Player Matchup

Janus
Janus
Eric Winters
Janus
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 124L
1,594 Elo+
Solo
Artio
Artio
ForegoneBison70
Artio
Level 29
God Stats
49W - 45L
1,579 SR
Queue Stats
531W - 559L
1,471 Elo+
Solo
Thor
Thor
Prilemma
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,629 Elo+
Solo
Zhong Kui
Zhong Kui
Sligity
Zhong Kui
Level 18
God Stats
9W - 6L
1,964 SR
Queue Stats
174W - 128L
1,615 Elo+
Solo
Neith
Neith
Sniperfiy
Neith
Level 3
God Stats
2W - 2L
1,727 SR
Queue Stats
2W - 6L
1,502 Elo+
Solo
Team Averages
Level 16
1,654 SR
1,562 Elo+

VS

Team Averages
Level 22
1,712 SR
1,615 Elo+
Nemesis
Nemesis
CrimsonAvenged
Nemesis
Level 28
God Stats
25W - 28L
1,476 SR
Queue Stats
201W - 173L
1,588 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
EckoTarket
Morgan Le Fay
Level 8
God Stats
5W - 3L
1,820 SR
Queue Stats
27W - 21L
1,585 Elo+
Solo
Danzaburou
Danzaburou
GudCasual
Danzaburou
Level 27
God Stats
11W - 1L
1,805 SR
Queue Stats
101W - 103L
1,582 Elo+
Solo
Vulcan
Vulcan
Lorcodez
Vulcan
Level 23
God Stats
5W - 1L
1,783 SR
Queue Stats
64W - 48L
1,678 Elo+
Solo
Terra
Terra
S1lverBackG
Terra
Level 26
God Stats
10W - 5L
1,676 SR
Queue Stats
49W - 31L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
9,471
498
7,464
10,857
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
2 / 4 / 5
10,476
551
5,844
18,030
14,216
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
16
6 / 4 / 5
10,199
537
7,298
12,666
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
Sligity
Zhong Kui
18
6 / 3 / 1
11,345
597
16,422
20,278
18,836
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Sniperfiy
Neith
11
1 / 13 / 0
7,992
421
5,124
14,785
4,425
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 3
10,467
551
11,048
13,483
5,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
EckoTarket
Morgan Le Fay
18
2 / 3 / 4
10,579
557
11,848
15,449
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
GudCasual
Danzaburou
17
14 / 4 / 2
11,447
602
17,621
14,666
5,900
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Lorcodez
Vulcan
17
4 / 4 / 2
10,264
540
10,180
10,584
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 13
10,432
549
6,273
13,942
13,156
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
16
Kills
28
29
Deaths
16
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
4
3
1.88
W
Morgan Le Fay
EckoTarket
Morgan Le Fay
2
3
4
1.33
L
1
5
4
0.6
L
2
4
5
1.13
W
Danzaburou
GudCasual
Danzaburou
14
4
2
3.75
W
Vulcan
Lorcodez
Vulcan
4
4
2
1.25
L
Thor
6
4
5
2.13
W
2
1
13
8.5
L
Zhong Kui
Sligity
Zhong Kui
6
3
1
2.17
L
Neith
Sniperfiy
Neith
1
13
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,152
Damage
56,970
76,616
Taken
68,124
44,855
Mitigated
33,814
19,121
Healing
17,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,048
5,400
0
2,077
13,483
5,311
0
5,781
7,420
0
66,514
W
Morgan Le Fay
EckoTarket
Morgan Le Fay
11,848
1,064
184
6,299
15,449
5,192
514
9,209
5,874
74,971
0
L
7,464
858
0
500
10,857
2,960
0
5,732
5,125
66,208
0
L
5,844
333
736
5,054
18,030
14,216
216
7,840
10,190
38,760
0
W
Danzaburou
GudCasual
Danzaburou
17,621
12,662
0
5,845
14,666
5,900
2,837
1,673
12,993
0
96,250
W
Vulcan
Lorcodez
Vulcan
10,180
2,771
0
1,412
10,584
4,255
0
5,324
5,210
82,202
0
L
Thor
7,298
1,450
0
2,576
12,666
4,418
0
4,154
8,512
0
41,418
W
6,273
1,012
707
1,196
13,942
13,156
144
6,951
6,789
28,673
0
L
Zhong Kui
Sligity
Zhong Kui
16,422
2,390
0
8,832
20,278
18,836
980
9,447
10,831
78,270
0
L
Neith
Sniperfiy
Neith
5,124
1,926
0
1,423
14,785
4,425
906
1,128
13,657
0
30,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,483
Gold Earned
53,189
481
Minions Killed
585
0
Camps Cleared
0
1,522,026
Distance Traveled
1,676,351
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,467
551
97
5
0
386,090
4
W
Morgan Le Fay
10,579
557
158
8
0
284,361
0
L
Janus
9,471
498
132
7
0
298,814
4
L
Artio
10,476
551
72
4
0
335,023
3
W
Danzaburou
11,447
602
133
7
0
283,093
2
W
Vulcan
10,264
540
144
8
0
331,868
2
L
Thor
10,199
537
66
3
0
323,585
3
W
Terra
10,432
549
53
3
0
390,939
0
L
Zhong Kui
11,345
597
157
8
0
287,772
1
L
Neith
7,992
421
54
3
0
276,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role