Player Matchup

Anhur
Anhur
IsaaCyño
Anhur
Level 14
God Stats
9W - 6L
1,563 SR
Queue Stats
77W - 41L
1,636 Elo+
Solo
Anubis
Anubis
RocketBukakké
Anubis
Level 27
God Stats
94W - 68L
1,643 SR
Queue Stats
175W - 158L
1,625 Elo+
Solo
Aphrodite
Aphrodite
TheDiablillox
Aphrodite
Level 29
God Stats
10W - 6L
1,743 SR
Queue Stats
79W - 64L
1,652 Elo+
Solo
Cthulhu
Cthulhu
TheMacDuff
Cthulhu
Level 29
God Stats
1W - 0L
1,926 SR
Queue Stats
42W - 50L
1,500 Elo+
Solo
Mercury
Mercury
pMayf
Mercury
Level 28
God Stats
6W - 2L
1,460 SR
Queue Stats
152W - 172L
1,596 Elo+
Solo
Team Averages
Level 25
1,667 SR
1,602 Elo+

VS

Team Averages
Level 16
1,473 SR
1,561 Elo+
Ymir
Ymir
Bugsrule1
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,418 Elo+
Solo
Sol
Sol
ImDahKing
Sol
Level 27
God Stats
2W - 3L
1,547 SR
Queue Stats
171W - 151L
1,547 Elo+
Party 1
Scylla
Scylla
PippinAllSmite
Scylla
Level 18
God Stats
0W - 2L
1,320 SR
Queue Stats
111W - 92L
1,570 Elo+
Party 1
Hercules
Hercules
Syzygy1234
Hercules
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 33L
1,656 Elo+
Solo
Set
Set
TrashxBotx420
Set
Level 22
God Stats
4W - 3L
1,500 SR
Queue Stats
322W - 228L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IsaaCyño
Anhur
10
2 / 3 / 1
5,959
542
2,931
6,830
1,978
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 2 / 5
6,786
617
5,706
5,168
1,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
TheDiablillox
Aphrodite
12
0 / 0 / 0
6,626
602
3,390
5,276
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
TheMacDuff
Cthulhu
10
2 / 4 / 4
6,245
568
3,011
8,852
3,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
pMayf
Mercury
10
3 / 4 / 1
6,193
563
3,282
6,388
1,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 4 / 3
5,771
525
1,415
6,476
4,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
5 / 2 / 3
6,479
589
9,142
6,155
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 3 / 4
4,929
448
1,046
5,352
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Syzygy1234
Hercules
11
0 / 0 / 0
5,815
529
1,950
6,942
3,653
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
7 / 1 / 2
7,161
651
6,172
7,219
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
10
Kills
13
13
Deaths
10
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
3
0.63
L
5
2
3
3.25
W
Anhur
IsaaCyño
Anhur
2
3
1
0.83
L
0
3
4
0.67
W
3
2
5
2.75
L
Hercules
Syzygy1234
Hercules
0
0
0
0
W
Aphrodite
TheDiablillox
Aphrodite
0
0
0
0
W
Cthulhu
TheMacDuff
Cthulhu
2
4
4
1
L
7
1
2
8
W
Mercury
pMayf
Mercury
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,320
Damage
19,725
32,514
Taken
32,144
10,578
Mitigated
12,477
12,073
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,415
206
0
250
6,476
4,005
0
3,121
3,355
13,277
0
L
9,142
4,080
0
2,532
6,155
1,474
999
2,027
4,128
39,215
0
W
Anhur
IsaaCyño
Anhur
2,931
1,334
0
2,454
6,830
1,978
790
3,330
3,462
0
30,328
L
1,046
41
0
1,274
5,352
1,165
203
2,187
3,165
13,599
0
W
5,706
206
0
2,566
5,168
1,997
170
1,661
3,431
37,345
0
L
Hercules
Syzygy1234
Hercules
1,950
731
0
2,896
6,942
3,653
0
2,533
4,409
0
24,675
W
Aphrodite
TheDiablillox
Aphrodite
3,390
477
202
4,423
5,276
1,474
0
0
5,276
38,729
0
W
Cthulhu
TheMacDuff
Cthulhu
3,011
491
457
1,971
8,852
3,470
0
5,429
3,423
18,861
0
L
6,172
2,958
0
1,336
7,219
2,180
0
2,386
4,833
0
43,776
W
Mercury
pMayf
Mercury
3,282
1,566
0
0
6,388
1,659
221
1,043
5,319
0
27,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,809
Gold Earned
30,155
315
Minions Killed
269
0
Camps Cleared
0
1,039,917
Distance Traveled
1,035,720
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,771
525
24
2
0
171,542
1
L
Sol
6,479
589
66
6
0
189,863
4
W
Anhur
5,959
542
58
5
0
181,576
0
L
Scylla
4,929
448
37
3
0
193,711
3
W
Anubis
6,786
617
64
6
0
197,943
1
L
Hercules
5,815
529
66
6
0
262,022
1
W
Aphrodite
6,626
602
93
8
0
191,651
4
W
Cthulhu
6,245
568
46
4
0
214,092
2
L
Set
7,161
651
76
7
0
218,582
5
W
Mercury
6,193
563
54
5
0
254,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role