Player Matchup

Cthulhu
Cthulhu
Barnd00r5
Cthulhu
Level 28
God Stats
81W - 49L
1,521 SR
Queue Stats
195W - 181L
1,376 Elo+
Solo
Izanami
Izanami
CHARA043
Izanami
Level 17
God Stats
3W - 4L
1,402 SR
Queue Stats
29W - 53L
1,257 Elo+
Party 1
Olorun
Olorun
Mousyman
Olorun
Level 5
God Stats
0W - 3L
1,157 SR
Queue Stats
0W - 4L
932 Elo+
Party 1
Guan Yu
Guan Yu
Zestywalrus42
Guan Yu
Level 8
God Stats
1W - 3L
1,457 SR
Queue Stats
36W - 38L
1,338 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ived
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,252 SR
Queue Stats
35W - 38L
1,316 Elo+
Solo
Team Averages
Level 17
1,358 SR
1,244 Elo+

VS

Team Averages
Level 20
1,455 SR
1,277 Elo+
Kukulkan
Kukulkan
AdamRose94
Kukulkan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 13L
1,264 Elo+
Solo
Izanami
Izanami
ChewyRatMilk
Izanami
Level 16
God Stats
109W - 107L
1,290 SR
Queue Stats
126W - 117L
1,168 Elo+
Solo
Hachiman
Hachiman
LuckD5281
Hachiman
Level 27
God Stats
16W - 15L
1,322 SR
Queue Stats
52W - 63L
1,300 Elo+
Solo
Horus
Horus
ViolentCubicle
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,290 Elo+
Solo
Tsukuyomi
Tsukuyomi
whitechicks3255
Tsukuyomi
Level 7
God Stats
5W - 3L
1,663 SR
Queue Stats
26W - 24L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barnd00r5
Cthulhu
19
6 / 8 / 6
13,518
1,040
21,883
41,885
44,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
CHARA043
Izanami
19
6 / 7 / 6
13,771
1,059
12,897
25,748
9,716
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Mousyman
Olorun
19
1 / 10 / 7
11,216
863
7,437
17,968
16,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
19
1 / 5 / 9
11,681
899
9,796
26,472
34,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
ived
Morgan Le Fay
19
1 / 8 / 7
12,925
994
5,113
17,661
7,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AdamRose94
Kukulkan
20
4 / 0 / 18
13,493
1,038
27,281
3,680
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ChewyRatMilk
Izanami
20
7 / 4 / 15
14,038
1,080
27,753
16,807
6,615
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
LuckD5281
Hachiman
20
8 / 2 / 16
13,691
1,053
20,735
11,951
5,216
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 6 / 20
12,385
953
15,071
17,235
11,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
whitechicks3255
Tsukuyomi
20
16 / 3 / 12
15,345
1,180
33,456
15,926
6,400
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
119
15
Kills
38
38
Deaths
15
35
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AdamRose94
Kukulkan
4
0
18
13
L
Cthulhu
Barnd00r5
Cthulhu
6
8
6
1.13
L
Izanami
CHARA043
Izanami
6
7
6
1.29
W
Izanami
ChewyRatMilk
Izanami
7
4
15
3.63
W
Hachiman
LuckD5281
Hachiman
8
2
16
8
L
Olorun
Mousyman
Olorun
1
10
7
0.45
W
3
6
20
2.17
L
Guan Yu
1
5
9
1.1
L
Morgan Le Fay
ived
Morgan Le Fay
1
8
7
0.56
W
Tsukuyomi
whitechicks3255
Tsukuyomi
16
3
12
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,126
Damage
124,296
129,734
Taken
65,599
112,617
Mitigated
31,789
14,280
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AdamRose94
Kukulkan
27,281
1,729
497
672
3,680
1,800
0
2,077
1,603
57,832
0
L
Cthulhu
Barnd00r5
Cthulhu
21,883
3,405
444
1,990
41,885
44,841
0
6,205
34,829
57,412
0
L
Izanami
CHARA043
Izanami
12,897
7,894
182
248
25,748
9,716
0
5,694
19,716
0
34,221
W
Izanami
ChewyRatMilk
Izanami
27,753
24,239
0
144
16,807
6,615
0
9,622
7,185
0
56,173
W
Hachiman
LuckD5281
Hachiman
20,735
13,034
53
615
11,951
5,216
0
4,654
7,297
0
33,354
L
Olorun
Mousyman
Olorun
7,437
3,510
0
1,326
17,968
16,555
0
2,240
15,298
11,928
0
W
15,071
8,017
1,515
4,124
17,235
11,758
0
9,625
7,610
353
21,195
L
Guan Yu
9,796
629
4,009
5,222
26,472
34,220
0
7,604
17,979
0
25,154
L
Morgan Le Fay
ived
Morgan Le Fay
5,113
1,077
0
859
17,661
7,285
0
4,532
12,906
13,682
0
W
Tsukuyomi
whitechicks3255
Tsukuyomi
33,456
13,655
0
2,354
15,926
6,400
0
8,455
7,471
0
47,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,111
Gold Earned
68,952
185
Minions Killed
236
4
Camps Cleared
11
964,845
Distance Traveled
1,149,314
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,493
1,038
94
7
1
246,981
0
L
Cthulhu
13,518
1,040
90
7
1
237,288
0
L
Izanami
13,771
1,059
43
3
0
185,233
0
W
Izanami
14,038
1,080
68
5
6
213,289
1
W
Hachiman
13,691
1,053
27
2
0
234,049
0
L
Olorun
11,216
863
10
1
0
142,719
0
W
Horus
12,385
953
12
1
0
193,730
0
L
Guan Yu
11,681
899
31
2
1
240,353
0
L
Morgan Le Fay
12,925
994
11
1
2
159,252
5
W
Tsukuyomi
15,345
1,180
35
3
4
261,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role