Player Matchup

Anhur
Anhur
HotNizm
Anhur
Level 21
God Stats
9W - 8L
1,407 SR
Queue Stats
161W - 165L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
Sgtatum
Danzaburou
Level 14
God Stats
13W - 10L
1,806 SR
Queue Stats
146W - 132L
1,516 Elo+
Solo
Heimdallr
Heimdallr
TimedFountain22
Heimdallr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
dragonrock1
Tiamat
Level 23
God Stats
7W - 6L
1,412 SR
Queue Stats
97W - 85L
1,406 Elo+
Party 1
Hercules
Hercules
me-embole
Hercules
Level 16
God Stats
4W - 5L
1,739 SR
Queue Stats
118W - 161L
1,459 Elo+
Solo
Team Averages
Level 17
1,573 SR
1,473 Elo+

VS

Team Averages
Level 12
1,398 SR
1,304 Elo+
Ares
Ares
Cinical_ShiN0Bi
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Izanami
Izanami
JkCrocKy
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,193 Elo+
Solo
Vamana
Vamana
OB1JACOBI
Vamana
Level 14
God Stats
5W - 3L
1,164 SR
Queue Stats
145W - 186L
1,152 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PacoMerlo7394
Morgan Le Fay
Level 14
God Stats
3W - 5L
1,514 SR
Queue Stats
47W - 50L
1,473 Elo+
Solo
Heimdallr
Heimdallr
arielLG200
Heimdallr
Level 29
God Stats
4W - 13L
1,313 SR
Queue Stats
71W - 53L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HotNizm
Anhur
19
6 / 3 / 4
12,525
569
12,930
13,490
4,814
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Sgtatum
Danzaburou
20
16 / 2 / 5
15,783
717
24,678
20,181
9,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
TimedFountain22
Heimdallr
13
0 / 8 / 4
9,212
419
1,647
12,683
5,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
16
7 / 4 / 5
11,083
504
14,744
11,906
7,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
me-embole
Hercules
16
2 / 0 / 11
10,333
470
6,251
12,281
6,764
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
9,903
450
2,607
17,826
11,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
JkCrocKy
Izanami
5
0 / 1 / 0
6,185
281
288
1,731
388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
OB1JACOBI
Vamana
14
1 / 8 / 3
8,820
401
7,435
22,097
24,777
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
PacoMerlo7394
Morgan Le Fay
16
4 / 10 / 2
10,634
483
10,014
14,289
5,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
arielLG200
Heimdallr
16
7 / 6 / 0
10,196
463
16,586
17,615
5,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
31
Kills
13
17
Deaths
31
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Anhur
HotNizm
Anhur
6
3
4
2.67
L
Izanami
JkCrocKy
Izanami
0
1
0
0
L
Vamana
OB1JACOBI
Vamana
1
8
3
0.31
L
Morgan Le Fay
PacoMerlo7394
Morgan Le Fay
4
10
2
0.5
W
Danzaburou
Sgtatum
Danzaburou
16
2
5
9.25
W
Heimdallr
TimedFountain22
Heimdallr
0
8
4
0.25
L
Heimdallr
arielLG200
Heimdallr
7
6
0
1.17
W
Tiamat
7
4
5
2.38
W
Hercules
me-embole
Hercules
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,250
Damage
36,930
70,541
Taken
73,558
34,558
Mitigated
48,651
23,773
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,607
399
0
2,569
17,826
11,859
0
4,810
12,484
19,557
0
W
Anhur
HotNizm
Anhur
12,930
10,076
0
2,050
13,490
4,814
2,222
2,089
11,401
0
79,263
L
Izanami
JkCrocKy
Izanami
288
280
0
327
1,731
388
82
0
1,731
0
6,222
L
Vamana
OB1JACOBI
Vamana
7,435
3,001
0
5,613
22,097
24,777
319
6,777
14,684
0
27,891
L
Morgan Le Fay
PacoMerlo7394
Morgan Le Fay
10,014
726
129
804
14,289
5,691
2,014
748
13,497
64,058
0
W
Danzaburou
Sgtatum
Danzaburou
24,678
11,595
0
11,154
20,181
9,718
8,946
2,653
17,528
0
152,301
W
Heimdallr
TimedFountain22
Heimdallr
1,647
574
0
1,721
12,683
5,299
37
2,173
10,497
0
20,652
L
Heimdallr
arielLG200
Heimdallr
16,586
5,015
150
3,532
17,615
5,936
513
1,085
16,418
0
65,261
W
Tiamat
14,744
426
106
2,425
11,906
7,963
2,308
1,781
10,125
47,752
0
W
Hercules
me-embole
Hercules
6,251
3,128
1,138
5,179
12,281
6,764
678
3,996
8,285
0
37,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,936
Gold Earned
45,738
528
Minions Killed
314
0
Camps Cleared
0
2,005,653
Distance Traveled
1,516,030
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,903
450
36
2
0
378,244
1
W
Anhur
12,525
569
135
6
0
425,617
1
L
Izanami
6,185
281
16
1
0
62,518
0
L
Vamana
8,820
401
39
2
0
376,094
0
L
Morgan Le Fay
10,634
483
117
5
0
314,640
0
W
Danzaburou
15,783
717
229
10
0
405,993
2
W
Heimdallr
9,212
419
21
1
0
384,461
4
L
Heimdallr
10,196
463
106
5
0
384,534
8
W
Tiamat
11,083
504
83
4
0
387,520
1
W
Hercules
10,333
470
60
3
0
402,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role