,494
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,870
946
912
1,490
15,278
12,127
909
9,283
5,995
44,702
0
W
23,335
8,367
647
7,585
14,821
5,746
883
7,485
7,336
0
66,748
L
20,045
502
406
1,693
11,971
3,357
0
6,194
5,777
61,823
0
L
6,636
751
324
1,058
22,987
7,031
0
6,625
16,362
21,858
0
W
8,586
2,410
0
1,291
13,475
3,588
428
9,913
3,562
27,592
0
L
Artemis
haconnn
Artemis
3,537
1,438
0
13
13,117
2,994
211
3,637
9,480
0
15,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
35,415
124
Minions Killed
171
0
Camps Cleared
0
708,079
Distance Traveled
904,181
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,904
682
49
3
0
286,841
3
W
Pele
13,968
873
84
5
0
320,274
1
L
Merlin
11,366
710
80
5
0
240,243
2
L
Cthulhu
9,277
580
26
2
0
252,485
0
W
Sol
10,543
659
38
2
0
297,066
0
L
Artemis
8,110
507
18
1
0
215,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role