Player Matchup

Neith
Neith
Dansticker
Neith
Level 26
God Stats
35W - 22L
1,705 SR
Queue Stats
123W - 118L
1,655 Elo+
Solo
Janus
Janus
MySpaghette
Janus
Level 18
God Stats
8W - 8L
1,511 SR
Queue Stats
193W - 170L
1,601 Elo+
Solo
Khepri
Khepri
OMG-ITZ-RKO
Khepri
Level 27
God Stats
20W - 11L
1,790 SR
Queue Stats
139W - 147L
1,589 Elo+
Party 1
Vamana
Vamana
Omg-itz-Acey
Vamana
Level 25
God Stats
3W - 4L
1,387 SR
Queue Stats
114W - 100L
1,606 Elo+
Party 1
Ne Zha
Ne Zha
Paquin11
Ne Zha
Level 17
God Stats
7W - 2L
1,770 SR
Queue Stats
94W - 54L
1,737 Elo+
Solo
Team Averages
Level 23
1,633 SR
1,637 Elo+

VS

Team Averages
Level 16
1,506 SR
1,642 Elo+
Morgan Le Fay
Morgan Le Fay
El_Bader
Morgan Le Fay
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,642 Elo+
Solo
Xbalanque
Xbalanque
Eric Winters
Xbalanque
Level 22
God Stats
2W - 2L
1,734 SR
Queue Stats
153W - 124L
1,597 Elo+
Solo
Arachne
Arachne
PatchFadess
Arachne
Level 17
God Stats
5W - 3L
1,299 SR
Queue Stats
52W - 40L
1,694 Elo+
Solo
Hel
Hel
ScarletNight420
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,589 Elo+
Solo
Cthulhu
Cthulhu
Ummerakith
Cthulhu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 97L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 0 / 1
6,526
544
7,364
4,262
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 5
7,434
620
5,410
6,405
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
10
1 / 3 / 4
6,317
526
1,870
8,723
6,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
14
3 / 0 / 0
7,888
657
3,723
7,473
4,019
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
Paquin11
Ne Zha
12
5 / 0 / 2
7,235
603
4,172
6,553
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
El_Bader
Morgan Le Fay
13
1 / 1 / 0
7,960
663
2,982
5,511
1,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Eric Winters
Xbalanque
9
1 / 5 / 2
5,450
454
4,445
7,109
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
PatchFadess
Arachne
11
2 / 3 / 0
6,691
558
4,508
10,678
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

4
0 / 5 / 0
4,384
365
1,046
3,188
788
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Ummerakith
Cthulhu
10
1 / 1 / 2
5,785
482
4,875
7,394
4,261
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
15
Kills
5
5
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
3
0
1
3.5
L
Morgan Le Fay
El_Bader
Morgan Le Fay
1
1
0
1
L
Xbalanque
Eric Winters
Xbalanque
1
5
2
0.4
W
3
2
5
2.75
W
Khepri
1
3
4
1
W
Vamana
3
0
0
3
W
Ne Zha
Paquin11
Ne Zha
5
0
2
6
L
Arachne
PatchFadess
Arachne
2
3
0
0.67
L
0
5
0
0
L
Cthulhu
Ummerakith
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,539
Damage
17,856
33,416
Taken
33,880
15,496
Mitigated
11,430
13,837
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,364
2,996
0
3,348
4,262
1,511
0
1,497
2,765
0
37,397
L
Morgan Le Fay
El_Bader
Morgan Le Fay
2,982
223
0
1,691
5,511
1,899
0
985
4,429
50,159
0
L
Xbalanque
Eric Winters
Xbalanque
4,445
2,533
0
1,206
7,109
1,450
0
1,361
5,618
0
25,486
W
5,410
319
0
1,405
6,405
1,803
0
2,557
3,848
45,387
0
W
Khepri
1,870
105
0
1,670
8,723
6,238
0
2,596
6,127
15,628
0
W
Vamana
3,723
2,144
0
3,399
7,473
4,019
352
1,873
5,600
0
51,690
W
Ne Zha
Paquin11
Ne Zha
4,172
1,258
0
4,015
6,553
1,925
0
380
6,173
0
43,670
L
Arachne
PatchFadess
Arachne
4,508
2,922
0
3,891
10,678
3,032
0
2,138
8,540
0
43,363
L
1,046
475
138
86
3,188
788
0
1,012
2,176
5,933
0
L
Cthulhu
Ummerakith
Cthulhu
4,875
518
52
1,611
7,394
4,261
0
1,311
5,740
28,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,400
Gold Earned
30,270
412
Minions Killed
300
0
Camps Cleared
0
1,196,409
Distance Traveled
1,045,210
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,526
544
84
7
0
209,419
5
L
Morgan Le Fay
7,960
663
111
9
0
238,552
7
L
Xbalanque
5,450
454
56
5
0
209,093
4
W
Janus
7,434
620
107
9
0
272,733
2
W
Khepri
6,317
526
24
2
0
208,160
0
W
Vamana
7,888
657
118
10
0
237,083
2
W
Ne Zha
7,235
603
79
7
0
269,014
4
L
Arachne
6,691
558
77
6
0
243,210
3
L
Hel
4,384
365
12
1
0
110,175
0
L
Cthulhu
5,785
482
44
4
0
244,180
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role