Player Matchup

Bacchus
Bacchus
CrimsonOrdeal
Bacchus
Level 140
God Stats
8W - 4L
1,675 SR
Queue Stats
130W - 153L
1,437 Elo+
Party 1
Tiamat
Tiamat
Gildedwrath
Tiamat
Level 102
God Stats
9W - 3L
1,607 SR
Queue Stats
113W - 136L
1,418 Elo+
Party 1
Tyr
Tyr
MattWracher
Tyr
Level 122
God Stats
7W - 8L
1,449 SR
Queue Stats
385W - 395L
1,500 Elo+
Party 1
Pele
Pele
ShinobuKTA
Pele
Level 144
God Stats
1W - 1L
1,599 SR
Queue Stats
27W - 29L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
drunkinshamrock
Danzaburou
Level 86
God Stats
24W - 28L
1,448 SR
Queue Stats
298W - 320L
1,427 Elo+
Party 1
Team Averages
Level 119
1,556 SR
1,453 Elo+

VS

Team Averages
Level 109
1,507 SR
1,400 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Quikpuff
King Arthur
Level 64
God Stats
12W - 19L
1,370 SR
Queue Stats
432W - 490L
1,323 Elo+
Solo
Mercury
Mercury
inF1R3andBL00D
Mercury
Level 160
God Stats
0W - 1L
1,343 SR
Queue Stats
342W - 312L
1,492 Elo+
Solo
Bacchus
Bacchus
maudit3
Bacchus
Level 57
God Stats
0W - 2L
1,551 SR
Queue Stats
1W - 7L
1,179 Elo+
Solo
Scylla
Scylla
xBroccolixBeefx
Scylla
Level 140
God Stats
14W - 5L
1,769 SR
Queue Stats
393W - 407L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
3 / 2 / 7
7,280
607
3,630
9,303
6,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
12
0 / 0 / 3
6,783
565
3,670
4,449
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 2 / 1
7,416
618
5,868
6,700
4,705
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 4
7,737
645
3,915
8,970
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
drunkinshamrock
Danzaburou
13
9 / 0 / 5
8,430
703
10,287
6,102
2,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 5 / 3
5,784
482
2,869
7,392
1,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
Quikpuff
King Arthur
8
0 / 5 / 1
4,653
388
2,773
9,623
4,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
4 / 4 / 0
6,811
568
3,069
9,603
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
maudit3
Bacchus
9
1 / 5 / 1
5,214
435
2,433
6,186
6,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 1
6,213
518
1,490
4,195
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
21
Kills
5
5
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
3
0.3
W
Bacchus
3
2
7
3.25
W
Tiamat
0
0
3
1.5
W
4
2
1
2.25
L
King Arthur
Quikpuff
King Arthur
0
5
1
0.1
W
5
1
4
7
W
Danzaburou
drunkinshamrock
Danzaburou
9
0
5
11.5
L
4
4
0
1
L
Bacchus
maudit3
Bacchus
1
5
1
0.3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,370
Damage
12,634
35,524
Taken
36,999
18,674
Mitigated
17,003
9,842
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,869
1,983
0
250
7,392
1,767
0
2,146
5,103
0
37,453
W
Bacchus
3,630
422
0
330
9,303
6,107
0
1,123
8,180
21,273
0
W
Tiamat
3,670
105
0
1,940
4,449
2,340
854
1,207
3,200
41,065
0
W
5,868
521
0
1,746
6,700
4,705
72
0
6,265
0
38,439
L
King Arthur
Quikpuff
King Arthur
2,773
649
0
2,140
9,623
4,597
13
1,026
8,597
0
11,807
W
3,915
771
0
3,209
8,970
3,191
0
125
8,765
0
37,535
W
Danzaburou
drunkinshamrock
Danzaburou
10,287
3,962
0
2,617
6,102
2,331
1,757
1,468
4,591
0
47,996
L
3,069
1,080
0
922
9,603
3,014
0
706
8,857
0
35,206
L
Bacchus
maudit3
Bacchus
2,433
255
354
145
6,186
6,217
0
627
5,476
9,499
0
L
1,490
291
0
1,044
4,195
1,408
0
2,529
1,666
39,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,646
Gold Earned
28,675
356
Minions Killed
268
0
Camps Cleared
0
1,225,152
Distance Traveled
1,086,122
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,784
482
84
7
0
209,559
2
W
Bacchus
7,280
607
30
3
0
230,705
0
W
Tiamat
6,783
565
88
7
0
232,571
6
W
Tyr
7,416
618
79
7
0
241,948
0
L
King Arthur
4,653
388
18
2
0
202,504
0
W
Pele
7,737
645
79
7
0
264,466
2
W
Danzaburou
8,430
703
80
7
0
255,462
5
L
Mercury
6,811
568
75
6
0
250,894
2
L
Bacchus
5,214
435
12
1
0
226,377
0
L
Scylla
6,213
518
79
7
0
196,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role