Player Matchup

Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Athalwolf M
Apollo
Gold IV
Level 98
God Stats
17W - 24L
1,507 SR
Queue Stats
225W - 220L
1,365 MMR
Solo
Sol
Sol
Silver I
menacing-cupola
Sol
Silver I
Level 85
God Stats
5W - 13L
1,370 SR
Queue Stats
97W - 111L
1,251 MMR
Solo
Kali
Kali
Gold V
mojosodopebro15
Kali
Gold V
Level 160
God Stats
8W - 9L
1,634 SR
Queue Stats
564W - 582L
1,336 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,502 SR
1,390 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 88
1,453 SR
1,336 MMR
Vulcan
Vulcan
Gold IV
AirrxJordannx23
Vulcan
Gold IV
Level 121
God Stats
5W - 16L
1,381 SR
Queue Stats
158W - 157L
1,360 MMR
Solo
Chaac
Chaac
Silver I
GrimGrimaces
Chaac
Silver I
Level 65
God Stats
3W - 4L
1,516 SR
Queue Stats
149W - 146L
1,346 MMR
Solo
Ymir
Ymir
Gold V
Suda_671
Ymir
Gold V
Level 45
God Stats
2W - 3L
1,436 SR
Queue Stats
30W - 38L
1,251 MMR
Solo
Anhur
Anhur
Gold V
maximusMARKI
Anhur
Gold V
Level 105
God Stats
1W - 5L
1,321 SR
Queue Stats
116W - 128L
1,329 MMR
Solo
Arachne
Arachne
Gold IV
sligmaballz
Arachne
Gold IV
Level 105
God Stats
40W - 25L
1,611 SR
Queue Stats
209W - 208L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
5,938
540
1,983
6,446
2,417
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
 
King Arthur
10
0 / 3 / 0
5,615
510
3,975
9,270
3,634
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Apollo
10
0 / 2 / 1
5,560
505
3,310
5,772
1,092
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 4 / 0
5,361
487
4,599
7,002
2,298
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 0
5,649
514
2,471
7,469
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GilgameshMorgan Le FayAthenaTiamatTsukuyomi

VS

Bans
PersephoneSetDanzaburouLokiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,495
590
6,642
5,543
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 1
6,550
595
5,183
7,601
5,263
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Ymir
10
1 / 1 / 6
6,262
569
2,465
7,848
3,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
5 / 0 / 0
7,000
636
4,201
4,769
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
sligmaballz
Arachne
12
5 / 0 / 2
6,977
634
4,033
5,332
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
13
13
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
King Arthur
 
King Arthur
0
3
0
0
W
0
0
2
1
L
Apollo
0
2
1
0.25
W
2
0
1
2.5
W
Ymir
1
1
6
4
W
5
0
0
5
L
1
4
0
0.25
L
0
3
0
0
W
Arachne
sligmaballz
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,338
Damage
22,524
35,959
Taken
31,093
12,482
Mitigated
13,610
11,369
Healing
11,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,983
0
0
2,401
6,446
2,417
0
4,072
1,982
38,044
0
L
King Arthur
 
King Arthur
3,975
577
0
2,071
9,270
3,634
246
121
9,149
0
28,423
W
6,642
1,471
0
2,360
5,543
1,669
0
1,897
3,646
46,081
0
L
Apollo
3,310
1,305
0
1,528
5,772
1,092
0
621
5,151
0
32,698
W
5,183
313
0
3,042
7,601
5,263
541
455
7,146
0
35,439
W
Ymir
2,465
603
0
2,230
7,848
3,272
14
2,698
5,150
17,568
0
W
4,201
1,439
0
2,028
4,769
1,237
720
373
4,396
0
38,866
L
4,599
2,301
0
2,687
7,002
2,298
0
2,762
4,200
31,370
0
L
2,471
726
0
2,682
7,469
3,041
0
1,196
6,225
0
38,177
W
Arachne
sligmaballz
Arachne
4,033
2,603
0
1,987
5,332
2,169
130
1,159
4,173
0
36,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,123
Gold Earned
33,284
348
Minions Killed
348
0
Camps Cleared
0
1,055,366
Distance Traveled
1,195,455
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,938
540
89
8
0
205,969
2
L
King Arthur
5,615
510
67
6
0
211,749
0
W
Vulcan
6,495
590
88
8
0
228,529
3
L
Apollo
5,560
505
59
5
0
205,515
4
W
Chaac
6,550
595
72
7
0
233,996
2
W
Ymir
6,262
569
30
3
0
236,397
3
W
Anhur
7,000
636
87
8
0
206,046
5
L
Sol
5,361
487
54
5
0
198,951
2
L
Kali
5,649
514
79
7
0
233,182
2
W
Arachne
6,977
634
71
6
0
290,487
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role