Player Matchup

Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fachko-
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KismeticKid
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
Kybus66
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
TAura Bagual276
Thanatos
Level 18
God Stats
17W - 26L
1,343 SR
Queue Stats
136W - 162L
1,220 Elo+
Solo
Team Averages
Level 12
1,469 SR
1,444 Elo+

VS

Team Averages
Level 26
1,532 SR
1,302 Elo+
Izanami
Izanami
DeviousPhiend
Izanami
Level 29
God Stats
7W - 5L
1,689 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
Hel
Hel
LeanPR0-007
Hel
Level 25
God Stats
3W - 3L
1,688 SR
Queue Stats
53W - 94L
1,220 Elo+
Party 1
Khepri
Khepri
TheeSupremeKai
Khepri
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 109L
1,287 Elo+
Party 2
Kali
Kali
Youngprodigynz
Kali
Level 28
God Stats
10W - 11L
1,367 SR
Queue Stats
79W - 104L
1,301 Elo+
Party 2
Bakasura
Bakasura
nacho_truman977
Bakasura
Level 21
God Stats
8W - 8L
1,416 SR
Queue Stats
32W - 55L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 3 / 3
7,124
445
4,076
9,113
3,417
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
11
3 / 9 / 3
7,302
456
7,777
12,875
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
KismeticKid
Kukulkan
8
0 / 9 / 1
5,643
353
929
7,255
1,546
Anhur
Kybus66
Anhur
11
2 / 5 / 0
6,686
418
3,439
8,629
2,265
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thanatos
12
3 / 5 / 3
8,216
514
2,240
11,336
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
9 / 1 / 1
9,140
571
9,169
5,508
1,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 3 / 4
7,851
491
4,624
7,437
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 1 / 12
8,804
550
2,804
6,880
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
10 / 1 / 2
10,729
671
8,668
10,440
5,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
12
6 / 5 / 5
8,378
524
6,177
11,859
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
9
Kills
30
31
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
3
3
0.83
W
Izanami
9
1
1
9.5
L
Sol
3
9
3
0.5
L
Kukulkan
KismeticKid
Kukulkan
0
9
1
0.06
L
Anhur
Kybus66
Anhur
2
5
0
0.4
W
4
3
4
2
L
Thanatos
3
5
3
0.9
W
1
1
12
7
W
10
1
2
11
W
Bakasura
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,461
Damage
31,442
49,208
Taken
42,124
16,459
Mitigated
21,787
11,688
Healing
10,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,076
3,580
0
2,232
9,113
3,417
0
1,797
7,316
0
34,349
W
Izanami
9,169
7,444
0
1,801
5,508
1,772
4,482
205
5,303
0
59,047
L
Sol
7,777
3,548
0
3,130
12,875
3,737
1,245
2,904
9,866
30,125
4,064
L
Kukulkan
KismeticKid
Kukulkan
929
262
0
0
7,255
1,546
201
839
6,388
12,063
0
L
Anhur
Kybus66
Anhur
3,439
1,338
0
0
8,629
2,265
0
1,263
7,366
0
24,124
W
4,624
771
1,202
1,456
7,437
2,200
2,097
2,526
4,911
22,876
0
L
Thanatos
2,240
429
0
6,326
11,336
5,494
0
625
10,476
0
33,407
W
2,804
224
0
1,344
6,880
7,127
1,034
163
6,717
18,715
0
W
8,668
5,766
0
3,094
10,440
5,257
1,407
349
9,970
0
74,793
W
Bakasura
6,177
4,063
0
1,980
11,859
5,431
2,505
4,477
6,800
0
23,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,971
Gold Earned
44,902
234
Minions Killed
368
0
Camps Cleared
0
1,241,839
Distance Traveled
1,486,572
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,124
445
65
4
0
317,034
0
W
Izanami
9,140
571
128
8
0
278,863
0
L
Sol
7,302
456
54
3
0
224,648
0
L
Kukulkan
5,643
353
15
1
0
162,030
0
L
Anhur
6,686
418
43
3
0
233,308
0
W
Hel
7,851
491
35
2
0
266,000
0
L
Thanatos
8,216
514
57
4
0
304,819
2
W
Khepri
8,804
550
19
1
0
325,462
1
W
Kali
10,729
671
123
8
0
293,633
1
W
Bakasura
8,378
524
63
4
0
322,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role