Player Matchup

Chang'e
Chang'e
InsanitYN92
Chang'e
Level 67
God Stats
2W - 0L
1,585 SR
Queue Stats
28W - 34L
1,435 Elo+
Party 3
Sylvanus
Sylvanus
PR0FESSIONALnoob
Sylvanus
Level 144
God Stats
7W - 3L
1,528 SR
Queue Stats
680W - 392L
1,796 Elo+
Party 3
Nox
Nox
RashidoGrey
Nox
Level 98
God Stats
31W - 44L
1,577 SR
Queue Stats
86W - 94L
1,535 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ScraftyXL
Morgan Le Fay
Level 81
God Stats
2W - 1L
1,765 SR
Queue Stats
6W - 6L
1,588 Elo+
Party 3
Neith
Neith
Zaranya
Neith
Level 59
God Stats
6W - 8L
1,634 SR
Queue Stats
28W - 33L
1,498 Elo+
Party 3
Team Averages
Level 90
1,618 SR
1,570 Elo+

VS

Team Averages
Level 121
1,473 SR
1,489 Elo+
Rama
Rama
ImErvii
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,333 Elo+
Party 2
Ra
Ra
MiderinoRiperino
Ra
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 29L
1,500 Elo+
Party 1
Thanatos
Thanatos
NateTheSkate
Thanatos
Level 118
God Stats
0W - 1L
1,289 SR
Queue Stats
98W - 99L
1,489 Elo+
Party 2
Janus
Janus
jozeedaniel
Janus
Level 158
God Stats
12W - 11L
1,577 SR
Queue Stats
86W - 71L
1,594 Elo+
Party 1
Mulan
Mulan
theWARDen2569
Mulan
Level 111
God Stats
22W - 16L
1,496 SR
Queue Stats
159W - 139L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
InsanitYN92
Chang'e
19
2 / 4 / 8
12,224
611
3,859
14,666
8,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 2 / 10
15,043
752
21,940
20,265
14,448
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
4 / 1 / 12
13,593
680
9,557
9,743
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
ScraftyXL
Morgan Le Fay
20
6 / 2 / 10
14,557
728
26,522
14,460
6,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Zaranya
Neith
20
4 / 3 / 9
13,822
691
6,123
13,074
5,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ImErvii
Rama
18
2 / 9 / 4
11,634
582
6,321
16,907
7,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
3 / 6 / 4
12,367
618
8,151
18,464
9,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
NateTheSkate
Thanatos
19
2 / 5 / 4
12,762
638
7,251
14,322
11,252
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
2 / 3 / 5
12,052
603
22,442
9,566
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 0 / 3
12,792
640
12,895
19,758
22,669
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
23
Kills
12
12
Deaths
23
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
ImErvii
Rama
2
9
4
0.44
W
Chang'e
InsanitYN92
Chang'e
2
4
8
1.5
L
3
6
4
0.83
L
Thanatos
NateTheSkate
Thanatos
2
5
4
0.8
W
7
2
10
6
W
4
1
12
10
W
Morgan Le Fay
ScraftyXL
Morgan Le Fay
6
2
10
5.5
W
Neith
Zaranya
Neith
4
3
9
2.83
L
2
3
5
1.5
L
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,001
Damage
57,060
72,208
Taken
79,017
39,110
Mitigated
53,770
37,250
Healing
21,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
ImErvii
Rama
6,321
3,707
0
1,793
16,907
7,179
1,322
13,457
3,243
0
34,051
W
Chang'e
InsanitYN92
Chang'e
3,859
220
7,741
5,606
14,666
8,627
820
8,204
5,920
17,647
0
L
8,151
216
2,717
3,344
18,464
9,086
1
15,198
3,074
40,747
0
L
Thanatos
NateTheSkate
Thanatos
7,251
715
0
7,065
14,322
11,252
0
10,722
3,347
0
33,279
W
21,940
7,376
2,650
11,772
20,265
14,448
3,086
6,138
13,747
74,541
12,405
W
9,557
220
0
980
9,743
3,995
500
5,164
3,533
43,377
0
W
Morgan Le Fay
ScraftyXL
Morgan Le Fay
26,522
1,738
0
2,180
14,460
6,090
253
5,369
8,805
74,231
0
W
Neith
Zaranya
Neith
6,123
1,815
1,090
5,231
13,074
5,950
2,772
4,905
7,765
0
53,189
L
22,442
181
0
544
9,566
3,584
174
7,703
1,807
57,136
0
L
12,895
886
54
5,530
19,758
22,669
0
11,810
7,414
0
61,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,239
Gold Earned
61,607
455
Minions Killed
455
7
Camps Cleared
9
1,820,147
Distance Traveled
1,844,580
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,634
582
76
4
0
274,952
0
W
Chang'e
12,224
611
31
2
0
372,330
4
L
Ra
12,367
618
86
4
2
389,726
1
L
Thanatos
12,762
638
70
4
4
378,609
0
W
Sylvanus
15,043
752
123
6
5
358,659
3
W
Nox
13,593
680
96
5
1
365,789
9
W
Morgan Le Fay
14,557
728
104
5
0
397,510
2
W
Neith
13,822
691
101
5
1
325,859
1
L
Janus
12,052
603
104
5
3
405,083
4
L
Mulan
12,792
640
119
6
0
396,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role