Player Matchup

Poseidon
Poseidon
Destinsenvy
Poseidon
Level 28
God Stats
79W - 81L
1,607 SR
Queue Stats
122W - 144L
1,467 Elo+
Party 1
Thor
Thor
MrEffecient
Thor
Level 8
God Stats
6W - 6L
1,464 SR
Queue Stats
19W - 20L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
RPGgamerJL
Cthulhu
Level 109
God Stats
3W - 1L
1,710 SR
Queue Stats
104W - 104L
1,393 Elo+
Party 1
Chang'e
Chang'e
iCaptainGeo
Chang'e
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 129L
1,341 Elo+
Party 1
Neith
Neith
killinemsoftly1
Neith
Level 25
God Stats
41W - 51L
1,174 SR
Queue Stats
128W - 152L
1,366 Elo+
Party 1
Team Averages
Level 40
1,491 SR
1,385 Elo+

VS

Team Averages
Level 17
1,507 SR
1,385 Elo+
Heimdallr
Heimdallr
Flaming_Cartz345
Heimdallr
Level 27
God Stats
16W - 15L
1,534 SR
Queue Stats
98W - 100L
1,354 Elo+
Solo
Danzaburou
Danzaburou
Marino123rh
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,371 Elo+
Solo
Loki
Loki
NBC Raccon
Loki
Level 6
God Stats
10W - 16L
1,500 SR
Queue Stats
30W - 33L
1,413 Elo+
Solo
Vamana
Vamana
SoccerTiger15
Vamana
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 127L
1,418 Elo+
Solo
Ymir
Ymir
TH3Y CALL M3 E
Ymir
Level 8
God Stats
31W - 35L
1,504 SR
Queue Stats
319W - 350L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Destinsenvy
Poseidon
18
13 / 2 / 1
11,801
590
21,295
14,527
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 4 / 5
8,840
442
3,752
12,432
4,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
RPGgamerJL
Cthulhu
16
3 / 0 / 8
10,320
516
9,406
17,064
23,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
iCaptainGeo
Chang'e
14
0 / 2 / 1
8,074
404
6,890
12,297
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 5
9,876
494
10,055
11,712
5,322
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
13
2 / 7 / 0
7,969
398
8,248
14,108
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Marino123rh
Danzaburou
15
2 / 3 / 3
9,859
493
8,663
10,883
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 7 / 1
8,556
428
4,398
13,671
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 2 / 2
12,084
604
11,606
18,656
14,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 7 / 1
8,746
437
6,216
16,337
15,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
24
Kills
9
10
Deaths
26
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Destinsenvy
Poseidon
13
2
1
6.75
L
Heimdallr
2
7
0
0.29
L
Danzaburou
Marino123rh
Danzaburou
2
3
3
1.17
W
1
4
5
0.88
L
1
7
1
0.21
W
Cthulhu
RPGgamerJL
Cthulhu
3
0
8
7
L
3
2
2
2
L
1
7
1
0.21
W
Chang'e
iCaptainGeo
Chang'e
0
2
1
0.25
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,398
Damage
39,131
68,032
Taken
73,655
43,985
Mitigated
42,013
22,000
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Destinsenvy
Poseidon
21,295
3,731
0
5,236
14,527
5,868
4,241
1,258
13,269
90,849
0
L
Heimdallr
8,248
3,521
0
1,564
14,108
4,167
532
5,951
8,157
0
37,665
L
Danzaburou
Marino123rh
Danzaburou
8,663
3,550
0
3,084
10,883
3,569
1,398
6,737
4,146
0
55,040
W
3,752
733
40
2,313
12,432
4,684
851
591
11,841
0
47,306
L
4,398
1,373
0
4,220
13,671
3,930
0
5,084
8,587
0
52,464
W
Cthulhu
RPGgamerJL
Cthulhu
9,406
799
222
1,399
17,064
23,283
248
1,379
15,685
36,979
0
L
11,606
3,504
0
5,986
18,656
14,930
317
13,604
5,052
0
56,585
L
6,216
894
0
1,190
16,337
15,417
182
6,215
10,122
33,675
0
W
Chang'e
iCaptainGeo
Chang'e
6,890
2,315
1,172
6,174
12,297
4,828
904
0
12,297
29,856
0
W
10,055
5,692
95
5,349
11,712
5,322
450
2,988
8,724
0
47,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
47,214
399
Minions Killed
415
0
Camps Cleared
0
1,800,362
Distance Traveled
1,700,437
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,801
590
147
7
0
348,382
3
L
Heimdallr
7,969
398
73
4
0
341,390
1
L
Danzaburou
9,859
493
92
5
0
316,081
0
W
Thor
8,840
442
89
4
0
379,683
0
L
Loki
8,556
428
93
5
0
338,517
0
W
Cthulhu
10,320
516
49
2
0
445,140
8
L
Vamana
12,084
604
101
5
0
361,944
0
L
Ymir
8,746
437
56
3
0
342,505
2
W
Chang'e
8,074
404
49
2
0
306,893
1
W
Neith
9,876
494
65
3
0
320,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role